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i have tweak the camera's settings when you are on conning deck (you are using the sextant when you are on conning deck,right?). maybe that is why stars 'seem' to you higher . as i am not a 'real navigator' player i need your answer here: you say that with stock game you find your way by looking at stars, right ? if yes, all you have to do is to open the cameras.dat and go to node 62 (node for conning deck) and clic on cameraparams . change the angular angle there from 68 to 75(75 is the stock value) and you are ready ! there is nothing else in MaGui that may 'effect' the stars. ps: don't take it wrong but are you sure that you find your way by looking the stars in sh3 ? i seriously doubt that devs have modelled the stars in sh3...if stars are not modelled how is it possible to using correctly the stars ? i believe that the players who are ''real navigators'' are using an external (accurate) programme called ''Stellarium'' for finding stars's positions. see here : http://www.subsim.com/radioroom/show...ght=stellarium but maybe i am wrong (as i told you i am not ''real navigating'') and this Stellarium programme to not be needed for sh3.if not needed ...then the angular angle setted to 75 will do the 'trick' for you. bye |
This is it!!!
I'm just making first steps in real navigation, but that problem really confuse me. Anyway I set camera to 75 and the stars back to their places. I'm really happy now cos I very,very like your mod and just start thinking about abandom MaGui. I wish Ubisoft have the same customer care as MaGui :D Thank you so much!! :yeah: Maybe you should back camera setting to 75 in the next version of MaGui to do not confuse another players in future. |
I'm really impressed of the pics I saw of this mod. As a user of LSH3 V5.1 I would like to know if and how I will be able to use your mod instead of the OLC I use in LSH3.
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players like you ('real navigators') all that have to do is to rearrange the scale of the sextant.this is a simple work by editing the sextant's image with a graphic programme...but ,as i allready told you,i am not 'real navigating' so it is not me the one that will edit the sextant's image .till that day(...and if we assume that stars are at their proper positions in sh3's skies)...just let the angular angle at conning deck to 75 at your personal set up. bye Quote:
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Regards. Fitzcarraldo :salute: |
MaGui Documentation
I try and keep all my mod documentation available for reference.
Can you tell me where I can find the Notepad.txt and pics for "Straight Shot" please? I must have deleted it somewhere. I've got the text, no pictures 1,2, and 3. Thanks. |
I don't know if this is already explained in the threads and documentation of this mod (too much to read :oops:) but I just wrote (in this message) a procedure how to measure range and AOB using the lower zoom levels. It's basically the same procedure I wrote for the early versions of the OLC Gui, but rewritten for clarity.
Makman!! You might want to read it. Your wheel could use a more pronounced scratch mark at 23.6 degree AOB for the 6x zoom level. |
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there are all in the MaGui's .rar in the folder named ''Tutorials-The ''broken'' TDC Attack Methods'' redownload it and you will get the pics bye |
Hi Mate! What have version 3.1 gone,
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but....you can always switch to observation periscope when target is closer .there the aob rings are setted to work at the x6 zoom |
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What is the version. 3.1 of the MAGui can not find it
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if you are looking for version 3.1....it is just history and i don't have it. i don't keep back ups for very older versions (only the previous one for working safety reasons) |
I understand, it was good and served its purpose well, among my other mods
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Makman,
I am a little confused about your "manual/auto" button. If I enter a firing solution into the TDC using the AOB Finder (as I would previously in OLC Gold), do I enter it with the button set to manual or auto and do I change it after entering the firing solution to "lock" it in? In OLC, procedure was to close the TDC panel after entering the firing solution and thus it would automatically update the firing solution while tracking the target. Is this the same with your "manual/auto" button, or is there some other button I haven't found for locking the solution once entered? Thanks in advance. BTW...I LOVE the widescreen version of your mod! That was what ultimately got me to switch from OLC. Really great work!:up: Also...I have found a number of miscellaneous tutorials spread around in different threads and in the tutorial folder in the MaGUI RAR. I am integrating them into one document for my own use as a consolidated guide in how to use your interface and attack methods. When I'm done, I was going to PDF it for quick and easy access. If you want me to send you a copy that you can include in future versions of MaGUI as a user manual, let me know. It would probably save new users a lot of time and headache trying to find all of these various tutorials and instructions throughout the threads and download folders. |
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i hate to have a digital calculator beside my pc when playing the sh3 thats why i made this change ps: yes ,at my personal setup the rings have this scratch that you mentioned.... Quote:
green light = tdc on auto update mode (at Olc's gui the tdc is NOT showing at this mode) red light = tdc on manual input mode you can enter data into the tdc ONLY at manual mode (red light) and always the scope must be UNLOCKED when tdc is at this mode. when tdc's light is green the tdc is updating and you can have (if you like) your scope locked on target at this mode. Quote:
your pdf manual will be very wellcome and i am going to include it in the documents of final version of MaGui. just make sure that you will describe the situation with the x1,5/x6/x12 zooms at attack scope (for that reason use the widescreen version of MaGui and not the normal one) becuase the final version of MaGui ALSO USE THE x1,5 / x6 / x12 zooms for the attack scope (the x15 zoom is...history by now) ps: the final version is 100% completed so expect a release in the next few days bye |
Makman,
Thanks for explaining the auto/manual toggle. One more question while we're at it... I viewed the video tutorials and am unsure how you derrived the target's speed using the AOB wheel. The video I was watching was "fining attack data-part 4.wmv". (There was no audio on the videos I viewed so I was trying to figure it out by watching your mouse cursor and actions). Like with OLC, you clocked the target vessel passing the center crosshair, then pulled down the AOB Finder, aligned the clocked speed from the outside of the wheel opposite the length of the vessel on the outer ring, but then ...??? In OLC Gold, I would now derrive the speed from the scale inside of the AOB wheel opposite the hash mark on the inner ring. How did you arrive at 7 knots? Is this by viewing the number on the wheel opposite 90 on the ring (which in the tutorial is 20.5 or so) and then finding 20.5 on the inner ring and viewing the number opposite on the inside of the AOB wheel? (The number on the AOB wheel opposite 20.5 was 7). Is this correct? Sorry if these questions have been answered elsewhere. I have been combing through the MaGUI threads at length trying to figure all of this out. Unfortunately, most of the written tutorials start by assuming that you have already found the target's speed. |
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at video , you can see the same rings (x15 set) but the scratch had at this old version an orange color and becuase of video's quality is hard to see but it is there. |
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Just look at the S-mark (for speed obviously). If you look at the outer rings in Makman64's image in the first message, you see for example 100 is aligned with 100. That means 100 meters in 100 seconds, or 1 meter per second. Then you look down to the S, and see 1.94 opposite from it. That means 1.94 knots. How was that derived? Pure mathematical magic! Makman64 no doubt used different numbers in the formula (because of a different max zoom level) but it is basically the same form as in the link below. Here is the post how I calculated the S mark for one of the first OLC-Gui versions. Just to give you an idea how. http://www.subsim.com/radioroom/show...&postcount=252 |
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