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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Castout 02-12-10 08:40 PM

I wouldn't mind to see say 6 crews in the engine room :hmmm:

maybe four in the crew bunk before the engine room. The more the merrier.

Just my 2 cents

asanovic7 02-13-10 02:43 PM

wow
 
who needs sh5 with this.. :salute:
:up::up::up:

Fido 02-13-10 03:12 PM

Really looking forward to your mod. If it is only half as good as it looks; it will make SH3 look twice as good as it already does.
Thanks for all of your hard work.

Fido

flakmonkey 02-14-10 03:21 AM

[REL] FM_NewInterior mod static version (beta)
 
FM_NewInterior mod static version (beta)

Due to unforseen circumstances the full animated version is going to take a little while longer before it is released.

But i am aware that there maybe a riot if i dont release something so this is a beta of the static version without engine/hatch animations/no sound and non functioning dials, just think of it as a demo!
If nothing else it should give you a chance to see how well your rig will cope with the new interiors since the fps is pretty much the same with the animated version+ you get to explore a bit!

Enable via jsgme, this mod is built on and includes DivingDuck`s OH3.09 mod.
At present the only way to access the new rooms is via free camera (click on the floor in the control room to free your camera)

Now a little warning: even in its static state the new interiors are pushing sh3s engine pretty hard and will increase load times. As such i cannot recommend this mod to those with lower end systems, which actually includes myself.

http://www.filefront.com/15580923/FM...%20Beta%29.zip

makman94 02-14-10 04:50 AM

same here Flakmonkey .

NSS_Uboat7_CR.dat is corrupted

better check (reupload ) the files

jugger 02-14-10 05:13 AM

i didn't get errors while unzipping files but my computer locks up when starting a new mission. So maybe there is something wrong with that NSS_Uboat7_CR.dat file...

Should this mod work with GWX 3? I disabled Open Hatch Mod before installing this to avoid conflicts, as I understood this mod includes Open Hatch too.

Toni 02-14-10 05:53 AM

is the mod finished or not,because i can´t wait :shifty::shifty::shifty:

A6Intruder 02-14-10 05:53 AM

Quote:

Originally Posted by makman94 (Post 1267399)
same here Flakmonkey .

NSS_Uboat7_CR.dat is corrupted

better check (reupload ) the files

Same here!
Best regards:salute:

lucagaeta 02-14-10 06:20 AM

:wah: upload yet Do not abandon us in times of need !!!!!

JCWolf 02-14-10 06:25 AM

Do not rush the man!

Be patient and all it will come in good time!

flakmonkey 02-14-10 06:34 AM

Sorry guys, im not sure whats happened, occasionaly filefront seems to screw up the upload process on bigger files. it`ll have to wait until tonight before i can upload another version, my upload speed is very slow and it takes about 40min to re-upload and ive got to be in work in 20...
Ive removed the broken version.

JCWolf 02-14-10 06:37 AM

Quote:

Originally Posted by flakmonkey (Post 1267461)
Sorry guys, im not sure whats happened, occasionaly filefront seems to screw up the upload process on bigger files. it`ll have to wait until tonight before i can upload another version, my upload speed is very slow and it takes about 40min to re-upload and ive got to be in work in 20...
Ive removed the broken version.

Great mate, take your time, and work without rush or pressure.

We can wait and as more time you take better it will be what ever version
you will release.

Don't read the Excited posts...LOL

This will get released when it is ready!

Brilliant work mate.

lucagaeta 02-14-10 06:41 AM

Quote:

Originally Posted by flakmonkey (Post 1267461)
Sorry guys, im not sure whats happened, occasionaly filefront seems to screw up the upload process on bigger files. it`ll have to wait until tonight before i can upload another version, my upload speed is very slow and it takes about 40min to re-upload and ive got to be in work in 20...
Ive removed the broken version.


Thanks :salute:

regards,
Luca

Toni 02-14-10 07:09 AM

when is the dieselroommod finished? :DL

asanovic7 02-14-10 07:27 AM

no frx
 
take it easy, flak.. better to be perfect than to rush it to desktop :)
no matter all others have drool problems and nerd stuff like that.. :woot:
one more thing, if it is so demanding for lower end, maybe in the future it will be possible to make diesel room in a separate dat file, no? maybe to help the comp, no?
just a thought.. my comp is unchangeable.. :rotfl2:
cheers!

java`s revenge 02-14-10 07:58 AM

Flak,
Maybe you can split the files before upload..:smug:

flakmonkey 02-14-10 12:23 PM

*EDIT* Beta discontinued, thanks for the feedback.

V0.11

Right, this time round ive zipped it with 7zip so the archive is a little smaller and ive just downloaded it myself and its working fine without any corruption.

+since ive made you all my unofficial beta testers id be most grateful if you could take the time to post your system specs along with the framerate you could acheive with this mod, thanks folks!

ReallyDedPoet 02-14-10 12:49 PM

Nice :yep::up:

A6Intruder 02-14-10 12:50 PM

Hi Flakmonkey, i get between 38 and 60 fps and an quite interesting issue:
Take a look:
http://img517.imageshack.us/img517/8...1266169397.jpg
I can "fly" through this "closed" door.

My reactor:
I5 750 Quadcore mit 4 X 2,66 Ghz und Seythe Ninja2 Kühler,
4 Gb Corsair RAM,
Be Quit 550W Netzteil,
Asus P7P55D,
Nvidia GTX 285, 1Gb Speicher,
2X 500 GB Festplatten,
Creative X-Fi Titanium,
1 X Blue Ray, 1X DVD Brenner,
Midi Tower Xigmatek Midgard,

Best regards :salute:

PS: Thank your for such a great work!!!:rock:

Turtle01 02-14-10 01:01 PM

.....i love it....


Simply the best......http://www.youtube.com/watch?v=dUvPf_zuySA
thank you so much and greetings from Germany


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