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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Official Uberboot development thread Q's & A's screenies video (https://www.subsim.com/radioroom/showthread.php?t=106453)

Mush Martin 03-12-07 12:17 PM

Dont provoke me I know how to make your ladies uber light typeVIIC41 running dog with fleas boat a Royal Navy sub for M/P testing.

Penelope_Grey 03-12-07 12:41 PM

An uberboat a day keeps the gloom away that is for sure! :up::up:

Mush Martin 03-12-07 12:43 PM

You know excluding only american history all the great navy
commanders were tea drinkers.

MM

ReallyDedPoet 03-12-07 01:45 PM

Quote:

Originally Posted by Penelope_Grey
An uberboat a day keeps the gloom away that is for sure! :up::up:

Great run there PG:yep:

Mush Martin 03-12-07 01:46 PM

You really should try the included mission it is intense.
MM

ReallyDedPoet 03-12-07 01:47 PM

With 1.2? 1.3 is still in the works right.

Mush Martin 03-12-07 01:51 PM

You should have 1.3 now yourself rdp last mission was corrected for
unit density and universal compatability.


I am fairly sure your on the same page as all others but this is you
were talking about.

Im gone to work bye all.

MM

Penelope_Grey 03-12-07 01:51 PM

Will have a go at the surface mission later now I have warmed up.

ReallyDedPoet 03-12-07 01:54 PM

Quote:

Originally Posted by Mush Martin

I am fairly sure your on the same page as all others but this is you
were talking about.

MM

Probably deleted it since you announced the real VIIC Uber:yep:

Mush Martin 03-12-07 02:04 PM

Quote:

Originally Posted by reallydedpoet
Quote:

Originally Posted by Mush Martin

I am fairly sure your on the same page as all others but this is you
were talking about.

MM

Probably deleted it since you announced the real VIIC Uber:yep:

Punks!

ReallyDedPoet 03-12-07 02:09 PM

Thought you were in your Uber-car:D http://www.classiccarspecialist.co.u...res/9051FN.jpg

leeclose 03-12-07 04:53 PM

Ok well ive been playing with the uber boat all day and having a good ole bit of fun but i noticed this little gfx prob the radar seems to be ghosting thru the fron part of the conning tower see image:up: oh and partially thru the uzo if i can i'll doa fraps video to show you doing it:yep:
http://i159.photobucket.com/albums/t...-3-2007_14.jpg

leeclose 03-12-07 05:33 PM

Oh and on eother thing my radio guy sounds like he is snorting helium sounds funny as hell:rotfl:

ReallyDedPoet 03-12-07 07:21 PM

I think Mush and the crew are working on the radar thing.

leeclose 03-12-07 07:23 PM

Cool all i need now is for my crew to stop sounding like theve been at the hellium:rotfl:

ReallyDedPoet 03-12-07 07:26 PM

Quote:

Originally Posted by leeclose
Cool all i need now is for my crew to stop sounding like theve been at the hellium:rotfl:

I've never had the helium crew thing:o, have to give it a rip a little later to check it out.

Penelope_Grey 03-12-07 07:28 PM

Its either Hulk type crewmen, or squeeky puberty helium crewmen.

ReallyDedPoet 03-12-07 07:32 PM

Quote:

Originally Posted by Penelope_Grey
Its either Hulk type crewmen, or squeeky puberty helium crewmen.

:rotfl::rotfl::rotfl:

leeclose 03-12-07 07:35 PM

The later Penolpe and every time they speak i nearly wet myself laughing:up:

Mush Martin 03-12-07 09:51 PM

Change the crewmen at your stations in F7 the voices will
change with the rotation.

in uberboot mod. crew management is eliminated and your crew
will be able to man the stations constantly and consistently
for the duration of mission or voyage.

so what guy you put in what position can be your permanent voice
for the duration too.

I did the rotation thing to get all the guys on my watch crew with barracks
caps.

http://i43.photobucket.com/albums/e3...5-3-2007_1.jpg

My Crew Looks Good dont they?
thanks Venatore


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