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J B Lansing 12-24-07 11:56 AM

Black Chrome Water
 
I am kind of new here, but I have noticed that after the last few ROW revisions I have water that looks like black chrome under some windy conditions. I am using an ATI based card and that may have something to do with it. Unfortunately I cannot just go out and buy a new card. I noticed some earlier posts that also mention this but did not see a reply. Am I alone in this problem?
Thanks for all the great work. I am really enjoying the sim now.
J B

AVGWarhawk 12-24-07 01:03 PM

Quote:

Originally Posted by J B Lansing
I am kind of new here, but I have noticed that after the last few ROW revisions I have water that looks like black chrome under some windy conditions. I am using an ATI based card and that may have something to do with it. Unfortunately I cannot just go out and buy a new card. I noticed some earlier posts that also mention this but did not see a reply. Am I alone in this problem?
Thanks for all the great work. I am really enjoying the sim now.
J B

No, a few others said it has a metalic look to it. Leo is still making changes etc.

leovampire 12-24-07 01:04 PM

Actualy that is being tested out now by a few people
 
Quote:

Originally Posted by J B Lansing
I am kind of new here, but I have noticed that after the last few ROW revisions I have water that looks like black chrome under some windy conditions. I am using an ATI based card and that may have something to do with it. Unfortunately I cannot just go out and buy a new card. I noticed some earlier posts that also mention this but did not see a reply. Am I alone in this problem?
Thanks for all the great work. I am really enjoying the sim now.
J B

I have done some new work and fixed that problem in the new work. Just waiting to hear if it is all good to go.

The metalic look is gone in the test stuff being checked out now.

What it was is I increased the amount of smaller waves in the game which created a large number of multiple shadow effects come sun down and sun rise effects due to the angle of lighting vs the camera and where it was looking vs where the light was comming from. I greatly reduced the amount of smaller waves in the new work being tested now. So this ill effect is gone that you are reporting.

That is what i get for trying to create more of the oceans details in the game.

leovampire 12-24-07 01:58 PM

This is a slight break down of what is being tested
 
I will give a short run down on changes and why I needed the testers.


#1. Removed the metalic reflection effect when sun rise and sun down is happening in the higher wind and wave state's.

#2. Gave the wind much more influance over the ocean's surface effect.

#3. There is an increased reflection effect for lower wind and wave states with it dieing down to a very low level as the wind and waves increase.

#4. Sun Halo and sun it's self reflections on the ocean have changed so that they now point downward onto the ocean more.

#5. Higher wind and waves state's are much meaner and more aggrssive in nature and power.

#6. Fog bank created for game with changed fog effects and viewing distances for same.

#7. Changed sea foam effects to get more new sea foam to appear before old created is totaly gone in higher wind states.

Another words can we say overhaul in effect's?

The reason for the changes and rework is my quest to always try and create a more realistic world environment for the game with as much graffics enhancments as it is capable of handling and or creating.

J B Lansing 12-24-07 03:11 PM

Thank you
 
Thanks for the reply. I have another question/observation. This may not have anything to do with the ROW mods, but I noticed that the subs tend to bob up and down in moderately rough water. It seems to me I remember sub being pretty heavy for their size and films I have seen shows them just sort of cutting through the waves without much vertical movement. Maybe the comes down to just opinion. But is the vertical movement something that is hardwired in or can it be changed?
J B

leovampire 12-24-07 03:35 PM

Sub's are a rounded belly unstable beast back then
 
Quote:

Originally Posted by J B Lansing
Thanks for the reply. I have another question/observation. This may not have anything to do with the ROW mods, but I noticed that the subs tend to bob up and down in moderately rough water. It seems to me I remember sub being pretty heavy for their size and films I have seen shows them just sort of cutting through the waves without much vertical movement. Maybe the comes down to just opinion. But is the vertical movement something that is hardwired in or can it be changed?
J B

The German's later in the war came up with some new method's for better Sea keeping but the U.S. sub's didn't have this. Unlike a ship which had much better sea keeping abilities it was not unusual for a sub to get tossed around a lot.

The amount of movment depends on the ocean state and the amount of force used with the engine's to counter it.

Just hard to get use to after playing with out much sub movment for so long in the game.

Most reports from people here that have been out in the ocean on war ships say the movment is much better for the sub's now than stock game. I quote, " Feel's like a round belly sub out in the middle of the ocean now and at it's mercy. ".

