![]() |
That's absolutely okay with me.:D
I just asked because you didn't mention new smoke effects apart from funnel smoke. As I like to have some nice smoke + realistic water behaviour + beautiful environment colors + astonishing lightning effects in my game, I just wanted to know if I have to merge the particular particles.dat's for my own, which means quite some work again. Therefore I would be pleased as well as honored of course, if you implement needed parts of my smoke mod.:up: |
Quote:
|
aaaaaaaaaaaahhhhhhhh didn't know that Seeadler
I never looked into that part of it just for the ocean trying to get the waves to show up further away from the sub. But I did notice it made a bit of a difference in the storms. The problem some of my testers noticed is that you could spot ships on the horizon further than the sub's own sensors could pick them up. And you could see smoke from over 25km away from the camera possition
|
Horizon: ZMax below 1000
http://www.bild-hoster.de/thumbs/Seeadler/scene1.jpg Horizon: ZMax below 500 :D http://www.bild-hoster.de/thumbs/Seeadler/scene2.jpg It depends also on the Skyobject radius Illustration of the 3D models in the scene.dat http://www.bild-hoster.de/thumbs/See...6532366266.jpg |
I beleve the original base value was 1000 for it
and I know it was set at 3000 for the 9km visability mod now I down sized the sun and moon evenly in the scene dat but only slightly and now that I look at it I can see the difference on when they fade vs how bright they are using the horizon setting so I understand now. Okay I will leave that all up to you seedler to find the right setting for that. Another words my hands are now off of that one LOL!!!
|
Okay guys the download is posted and the manual changes
Read the last part of the post to get an explination of what is missing and not done yet. So all it is is just LBO.
Just as a reference before I could ajust the wind speed for each wave state here are the numbers that were going to be used to create the same effects you will get now with very little number change over my original work. I will just give you wave state 4 as an example: Normal=0.0 Amplitude=6.54 Intensity=4.65 underintensity=3.6 LargewaveArmonics=10 Largewavecoef=4.5 Seaspeed=0.95 windcoef=6.95 As you can see by above now you know why I was going nuts before trying to create effects that this now simple rework does with very little original number changes. Another words I had it right the first time just couldn't adjust enough of the values properly until now thanks to Jaketoox!! Did I spell that right now LOL?!!! I tryed hard to get it all done and ready for you guys the lightning work so I could give you the smoke mod's as well! I never went to bed last night trying my best to get it all done together. But just wasn't in the cards and Seeadler wanted to release his work for the ocean and sky's wasn't fare to him to make him wait. Plus Captain Cox and Kapitan_zur_see and WilhelmTell were others that were part of the equasion for the lightning and smoke mods. So we all have to say together it is done and ready. Another words I busted my you know what for a month trying to create what could have been done in a day or 2 with the proper tweekfile LOL! Talking about feeling silly!!! |
Sorry you guys had to wait so long for something I basicly had right
In the first place! But at least you got it now! Enjoy guys
|
Great work :up::up: Folks will not be dissapointed.
RDP |
@leovampire
....yess....your spelling is excellent now:yep:, as is your work with LBO...truly hope that you can rest now, you have worked so hard with this and everybody can see it,when they launch their Living,Breathing Ocean.....
....this is true art.... jake PS. ...now...go get your beer...you've earned it.:rotfl: |
LOL thanks Jake and Reallydedpoet
But no beer for me it maybe a cheap drunk but man it hit's me fast and hard. And yep I got your name right for a change both in the thread and read me so surprising. Sometimes I am there and sometimes I'm not. Kind of like the Peter Paul and Almond joy comercials of the old days if you are familier with them?!
Right now I am looking for the dumb right in front of my face fix for the lightning to work in the campaign layers. NEXT PROBLEM to solve!!!!!! Then finish the phrases or at least part of them and give to it someone to let them finish maybe. Depends on how bad I want to play instead of mod. |
Re the Zmax horizon value. At least on the version of LBO im using, a value of 1,000 seems to equate out to around 8KM. Using a value of 2,000, appears to extend the visual rendering to about 16KM. Simarly, a zmax value of 1400 seems to give me about a 12KM visual rendering.
|
I decieded to let Seedler change that with the aplication
of his visual and reflections mod seeing he is incorporating LBO into it all as that is where he got his base for the inicial work on the reflections. I am sure that when he presents it the ballance will be much better all the way around.
Personaly I found the 6000 okay and do able for rendering and it does at least let me see something before the crew for a change LOL! There is definatly a delicate ballance with that one and I didn't take real notice of it until Seeadler pointed it out. Too much here and too little there and you can lose one thing and gain another so a good ballance is a key and I have enough ballencing to do right now LOL so he can set it seeing he is looking at it from most of the views as far as I can tell. |
I just want to post a couple of quote's from some of my testers
so you will understand you have to see the new ocean effects to believe it!
"This is your best one yet, i really like it. You've definatly made a name for yourself with this one :up:" "OMG when did hurricane's become part of the game:eek: ?" "How am I supose to shoot at something in this?:o " |
Quote:
|
Absolutly smashing work :up: Leovampire's LBO2, Kriller2's Vissual Upgarde and Seeadler's Enviroment mod (when its up ;)) Will make SH4 a truly new experience.
Thanks to all you guys :sunny: |
This is perfect timing for the new release. I just finished a patrol. I'll add this and go on the next patrol.
Thank you for this. I look forward to the improvements using the 4 wind values instead of 2. :up: |
I've been into PC games since 1991 and this is the finest collection of modding talent I've ever seen assembled in one place. Great work Dave.:up:
|
Quote:
RDP |
just jsgem'd the newer ver. and the only change was to the small moon mod .dat. oh, and d@mm you leovampire et al. i work nights and got in a coupla hrs ago and now i'm gonna have to delay any sleep to see how the new one is. i hope your happy:p
edit: know what i think of this mod? this is what i think of this mod...:rock:. that's what i think of this mod |
Just testplayed the new version. What should I say ? Impressive ! The new look in stormy condition is just great. :up:
Hopefully you guys won't take that long anymore for the lightning project and the environment mod. I am awaiting that eagerly.:yep: |
All times are GMT -5. The time now is 10:42 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.