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Even with a few less ships etc, your mod pack straight rocks :rock: |
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http://www.subsim.com/radioroom/showthread.php?t=203711 I will start from there and and mods when the game feels stable. I will report back when I have the task force in sight and if the game loads and runs stable after that. |
sobers 1100 20082013
Taken out some mods . Trying to stop peoples ctds . Too much memory perhaps . Carry on with your current campaign using the new list . Either in port or on patrol . |
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Danzig to Memel
I noticed in the last few days, lots of people are having CTDs with Danzig again on this thread. Sometimes others are mentioning FX update v22 CTDs. The FX update thread is mentioning CTDs alone with the new version 22 or a combination when certain radio patches are enabled.
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Accurate German Flags Sometimes I change mods after starting a new campaign, sometimes I change mods when I return to the bunker. Many subsimmers were reporting CTDs with OPEN HORIZONS II_full v2.1. I was using NewUIs_TDC_7_4_2 at the time. During debug testing of OPEN HORIZONS II_full v2.1, the two lifeboat mods in my modlist solved CTDs with Open Horizons. Volodya61 and Trevally agreed. Thanks volodya61. I corrected version #s after time to reflect on this. OPEN HORIZONS II_full v2.2 came out so fast, with lifeboat CTD fix and the new Memel port, after OPEN HORIZONS II_full v2.1. |
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@Sober: 8/20 list is running amazing
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EDIT: on the other hand, I saw these mistakes only using SH Validator by TDW and I don't remember any troubles in my game for this reason.. |
Do sinking ships not show up on the hydro?
I broke the back of a freighter (single shot, G7E, the only one I've had work of 7 shots so far), and was hanging out at about 50 meters repairing a bit of damage and reloading my torps when I heard a contact at about 30, growing louder. Did a quick spin of the wheel trying to figure out where the sinking boat was, heard nothing, shrugged and went 1/3rd ahead, diving towards 70. Ended up half pinned and pretty seriously damaged under the ship I had just sunk, at about 60 meters, almost lost my boat! Full reverse and diving to 100 meters got me out somehow, just short of the bottom, and limped on home for repairs, but was kind of puzzled that I couldn't hear the wreck on the hydro Edit: Also, is it possible to adjust the time it takes to switch from standard to recharge propulsion? 20 minutes seems a bit long |
Just wanted to leave a token of gratitude for compiling the list and keeping it up to date. Last time I seriously engulfed on a Feindfahrt was during the SH3/GWX days but recently I felt the itch again.
So thanks for making it easy for me to get started. :up: Cheers! |
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I definitely had CTDs when I updated my modlist with OPEN HORIZONS II_full v2.1 after returning to the bunker, not a campaign. At the same time, fellow subsimmers were talking about CTDs after the new v2.1 came out. Troubleshooting began! I ran the SH validator and told me some LifeBoat*.cfg files were missing or referencing other data not to be found from somewhere else. I actually had the lifeboat mods in my available mods list that solved the problem. I never used them, AND were never enabled during the CTDs. So I had a vague memory about their file structure. Config files were calling for the files either in the data\Sea\NLifeBoat_02 or data\Sea\NLifeBoat_01 folders that were not there. Duplicated the necessary files for the folders needed. Problem solved and reported back to Trevally and reverified. |
I've spent hours updating, run the latest .mep file but it says 182 mods found (69 active).
For example it says OPEN HORIZONS II_full v2.2 is NOT active yet, the game boost as OH II. Any ideas? :(. |
Can you post a screenshot of your JGSME? Stretch it so they all fit
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## will appear. Place your cursor between ##, and paste your modlist. |
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