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Heh, Yeah, I have heard that you guys added an immense amount of stuff (ships on dock, planes passing by) :)
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BTW, how do you change the 16km vision to the 8km vision mod?
Appreciated. |
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Thanks :)
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resolved. |
Thanks guys for helping me out on the patrol-grid-objective thingy. I had been watching the captains log for the entry to say mission completed, which is the wrong one :roll:.
BTW, I don't have any FPS issues (on a budget system), not even in port at default seafloor and 16 km visibility, 100% particles, though .. my officer off the watch turns green in a storm when he's wearing this "rain-hat". Maybe he's just seasick :P. Asus A7V600-X AMD Athlon XP 2500+ (@ 1833mhz ..stock) 1 Gig 3200 (@ 333 mhz ... underclocked) Connect3D 6600 256MB (NOT GT and at stock speeds 500/300) Nvidia 84.21.xxx drivers Terratec Xfire1024 |
I installed this mod, and tried running SH3 with no other mods active. While the loading screen is up, it quits while loading the game. Gives me the ol' "Silent Hunter 3 has encountered a problem and needs to close." I put my other mods back in, and took GW out and it went fine. I know that this is a vague problem...but does anyone have any suggestions? Oh yeah, I tried loading it with SH3 commander, and without. Same problem.
I have read and re-read the install instructions numerous times and am confident that I did it properly. Any ideas? edit: Also, I never received a new GW loading screen. It was the stock SH3 screen. |
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Un-install SH3 Delete or re-name the SH3 folder in "My Documents" Go to C:/Program Files/Ubisoft and make sure all Silent Hunter III files are deleted. Fire-up your Silent Hunter III disk and select repair... let it do its thing. Patch to 1.4b Add the JGSME program and run it once to add its "Mods" folder. Place The Grey Wolves into the JGSME mods folder and enable the GW mod (this takes a few minutes) Fire up SH3 (Hold off on activating SH3 Commander until you have GW up and running.) Note: GW is fully SH3 Commander compatible however. Just hold off on its use until GW is good to go. Let me know is this helps. :yep: I've noticed that typically one or more of the following has been causing problems for new GW users. Failure to re-name or delete the SH3 folder in "My Documents" prior to running GW Incomplete or corrupted download. Residual files from previous mods or SH3 installation. |
(edit: simultaneous)
Well, I didn't post (yet) it but I have it too Franz Jozef. Same error (wel as far as i can tell and in Dutch) It's just before loading the GW screen (sub&wolf). For me it seems to be kinda random, so 1 in 10 times it does load. I played vanilla SH3 before and I think I had these problems before. That's why I didn't post, I'm not sure it's specific to GW. My vanilla install .. fine. patch 1.4b .. problems. By then I had a career going, maybe that was it. But still, 1 in 10 times it does load, enough for me (though worrying/irritating). It might be better after rebooting. Oh I keep firewall/AV on as well (Kerio 2.1.5 and Grisoft)..so that aint it. Make sure you have enough swap/Ram BTW. You can manually set the swap file to a size but do make it big enough. However, I still have a similar problems and am quite baffled (:huh:) sofar. edit nr 2: I didn't install SH3 commander.. |
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edit: No, that wasn't it. :( Ah well putting back my old campaign and going after this black Swan Frigate (again :oops: :P), if and when SH3 loads.. |
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I will be posting a fix for the GW trawler in a few hours. :D
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Ok, I did a complete uninstall of SH3...deleted everything that was left over so it was completely gone. I reinstalled the game...patched it to 1.4b and put the Mod Installer back on. Ran it once...then put GW in the mods folder. Ran the game...same problem. The stock loading screen, and it quits with the same "SH3 has encountered an error" message. I moved my SH3 folder in my documents when I uninstalled it. So the only SH3 folder in my documents was the one that the stock game put there. Should I remove this folder BEFORE I install and activate GW?
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Remember you can see the Moon very well and that's through the whole atmosfere. At 16 km there is still some gas though it is less dense (gas=distortion). Anyways, visibility near ground level can be 40 km or so in ideal weather, from/to a tower or smoke plume. Probably way way more, me thinks (sunset). But, if things get smaller the distortion makes actually seeing things more difficult, even if the light reaches you. A scope at 5 km is not an easy thing to see at all, all sorts of things going on there, the wake of the scope might be the giveaway. That or the radar signature :lol:. I would look at the goniometry to see whats realistic at those ranges, cause things are hidden below the curvature of the earth/sea. There must be nice tables for that. SH1 already did very nice dealing with this, stick up your scope and get increased visibility. I guess you can trust graphics code to deal with triangles, no? FJ .. post your system specs? |
There will be a slight delay on the armed trawler damage profile while I confer with Rubini about its naming in the sea folder.
(The armed trawler "NTRW" seems to be PCTrawler in the GW campaign and roster folders... but seems to have no corresponding entry in the "Sea" folder) |
To the FPS Issue, this is a bit offtopic but what progs for measuring fps are compatible with sh3?
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Just hit Ctrl+F8 and it will show up at the center top of the screen. |
HAHAHA, thanks! :lol:
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