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-   -   GWX 3.0 RELEASED (Links here) (https://www.subsim.com/radioroom/showthread.php?t=145939)

Anvart 01-02-09 04:59 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Anvart
:o
I have not understood for what it's necessary to do all it ...
When enough to change parametres of FreeCamera ...
and in particular AngularAngle ... in stock 75° ---> in GWX 45° ...
and there will be practically identical result ... without titanic work :rock:

Note: i have ATI R9800 Pro ...
...
and look old shots:

I've no idea what you hope to fix by changing the AngularAngle in cameras.dat, but it certainly won't help with the problem that makman94 was asking about.

I also speak about it - many words and any result ... :rotfl:

Kpt Foehammer 01-02-09 05:45 PM

Thanks for all the awesome work:rock: Happy New Y ear:up:

onelifecrisis 01-02-09 05:46 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Anvart
:o
I have not understood for what it's necessary to do all it ...
When enough to change parametres of FreeCamera ...
and in particular AngularAngle ... in stock 75° ---> in GWX 45° ...
and there will be practically identical result ... without titanic work :rock:

Note: i have ATI R9800 Pro ...
...
and look old shots:

I've no idea what you hope to fix by changing the AngularAngle in cameras.dat, but it certainly won't help with the problem that makman94 was asking about.

I also speak about it - many words and any result ... :rotfl:

Um, I think your meaning got "lost in translation" to put it nicely. Try again in different words?

Sailor Steve 01-02-09 06:39 PM

Quote:

Originally Posted by Kpt Foehammer
Thanks for all the awesome work:rock: Happy New Y ear:up:

WELCOME ABOARD!:sunny:

Badger Finn 01-02-09 08:21 PM

bit late, but *smooth* mod GWX team...

:up:

Nimmo55 01-02-09 09:46 PM

OLC's GUI mod; is it included in GWX 3?
 
Hello colleagues. I have two questions:

1)is the latest version of the excellent OLC GUI periscope/attack finder mod included as an integral part of the newly released GWX 3. consolidated mod? If not, what is the latest version of the OLC GUI mod and where can I get it?

I take it all I need is the GWX 3 mod; no other critical/atmospherics/realism mods to add that people think indispensible?

Grateful views.

Thank you in anticipation.

Nimmo55
Canberra

GOZO 01-03-09 05:39 AM

Quote:

Originally Posted by Nimmo55
Hello colleagues. I have two questions:

1)is the latest version of the excellent OLC GUI periscope/attack finder mod included as an integral part of the newly released GWX 3. consolidated mod? If not, what is the latest version of the OLC GUI mod and where can I get it?

I take it all I need is the GWX 3 mod; no other critical/atmospherics/realism mods to add that people think indispensible?

Grateful views.

Thank you in anticipation.

Nimmo55
Canberra

Adding the questions of.

1 Does "Multi SHIII" work with GWX3.0?

2 When will a playable XXIII emerge?

/OB:|\\

piri_reis 01-03-09 09:03 AM

Quote:

Originally Posted by GOZO
1 Does "Multi SHIII" work with GWX3.0?
2 When will a playable XXIII emerge?


1.Yes, MultiSh3 modifies one of the dll's, so it works with all supermods.
2.NYGM has one integrated into the campaign. Which is pretty cool.

twexl 01-03-09 09:07 AM

Thanks folk,Jimbunas torrent was useful and fast,will seed as long as my pc stays afloat..:up:

GOZO 01-03-09 09:10 AM

Quote:

Originally Posted by piri_reis
Quote:

Originally Posted by GOZO
1 Does "Multi SHIII" work with GWX3.0?
2 When will a playable XXIII emerge?


1.Yes, MultiSh3 modifies one of the dll's, so it works with all supermods.
2.NYGM has one integrated into the campaign. Which is pretty cool.

Thanks for the answer matey!:up:

Now I do sail a XXIII in a single NYGM setup. Problem is though NYGM:s very poor simulation of traffic/warships in certain areas like the Baltic Sea. = None!!:down: :down: :down: Major Ports around the baltic countries are not even modelled.....:shifty:
Sailing a XXIII in these waters should really be the thing for a little coastal uboot but I guess its the British isles-only thing.......<sigh>

I know NYGM is mostly for the Low-end computers to avoid losing framerates and loading times. Since I have no probs with computing power I have almost entirely switched to GWX but miss the XXIII there thats why asking.;)

Cheers

/OB

Jimbuna 01-03-09 09:18 AM

Quote:

Originally Posted by twexl
Thanks folk,Jimbunas torrent was useful and fast,will seed as long as my pc stays afloat..:up:

That would be very much appreciated http://www.psionguild.org/forums/ima...s/thumbsup.gif


Anvart 01-03-09 12:42 PM

Quote:

Originally Posted by onelifecrisis
...
Um, I think your meaning got "lost in translation" to put it nicely. Try again in different words?

