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-   -   Grey Wolves Errata Report Thread. (https://www.subsim.com/radioroom/showthread.php?t=90882)

baxter 04-09-06 02:19 PM

JScones wrote:
Quote:

Had you rolled SH3Cmdr back *before* installing GW? If not, then what is happening is that everytime you launch SH3 via SH3Cmdr, it is copying back into SH3 the scene.dat file that it had backed up *prior* to you installing GW, in other words, an older version which is in no doubt incompatible with GW.
This turned out to be the cause of my black sky problem. I had to learn the hard way that I had failed to roll back SH3 Commander when switching from my Tonnage War install to my Grey Wolves install. I ended up starting over by reinstalling SH3 and then the mods for each installation...and a firm comittment to always roll back SH3 Commander everytime I stop playing.

Sailor Steve 04-09-06 02:25 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Sailor Steve
... and don't use JSGME.

(Tim Taylor voice...)

AOww NAOwwww! :o

Sailor Steve... I STRONGLY suggest getting JGSME post haste. It will save you many many headaches in days to come and prevent many many unintended file overwrites.

I had a somewhat bad experience the first time I used it-probably my fault. My biggest problem is I tend to pick and choose parts of supermodes like RUB and GW.

Jaesen, I did a complete rollback the second time I tried GW, and got it to work, but I think for some reason I launched a patrol from 'In Base After Patrol' instead of 'Before (next) Patrol. I think that's what's screwing me up, and I'm not sure how to overcome it now.

On the other hand, I'm just now downloading the new Commander, and I'm hoping starting fresh will make it better. If not, I'm considering bagging my entire set of careers and starting over at the beginning again. I know that will work.

JScones 04-10-06 03:41 AM

Yeah, the Rollback part of SH3Cmdr is perhaps the most frustrating, but I really cannot see any other more efficient way, short of backing up only the value changes and not the whole files - then it won't really matter as the values, in their dynamic way, tend to be constant (now think about that more a minute!).

Hmmm...I'll see if this approach is feasible...might mean an overhaul of the SH3Cmdr engine, but it may be worth it if it reduces user angst.

SilentOtto 04-10-06 08:23 AM

No clouds or fog???
 
Sorry if this has already been asked, buy I've been poking around searching and reading for half and hour and found nothing...

I've just installed sh3 after full wipe. Game + 1.4b + GW. First patrol fine, sunk 3 ships (I _love_ the mod, the damage model, and all!!!) with little troubles.

Second patrol, weird weather bug. Long time with fog heavy + overcast but only rain was there to be seen, absolutely no fog or clouds.

What did I do in between patrols? er... install SH3 Cmdr, well I read around it is compatible... Can this be related?

Actually I tried launching same savegame with and w/o SH3 Cmdr, but same result, no fog or clouds. Finally I fixed it installing and reinstalling GW with JSGME, and now same game _has_ clouds and all that. But I think it would be good to know what happened??

And a big thanks to all of you who made this mod, I had got bored of the game and this is like starting over for me!! Keep it going!!

SilentOtto 04-10-06 08:29 AM

BTW here's a screenie I took of the event:

http://www.meigabyte.com/proba/noclouds.jpg

Kpt. Lehmann 04-11-06 10:44 AM

SilentOtto,

Please see my recent posts in the Mods workshop on the official GW sticky thread.

SilentOtto 04-11-06 08:09 PM

Hi boss!
I'll try to pass on my info though i'm suffering from a more-than-usually-long-stop at the local bar so my keyboard seems to be a little wiggly...
I'm not sure which posts you're pointing me to, maybe the one about crew not reacting to sightings (non-viewevable fog?) or the new corrections you announce...
Anyways as I said the thing is fixed, my first GW install must had been somewhat tainted since I didnt see the loading screen changed...
So just to comment and do some marketing:
-Did I say that I'm fond of this mod?
-I've sank quite a few things, and have learned to enjoy doubt and realistic sea war situations.
-I can say I'm a skilled subsim player (+20yrs exp lol) and sh3 with your mod is the FIRST time for me, that playing a subsim I know well, I dont get ridiculously big tonnages, so maybe I am playing closer and closer to the real thing! (And btw surely this is the feeling I had been searching for so long!)
-This is personal, but I am enjoying my first non-WO career with GW mod, since now it makes more sense for me trying to be realistic, make my calculations and watch how a simulated ship receives (hopefully!) some hits, and physically reacts to them while I hang around, not knowing what will happen... my personal exp is these days really near of what I have read many times in experiences told by the people who were really there.

...and I tell ya, I was almost put back by so many topics about "GW is so damn hard, I sink nothing..." well I tell you all (as we say in spain) "sweet water sailors"... I had quit from playing shiii only because I was bored, in a few months it was for me such an easy and predictable routine, that I could no longer call it gaming, such as i dont call minesweeper "gaming".
(btw fancy a minesweeper taking 2 min to load and then "initializing..." ;)
("not so long ago..." thanks for all the detail and care in this mod!) This mod has made, for me, the one sim I had craved for enjoyable again.

Well I'll finish my chronicle-bug report-rant noting the _big_ raise in fps I've noticed (30-50%, from some 10-12 in "tricky" situations, to 20-30 in worst cases...), while getting the impression of much more detailed graphics, sound, and overall exp.

So now, well I am deeply lost in this sincere and slightly drunken post, must now say goodbye, not without remembering y'all that deck gun works, it just takes its time, and my personal comment is that I learned to, and started using salvo shots with this damned mod. (Remember, I'm SilentOtto, one ship one torp, but for the first time in years it's harder and more fun!)

g'night all and sry for the speech!

Kpt. Lehmann 04-12-06 12:19 PM

Glad you like it Otto!

Cheerzsh!

:()1:

marv 04-22-06 01:42 PM

Unfortunately I can't play with GW mod. This mod makes CTD so often, that playing longer than few minutes is impossible .
What can i do about it? I have ATI Radeon 128MB card, Athlon 1.7GB, 2GB RAM and Windows XP.
Never had any problems with other mods.
BTW I have also GW update 1.1

CRM114 04-23-06 02:54 AM

I just posted this over in the Workshop forum, but it probably makes more sense here:

For whatever reason, going to the attack periscope caused the game to produce a horrible, awful mind-shattering screech (and I was wearing headphones) that would not go away, no matter what I did. I saved and reloaded, and the screech went away. All was well - until I tried to use the attack periscope again.

Can anyone recommend a fix here? I looked in the "sound" folder in my SH3 directory, and couldn't find anything that would obviously be the attack periscope sounds. I really would like to do a full campaign with the GW mod and preserve my hearing and sanity, if possible.

Thanks in advance, all!


***EDIT***

After reading through some forum threads regarding sound problems, I fixed mine by deleting creak_level2 from my sound folder.


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