SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   SH3 Terrain editor (https://www.subsim.com/radioroom/showthread.php?t=89658)

Fahnenbohn 01-18-16 04:17 PM

That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game ! :hmm2:

radiator 01-18-16 04:45 PM

Quote:

Originally Posted by Fahnenbohn (Post 2374760)
That looks nice ! I would be curious to see how do Hambourg and Lübeck look like in the game ! :hmm2:

There are a few screenshots of Lübeck and Hamburg.
Currently there are no ships, the museum is not yet ready.
Sorry, the harbor so big that does not fit into a single picture :D

Lubeck:

http://images.vfl.ru/ii/1453153119/9...c/11119775.jpg

http://images.vfl.ru/ii/1453153120/8...6/11119776.jpg

http://images.vfl.ru/ii/1453153120/0...2/11119777.jpg

Hamburg:

http://images.vfl.ru/ii/1453153120/f...e/11119778.jpg

http://images.vfl.ru/ii/1453153120/7...0/11119779.jpg

http://images.vfl.ru/ii/1453153120/3...6/11119780.jpg

Anvar1061 01-18-16 09:57 PM

You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.

radiator 01-19-16 12:23 PM

Quote:

Originally Posted by Anvar1061 (Post 2374821)
You need to make friends with HanSolo78! He is a great architect . We want to travel in this Life.

I'm afraid that while I finish my harbors, HanSolo has already released WAC 6.0 :D And if we talk about any joint work, the problem here is that the location of the harbor always affects on the location of the ships, so that TerrainData with the Locations that I create can be used only for new megamod. But I would be grateful if anyone of the great modders would help me to create the most complete museum of ships and aircraft, as I'm not very knowledgeable. Sometimes, when I add a new unit, I get CTD. I know how to use the Silent 3ditor, but I don't know what to do that was not CTD. I can remap ID, but no more... That's where I really need help.

Anvar1061 01-19-16 01:54 PM

SHValidator...

radiator 01-19-16 02:10 PM

Quote:

Originally Posted by Anvar1061 (Post 2375017)
SHValidator...

Oh, no, this program there will not be enough... It doesn't show when checking the reason that after the addition of a single ship we have CTD when meet other ship, and in the museum too. The error usually occurs due to the fact that one unit was made from another. I dare say that this is due to the ID-numbers and some nuances of 3D-models.

urfisch 01-24-16 12:41 PM

great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way ;) i love the high amount of buildings. its a city. well done! ...and are these littel farm houses my mod "Bauernhaus" there in the foreground?

:salute:

radiator 01-24-16 05:47 PM

Quote:

Originally Posted by urfisch (Post 2376427)
great work! hansolo78 should implement this in WAC5! The layout of hamburg is not that correct, but i think it was hard enough doing it this way ;) i love the high amount of buildings. its a city. well done! ...and are these littel farm houses my mod "Bauernhaus" there in the foreground? :salute:

Thank you so much!

If we talk about Hamburg, here I have tried to get as close to the original as I was allowed to existing files. In Hamburg, a lot of narrow channels (I was personally in this city ten years ago), but I made them wider, otherwise the work would take too much time.

As for the WAC 5.0 or any other mod, I have already said that better use of my achievements for the new megamod, otherwise you'll have to move a lot of ships in the ports, this is a very large and long work... Especially while I completed yet all ports of the world, will take a very long time, I think that should not wait.

Yes, I have used and your mod too, if I ever finish my own megamod, I'll give you credits, if you don't mind! :salute:

I use almost all of the files from all known megamods, but I am in any case don't claim authorship, and all the necessary credits will be sent! I think that only by uniting all of the best files, we can achieve great results :rock:

I also apologize for my English, I use Google translator :D

radiator 01-24-16 06:17 PM

http://images.vfl.ru/ii/1453677243/5...c/11192944.jpg

http://images.vfl.ru/ii/1453677243/5...6/11192943.jpg

Kendras 06-07-17 10:50 AM

Quote:

Originally Posted by perdu (Post 214690)
here is what i'm working on , with a friend working at brest harbour:

http://perdu.ma.cx/sh3/brest1.jpg

http://letortjm.free.fr/PHOTO%20BRET...20RADE%204.jpg

reworked "pointe de l'armorique" with the "ile ronde" that was missing

http://perdu.ma.cx/sh3/brest2.jpg
http://letortjm.free.fr/PHOTO%20BRET...20RADE%202.jpg
new "ile longue" and reworked "goulet"



http://perdu.ma.cx/sh3/brest3.jpg

Has this work been released somewhere ?

JeromeHeretic 11-29-20 01:51 PM

Is there some manual how this terrain extractor works and how to modify terrain? I can't find any...


EDIT: Ah, perfect, on of the Radiator's link for terrain extractor with doc included is working! THX


All times are GMT -5. The time now is 01:52 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.