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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Sailor Steve 03-24-06 03:34 PM

Quote:

Originally Posted by Syxx_Killer
Alot of those messages seem like they were taken from Aces of the Deep. That game had all four numbers in the grid.

Actually, IrishRed used several books of radio files from the war. Those are actual reports.

JCWolf 03-24-06 04:09 PM

Ok guys, i've been away for a cople of days helping K.Lehman with some tests on a bad downloaded CFG that was making mi crew geting tierd and not recovering at all, also mi crew was not reloading the torpedos after any atack...

So K.Lehman warned me about the possibility that i had a corrupted file cause of bad downloading, and that problem it's fixed completly...

After all the game itsellf was runing perfect and smothly only dose litlle details to fix....

So if anyone haves the same problem follow this instructions:

First Download the basic Cfg at the folowing Link :

http://files.filefront.com/Basic7z/;.../fileinfo.html


Secon open the JSGME Mod enebler and disable GW Mod:



Third , decompress the 7z file into your desktop , then drag and drop or copy paste the Basic Cfg file into :

"The Grey Wolves Mod/data/Cfg and select "over-write."


Now you can enable GW Mod again and start playing with the fix allready in activ! :up:

If you've got any question pls. be mi guest and ask, I'm doing this mainly cause it's not the GW teams fault that we downloaded corrupted copys of their files, so i guess if we complain about an error we also have the obligation to say the oposite and congratulate all of them, for the time and sacrifice they passed to give us another chance of playing in full quallity! :up:


Thanks K. Lehman, your Mod will be among the SHIII Net history, and i'm shore that the "Neards" Of UBI Already saw it and downloaded it.... :rotfl: :rock: :up:

Montbrun 03-24-06 04:29 PM

Quote:

Originally Posted by jcwolf
Ok guys, i've been away for a cople of days helping K.Lehman with some tests on a bad downloaded CFG that was making mi crew geting tierd and not recovering at all, also mi crew was not reloading the torpedos after any atack...

So K.Lehman warned me about the possibility that i had a corrupted file cause of bad downloading, and that problem it's fixed completly...

After all the game itsellf was runing perfect and smothly only dose litlle details to fix....

So if anyone haves the same problem follow this instructions:


First Download the basic Cfg at the folowing Link :

http://files.filefront.com/Basic7z/;.../fileinfo.html


Secon open the JSGME Mod enebler and disable GW Mod:



Third , decompress the 7z file into your desktop , then drag and drop or copy paste the Basic Cfg file into :

"The Grey Wolves Mod/data/Cfg and select "over-write."


Now you can enable GW Mod again and start playing with the fix allready in activ! :up:

If you've got any question pls. be mi guest and ask, I'm doing this mainly cause it's not the GW teams fault that we downloaded corrupted copys of their files, so i guess if we complain about an error we also have the obligation to say the oposite and congratulate all of them, for the time and sacrifice they passed to give us another chance of playing in full quallity! :up:


Thanks K. Lehman, your Mod will be among the SHIII Net history, and i'm shore that the "Neards" Of UBI Already saw it and downloaded it.... :rotfl: :rock: :up:

I was also having crew fatigue problems - I'll try this tonite...

andy_311 03-24-06 07:57 PM

okay no answers to my queations,.Either I have done something wrong or am missing something?.
Which I doubt because it has not CTD yet,not even in mission editor.I assume theres some other major problems in the game like radio messages etc?.
Am trying to learn this from scratch never played it with mines or subnets "please am not barking Im need some help here first time am playing this gane with subnets installed" but I do want some answers about the erratic destroyer movement!.
thank you.

stimp 03-24-06 09:09 PM

im not quite sure if this was adressed already, but i post it anyway. its something like the problem in the FAQ with the "not shown" patrol. only i get medals and renwon for myself, but not for the crew. to sum it all up its like this:
i return to base, when ending mission it says something like 3 freighters 1 battleship sunk, tonnage total 30.000
in the patrol log it says 0 everywhere.
the captains log showes the sunk ships again
i get promoted and get some medals
my crew doesnt get medals at all
(dont know if my crew also gained no experience, cant remember as i forgot to take a closer look at that one)

i really love that mod. i hope you guys keep up the good work :)

also according the XXI not moving thingie... i think NYGM fixed it by changing the crew composition for the XXI. he adjusted the maximum number of sailors in the engine rooms downwards. meaning instead of a max of 7 you have only 5 slots in there. (at least i think it was the NYGM tonnage war mod... not 100% sure tho) maybe you can fix that sometime in a future version...

cheers and thanks for that great mod!

edit: oh and a third thing... when i target a ship and set the tdc over the periscope, then go to the tdc and manual adjust the settings i get a malfunction with the torpedo (meaning it does not explode) like 90% of the time. not sure if thats a GW bug, but i havent noticed it before. at least not to that extend... last night it happened 4 times in a row untill i figured out that it might be the manual TDC adjusting

Salvadoreno 03-24-06 10:20 PM

OMG i didnt know u-bootrealsimulation had GW in parts?! Is there anywhere i can get the FULL DL? IN parts seems confusing.

Captain Wreckless 03-25-06 12:38 AM

Long Radio messages
 
Can anyone tell me how to read 2 page radio messages? I can't seem to find a way past the 1st page of a multi-page message. :-?

