![]() |
Quote:
|
Thanks for all the awesome work:rock: Happy New Y ear:up:
|
Quote:
|
Quote:
|
bit late, but *smooth* mod GWX team...
:up: |
OLC's GUI mod; is it included in GWX 3?
Hello colleagues. I have two questions:
1)is the latest version of the excellent OLC GUI periscope/attack finder mod included as an integral part of the newly released GWX 3. consolidated mod? If not, what is the latest version of the OLC GUI mod and where can I get it? I take it all I need is the GWX 3 mod; no other critical/atmospherics/realism mods to add that people think indispensible? Grateful views. Thank you in anticipation. Nimmo55 Canberra |
Quote:
1 Does "Multi SHIII" work with GWX3.0? 2 When will a playable XXIII emerge? /OB:|\\ |
Quote:
1.Yes, MultiSh3 modifies one of the dll's, so it works with all supermods. 2.NYGM has one integrated into the campaign. Which is pretty cool. |
Thanks folk,Jimbunas torrent was useful and fast,will seed as long as my pc stays afloat..:up:
|
Quote:
Now I do sail a XXIII in a single NYGM setup. Problem is though NYGM:s very poor simulation of traffic/warships in certain areas like the Baltic Sea. = None!!:down: :down: :down: Major Ports around the baltic countries are not even modelled.....:shifty: Sailing a XXIII in these waters should really be the thing for a little coastal uboot but I guess its the British isles-only thing.......<sigh> I know NYGM is mostly for the Low-end computers to avoid losing framerates and loading times. Since I have no probs with computing power I have almost entirely switched to GWX but miss the XXIII there thats why asking.;) Cheers /OB |
Quote:
|
Quote:
OK. I will try ... At first ... In the first post i have read: Quote:
|
Guys thanks for this. I dusted off my SHIII disk and am off to the Atlantic.
BF |
Quote:
One more question anyone get dissapearing ships. Current date on patrol December 7th 1940 just sneaked into Scapa Flow sank the king george 5th thats there And a Dido Class, sneaked my way back out . Ran into a Dido and two Aux Criusers , In perfect position for hitting all 3 so saved game got too within 1200 m submerged, fired off 3 torps the ships turn ghost torps go through and no sign of them and they fade from the map. Reloaded game tried again same thing did you guys put a renown cap on or something ? |
Are you setting your torps high enough? Or are the ships physically "not there"?
|
Probably reached the end of their waypoints so vanish
|
torps set 1 m below keel depth but ships just physically dissapear have tried following them and they dont dissapear at the point my torps would hit if i fire at them they just fade away when torps are like 200 meters away
|
Yeah, they probably just reached the end of their waypoints.
|
corrupted file when installing GWX3
Hello - I got a corrpted file error message when installing the mod -- how do I ID it / fix it?
No idea how to verify GWX 3.0 file integrity with the following MD5 hash -- how do it do that? Greg B. |
Quote:
have a look : http://img508.imageshack.us/img508/8...9718jl0.th.jpg http://img352.imageshack.us/img352/3...6968wu5.th.jpg ps1: yesterday i take a close look at sh4 's water and i think that sh3's water can be better than this ps2: the GWX-16 atmosphere's water is worst than olce2's water . olce2 water is far beyond but thats is my personal opinion of course bye |
All times are GMT -5. The time now is 08:09 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.