To tell in other words ...?:hmm:
OK.
I will try ...
At first ...
In the first post i have read:
Quote:

HOWEVER! What you may not be aware of is that he has effectively REMOVED THE POLYGON effect from the waves present in ALL other environmental mods for SH3 currently available ...
I have compared views (F12) in stock SH3 and in SH3 with GWX-mod (training mission Navigation) and i have not seen any distinctions ...?

BFawlty 01-03-09 06:55 PM

Guys thanks for this. I dusted off my SHIII disk and am off to the Atlantic.

BF

ryant99 01-03-09 08:22 PM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by ryant99
Quote:

Originally Posted by bigboywooly
Quote:

Originally Posted by ryant99
Hi I noticed one little glitch rhats nothing really if you click flank speed on the telegraph you only get 14 knots but if you select 18 knots from the speed dial you get 18 knots just wondered if anyone else has see this happen same happens submerged ? awsome mod btw i cant stop playing it

Will try next time in game but pretty sure if I click ahead flank I get full speed
Are you using SH3commander with malfunctions enabled ?

I tried it first without SH3 Commander and then with, Happened both times.
I love the Mod heres whats running
GWX Captain Americas Officer Icons
GWX Enhanced Damage
GWX Late War Sensors
Just experimented and found hopefully some usefull it only happens if you have the files in for SH3 Commander then start it clicking the Silent Hunter 3 With GWX 3.0 .exe On the desktop. If you start it using SH3 Commander no problem 2.1 didnt do it for some reason. So my fault Beers all round for a fantastic Mod :up:

Do you have the new SH3 Commander CFG enabled:

http://files.filefront.com/GWX3+CFG+.../fileinfo.html

Yep i have the new sh3 Commander cfg enabled .
One more question anyone get dissapearing ships. Current date on patrol December 7th 1940 just sneaked into Scapa Flow sank the king george 5th thats there And a Dido Class, sneaked my way back out . Ran into a Dido and two Aux Criusers , In perfect position for hitting all 3 so saved game got too within 1200 m submerged, fired off 3 torps the ships turn ghost torps go through and no sign of them and they fade from the map. Reloaded game tried again same thing did you guys put a renown cap on or something ?

A Very Super Market 01-03-09 08:28 PM

Are you setting your torps high enough? Or are the ships physically "not there"?

bigboywooly 01-03-09 08:49 PM

Probably reached the end of their waypoints so vanish

ryant99 01-03-09 09:01 PM

torps set 1 m below keel depth but ships just physically dissapear have tried following them and they dont dissapear at the point my torps would hit if i fire at them they just fade away when torps are like 200 meters away

A Very Super Market 01-03-09 09:03 PM

Yeah, they probably just reached the end of their waypoints.

Easy_Eight65 01-04-09 12:18 AM

corrupted file when installing GWX3
 
Hello - I got a corrpted file error message when installing the mod -- how do I ID it / fix it?

No idea how to verify GWX 3.0 file integrity with the following MD5 hash -- how do it do that?

Greg B.

makman94 01-04-09 04:28 AM

Quote:

Originally Posted by onelifecrisis

The water is coloured by two colour entries in the envcolor.dat files. They are called WaterLightColor and WaterDarkColor. The former determines the colour of the water when viewed at a shallow angle (camera looking toward the horizon) and the latter determines the colour of the water when viewed from a steep angle (camera pointing straight down at the water). The fresnel coefficient and coefficient multipliers in scene.dat will "bias" the colour e.g. a high fresnel value will mean you see more of the WaterDarkColor and less of the WaterLightColour. The scale of the water bumpmap in scene.dat will determine the size and shape of the water "ripples" (each of which tends to show the WaterLightColor on one side and the WaterDarkColor on the other side, at intermediate camera angles). Note that by "ripples" I am not talking about polygons. I'm getting to that.

Laid over the water is a reflection map. The sky reflection is a TGA stored in the skycolor.dat files and the ship/cloud/particle/etc reflections are added to that. Then the whole reflective layer is adjusted in brightness by various scene.dat settings (e.g. reflection bias) then distorted by the same bumpmap which gives the "ripples" mentioned above, then finally the reflective layer is "moulded" over the waves. The transparency of the reflective layer is determined by the angle of each water polygon and by the fresnel and normal settings in scene.dat. If the reflective layer is partially (or fully) transparent on a given polygon, then the LightWaterColor and DarkWaterColor will show through the reflective layer on that polygon. If both of those colours are much darker than the reflective layer, then you'll get the "polygon problem" which is where one polygon is very reflective (bright) and another polygon right next to it is not reflective (dark).

End of questions.
Or, more correctly, I suppose I should say: end of answers. Good luck.

olc, i THINK i am getting somewhere thanks to your info. so far i still fighiting with this polygons but i think i am on the right way .there are still there,of course but less,less visible.
have a look :
http://img508.imageshack.us/img508/8...9718jl0.th.jpg

http://img352.imageshack.us/img352/3...6968wu5.th.jpg

ps1: yesterday i take a close look at sh4 's water and i think that sh3's water can be better than this
ps2: the GWX-16 atmosphere's water is worst than olce2's water . olce2 water is far beyond but thats is my personal opinion of course
bye


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