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Take it easy Jscones: while I appreciate your work for the community, maybe you should stop for a second before exploding to account for the fact that not everyone has the time to read all the (at times, massive amounts) of material included with the tons of mods that are being made for this sim. After not playing this sim for 3 years then trying to get up to speed, a thorough understanding of other people's creations isn't neccessarily possible within the span of a day. Even if I had read that part of the manual, I may not have been even able to come to that appropriate conclusion considering all the other modifications that one would think, could possibly be effecting this particular mod.
And in no way did i overtly/intentionally critizise your mod Jscones. It would have been nicer to have read this in a PM instead. [/counter rant] Now I'll be the first to admit when I'm being a pain, and I certainly am. But one must be mindful of the fact that with the growing convoluted nature of SH3 modifications, and despite the fact that information is sometimes readily available; it may not be neccessarily clear, relevant, or retained when it is needed... That said, as all these 'malfunctions' (human or software) are worked out and mods finallized, SH3 + GWX 2.1 + OLC Ubermod + JScones' SH3C makes one helluva Uboat experience. |
no rant or hard feelings intended but JSCones has a point - to an extent...
As a firm believer of manual and readme file reading i tend to agree with him. have i read every manual all the way though? No i have not, but i have read enough of these manuals and enough of these forum threads to know certain key "do's and dont's" with regards to these wonderful mods. in factm the rollback feature explanation is located on page 3 of the SH3 Commander readme. Considering page one is a cover page, and page two is the table of contents, technically it is page ONE. it took me not more than 30 seconds to paruse the table of contents and read anough of pages one, two and three to see big bold letters which read "ROLLING BACK SH3 COMMANDER". not that im accusing anyone of anything... but i wish to God i had a nickle for every time i saw a question on these forums asked that could have been easily answered with the "search" function of a PDF or Word viewer. often times members can save a headache by just searching the manuals for key words related to their problems. its one thing if you have searched and searched for the information, and simply cant find it, our modders are generally friendly and so are the members here and any of them will be happy to point you in the right direction. also, everyone should be advised, that this mod work is free of charge, and a lot of modders spend a lot of personal time dedicated to making our games better... because of this little projects turn into big projects, and big projects grow into PET projects. as a result, modders are quick to jump to the defense of their mod if they feel it is being attacked in any way shape or form(at least thats one thing i have noticed since joining this place) lets try and remember that we are all friends... brethren here... all on the same team :up: EDIT: (and i did search) can someone please help me figure out why my flat sun fix doesnt seem to work haha EDIT EDIT: nevermind.... forgot about "shift + page up" |
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You're crazy OLC!
I installed OLCE2 1.2 and when i come back to the forums after my first patrol with your awesome enhancements, there's already version 1.5 available! Do you have something like an "automatic mod updater"? If so, then i wanna have it too! Just kidding, i really enjoy your work and along with GWX and Rubini's released an upcoming mods it's one of the reasons why SH3 will still spend a long time on my HD. |
Hi!
Yesterday, I had the oportunity to play in SH3 with OLC Ubermod 1.3 and... ... It's hard (waves over scope) ... It's real... It's a great mod. :up: :up: :up: Living Silent Hunter III with OLC in combination with GWX 2.1 and SH3 Commander ... It's just another game! |
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One can't help but praise your (and other modders') work and dedication to improve people's gaming experience. |
Incredible :o Now 1.5 and soon 1.6 :up:
OLC, in your next 1.6, with RWF really applied, can you please make 2 sets of campaign files ? One for regular Campaign files ; And one other for "Merged Campaign". I can do it myself, but i'm not sure if i will do it correctly ; And to avoid some future complaints about stranges bugs/behaviour .. Cause i don't think i'm the only one guy who use "Merged campaign". I know it's some works for you, but hé .. you are the artist ;) And am i the only one who think the water is a little bit too much dark in heavy seas ? :hmm: |
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Is it my nVidea card or does anyone else get a bridge watch crew looking like something out of the "Night of the Living Dead" at night? Daylight the faces look fine but at night the faces look awful, just the faces not the hands though.
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'Bout time to really enjoy it too!:arrgh!: |
RWF continued...
It may be that the RWF fix is alive and well in GWX 2.1 after all. It seems that the differences I found (between GWX 2.1 campaign files before and after applying the fix) simply determine the starting weather conditions, and not the changeability of the weather. This of course means I needn't put any campaign files in the Ubermod and you can disregard my previous comment about RWF in GWX.
I guess I was just unlucky with the weather on that patrol I mentioned. :hmm: Sorry for any confusion. At any rate, a new version of the Ubermod will be released soon; it contains a few minor graphical corrections (mostly to how things look underwater at night). I'm also going to try to make a User Guide, as there's quite a lot of undocumented stuff in the mod now. |
Ubermod v1.6 uploading to FileFront now...
Please read the updated readme.
Changes in this version:
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Thank you onelife. You've done great work, you created the only other mod that I consider essential for SH3, besides GWX.
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Thank you for saying so, dogshu. :)
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And its great that you merged Rubini's work with yours... Much easier to enable. Same for the flat sun fix. Great to have new loading screens too! The new particles I'll have to check. Are you getting in the 2.0 version before May? :lol: Great to see that you're very concearned about keeping your mod updated with every bug you fix, you're a perfectionist! :up: |
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No, I don't think it's realistic for the NO to draw 50 updates per second on the map. I've wanted for ages to fix map updates. I had a solution that was pretty close to what I wanted... but no cigar. There's a problem with the solution and I can't find a way around it, so I've given up, hence the update to allow it "as it is" in GWX (those guys have done all that can be done with it, I think). Anyway, glad you like the changes. :p |
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Yes, its irrealistic to draw 50 updates per second... But its also irrealistic not been able to point any update at all, as they did... Draw stationary targets is very easy too. I think that if we could make the NO draw the updates (maximum 10 ships) on an interval of 3-5 minutes between each update, would be good. WOULD... but can't... |
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To the people who just downloaded 1.6:
I left a file out! :damn: I've deleted 1.6 from my FF page and I'm re-uploading it now (with the missing file included this time, and I double-checked to make sure I didn't leave out any others). Sorry about that. :oops: |
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