Most sub's use to dive in really ruff weather and wave's for long period's of time to advoid the effect's and sea sikness LOL!!

A sub's true design is for under water manuvering even to this day. No ocean going vehicle with a rounded hull on the underside handle's the ocean surface well. And seeing the sub's back then depended on the Diesel Engine fuel is always a consideration in long travling time's so unlike sub's of today they could not risk taking on extra water IE Weight to keep them more stable which is what they do now a day's for surface manuvering in ruff weather if they have to travel on the surface.

ATR-42 12-24-07 08:31 PM

Quote:

Originally Posted by J B Lansing ... I remember sub being pretty heavy for their size and films I have seen shows them just sort of cutting through the waves without much vertical movement... J B
rocking and rolling, you should see the pictures in the book Iron Coffins of that U-boat getting tossed like a top. US subs were no exception. :)

Leo, i'm finally home from work (three months of training and living in a hotel!) aside from catching up on life i was able to make a full patrol and i just wanted to add what a spectacular job you have done.

The ship wakes' look so much more real, sunsets and moons are stunning, the sea looks great, explosions, smoke are very sharp, and i simply cant live without your roll and pitch, makes me feel like im back out on the boat!

You did a tremendous job Dave.

leovampire 12-24-07 10:02 PM

I have a quick question to pose about the new funnel smoke effects
 
Before I am ready to get some testers together for the special effects changes I would like to know some opinions of the new funnel smoke effects you are all using right now.

Does the wind have too much influance over it for a start?

Is the trail of smoke okay or is it too long from the funnels?

Do you like the new density to it or should I say darkness of it?

Would like some input about it seeing you all have it right now.

Thanks ahead of time and again Merry Christmas everyone!

Dave

P.S. from the looks of it aside from a couple of minor adjustments the testing of the new ocean and sky work is a good to go thing so there should be a new download for it in a day or so.

Be ready for some ruffer sea's in the higher wind state's and some better reflection effect's.

ATR-42 12-24-07 10:21 PM

my two cents...

Leo, i think they're perfect. You see the smoke just on the horizon, just at the right height and at the right time with good thickness the way it is now. It looks even better up close. From reading WWII books, I get the impression from the authors that you have really recreated what they saw with their own eyes.

It is constantly mentioned about the watchmen 'spotting smoke' first. And the way engines ran in the 40s im sure it was thick. :)

i think youve got it just right.

AVGWarhawk 12-25-07 10:23 AM

Quote:

Does the wind have too much influance over it for a start?
No, looks pretty good, meaning the quick fix you made for the smoke curling over to the water.

Quote:

Is the trail of smoke okay or is it too long from the funnels?
The length is just fine.

Quote:

Do you like the new density to it or should I say darkness of it?
A bit darker.

Quote:

Would like some input about it seeing you all have it right now.

Thanks ahead of time and again Merry Christmas everyone!
Merry Christmas to you! Glad you could spend it at home! I'm busy rigging up Wii for the kids and loading up the MP3 players I got them;)

Graf 12-25-07 12:28 PM

Quick question...

Do the files alter the fire effects on ships? My fire is grossly pixelated and very blocky. :(

Laffertytig 12-25-07 02:16 PM

merry christmas guys! got a question about ndrifters depth charge shake mod. i remember readin that there were some compatibility issues, did u incorporate his changes to your mod to get similar effects?

ignore the above, ibe just checked out the 1st page

Defiance 12-25-07 07:27 PM

Hiya's,
Had a great Christmas Day here with my fiancee :)

Hope you all have a Great Christmas too wherever you are on the planet :)

Alas i'm a bit tipsy and totally stuffed (uk term for eating to much as you do this time of year lol) so i'm off to bed he he

All the Best Guys/Gals

Ciao

Def

Seadogs 12-25-07 11:46 PM

Hey Leo, glad to see your back and you seem much more like your old self than your first time out, I'm very happy to see.

Anyways, I'm having fun with the updated files and looks good in stock, even if it is a turkey shoot I can hang until things settle down.

But I do have a question on Nvidia CP settings. I have noticed that when Transparency AA And Gamma correction AA are set ROW will lose the Sun Halo and flair. I thought this was pretty strange, any thoughts? No big deal, just curious.

billko 12-26-07 12:59 PM

Quote:

Originally Posted by Graf
Quick question...

Do the files alter the fire effects on ships? My fire is grossly pixelated and very blocky. :(

I believe this happens if you use low-res textures in your game settings. ROW wasn't set up for this.

Bill


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