CW :ahoy:

JonZ 03-25-06 12:45 AM

Re: Long Radio messages
 
Quote:

Originally Posted by Captain Wreckless
Can anyone tell me how to read 2 page radio messages? I can't seem to find a way past the 1st page of a multi-page message. :-?

CW :ahoy:

This problem was addressed in IuB 1.03 by editing menu_1024_768.ini.

You have to change the font types. Open the file in notepad and go to [G37 ix] section and change all the types by changing Font=10 for Font=5.

Not garantied to work 100% because of some coding flaws, I have to edit the message_en.txt to remove the "enters" in some lines.

JonZ

Tonnage_Ace 03-25-06 06:54 AM

Can anyone tell me what the pros/cons are of the Milkcows in GW? As far as pros I can tell so far:
1. You don't have to go all the way from the Caribbean, back to France to get re-fitted.

It was late 1940 and I head over to the one in Vigo. I checked the date before I exited and loaded up a new patrol, I had spent 25 odd days re-stocking the boat! Not to mention you can't choose your load out of torps: I wanted the T1's rather than the crummy T2's. It only gives you the default load out I saw when I left for my patrol in St. Nazaire. What I'm saying is, if I'm based in St. Nazaire with a VIIB, should I use the milkcows in Vigo and Cadiz or just head back to base? I can see myself docking at a milkcow off the coast of America if I was coming from the Caribbean in a type IX, but what about otherwise?

I just read that I can change 'days in base' with SH3 Commander, but I'm a little hesitant about using a whole new mod just for the 'days in base' being too long. Can I use Commander just for this feature and nothing else? Or are there certain things SH3 Commander will change concerning my GW install? I just don't want GW conflicting with Commander. BTW, what is the latest version of SH3 Commander?

RedChico 03-25-06 07:26 AM

Re: The Grey Wolves (official thread)
 
Quote:

Originally Posted by Kpt. Lehmann

4. - SMALL TRAWLER - this small thingy is indestructionable. For some reason all shells and torpedoes go right through it like it was not there. Is it missing some collision or damage model?
OUTSTANDING - CONFIRMED PROBLEM
Solution: Reported multiple times. Collision and damage is broken. People have even driven their sub right though the trawler and don't hit it.
-The problem definately lies within the zon file for the armed trawler. I switched back to the GW data folder, but used the stock SH3 trawler zon instead. The trawler was successfully attacked and sunk. -syxx_killer

you better check all ships... i thinks there's another ship with that problem... one of the small patrol vessels... i don't remember.

JScones 03-25-06 07:43 AM

Quote:

Originally Posted by Rubini
Also the player's uboat can now receive more DC hits (a critical hit continues possible too) and just goes in flooding but not instant death. But this could be adjust for the first update if needed. A lot of "time playing the game" is needed to achieve the best adjust here. So, please continue to post feedbacks in this issue!

:( Well I just had the misfortune of experiencing this. I got bounced by a DD (my fault for over enthusiastic TC near a convoy). He missed me on his first two runs, but that was it. I copped a shellacking from then on. No instant death, just a continual "We have heavy flooding, sir" message as my VIIB sank to the great depths of 350+ metres, rivets popping all around me.

Mind you, I didn't really need to be told every second that we had heavy flooding, I kinda got that idea already, but still, it was much more "enjoyable" than the usual death-screen-out-of-the-blue.

Footnote: I died. :(

Cdre Gibs 03-25-06 09:18 AM

Umm Guys, I think you have a problem with the LND layer. I keep getting CTD's every time I'm to the west of Loch Ewe near that new base (IIRC its call Stornoway?).

I decided to check the Campaign files, see if I could find the cause of the CTD's. So we crank up the trusty Mission editor to have a look see. The SCR open's fine, the RND opens fine (My GOD what a mess :lol: ), But do you think that bloody LND layer will open, HELL NO! Every time I try, the Mission Editor ALSO CTD's.

I have always been able to open the RND before, no probs. I can only come to the conclusion that its broke some how, as I'm NOT gonna go poking around via Notepad/word to try to see whats wrong. I dont find that method agreeable for troubleshooting (but Rubini just might - I hope). Anyway I'm gonna have to steer clear of the Loch Ewe area till I hear back from some1 on this.

Kpt. Lehmann 03-25-06 09:55 AM

Can you tell me what date in-game you refer to? I checked the mission editor immediately and had no problems opening it or the LND layer... though I am not an expert on the M.E., I din't see anything fishy at a glance.

I need a little more info... as will Rubini. This will be investigated. :yep:

JCWolf 03-25-06 11:12 AM

Ok I do understand that message explaining about what are first 2 numbers and second two numbers but ,
this messg. i've got on mi first patrol just made me
stop the game into pause mode to carfully try to
decifer this weard message: :doh:

http://img483.imageshack.us/img483/5175/12580cp.jpg


Now this i'm shore it's some kind of coordinates to help or go somewhere, but, i'm totally in the dark here guys!??? :rock:


But defenetly this game with this Mod it's a totally diferent feeling and chalenge! :up:

Kpt. Lehmann 03-25-06 11:30 AM

SSS is a distress signal. :o

In the above situation the S.S. Bosnia is sinking and sending a distress signal. SSS and SOS are interchangeable.


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