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-   -   Taking requests for the final SH3 Commander (https://www.subsim.com/radioroom/showthread.php?t=87145)

Sailor Steve 02-04-06 12:44 PM

Quote:

Originally Posted by Kalach
How about another option for career length?
Perhaps just being able to add a number to multiply the current 'realistic career lenght' option by, eg, entering '2' will double to odds in your favour that you wont be retired this patrol (1 in 6 would change to 1 in 12 chance of retirement).
I like the way you can currently be forced to end a carer by retirement instead of having to die/finish the war, but it would be good to have more options of a longer/shorter career as well.

Another example would be that I'm doing a career in the Med currently, when the 29th is disbanded they will most likely transfer me to Bergen. So a 'auto-retire on transfer' option would be good :) .

Those are good points. I've worried about career length being based on number of patrols because of the adverse affect it has on the career of a Type II skipper; the patrols themselves tend to be shorter, so the career ends up being shorter.

baxter 02-04-06 03:01 PM

Sailor Steve wrote:
Quote:

Those are good points. I've worried about career length being based on number of patrols because of the adverse affect it has on the career of a Type II skipper; the patrols themselves tend to be shorter, so the career ends up being shorter.
I've had the same type of concern with careers using Type IX boats since those patrols tend to be much longer and historically most commanders of Type IX boats did fewer patrols for that reason.

JScones 02-04-06 09:58 PM

Yeah. The current logic is good and I know Beery did a bit of work on it to make it reflect the reality, but I've never been really satisfied because now careers tend to last exactly 4, 8, 14 or 16 patrols, as these are the "changeover" points in the randomisation.

Perhaps some more analysis should be undertaken on "real" retirements to determine if there are any patterns based on u-boat type or career length (both in number of patrols and pure length of time). u-boat.net should have the answers. Any volunteers?

GlobalExplorer 02-05-06 06:58 AM

Good news for all users of Sh3Gen and SH3 Commander. JScones has provided a fix for the problem with "Update Personnel File":

http://www.global-explorer.de/SH3Cmdr.zip

To install, simply drop SH3Cmdr.exe into your SH3 Commander folder.

:up: Thanks Jaesen! :up:

NiKuTa 02-05-06 01:30 PM

Hi.
I have some idea with SH3 Commander.
Maybe SH3 Com will be a some krigsmarine HQ, and SH3 commander will do things like this:

- Transfers to other flotilla
- Transfer you (you as captain) to other U-boot.
- Give you and your crew a new type of U-boot.
- Maybe when SH3 Comman will work with SG3 Gen you will have some new secendary orders like: intercept convoy, TF or some like this.
- A new real Captain's Log. You can add a Log Entry for ex:
you put Alt+Tab and write some thing in "SH3 commander Captain Log". You will enter date, time and some events. After the patrol when you "update your personnel file" SH3 Commander will compare and put together Log from game and this from "SH3 commander Captain Log".
- some change with copy en_menu.txt. Try to do that, that this file is not copied but SH3 comander only modify this file.

Fangschuss 02-05-06 01:58 PM

Sounds good :up:

baxter 02-05-06 02:38 PM

JScones said
Quote:

Yeah. The current logic is good and I know Beery did a bit of work on it to make it reflect the reality, but I've never been really satisfied because now careers tend to last exactly 4, 8, 14 or 16 patrols, as these are the "changeover" points in the randomisation.

Perhaps some more analysis should be undertaken on "real" retirements to determine if there are any patterns based on u-boat type or career length (both in number of patrols and pure length of time). u-boat.net should have the answers. Any volunteers?
I'll see what I can come up with by computing it from the list of the leading commanders (sunk over 100,000 and over 50,000 tons). That may not be a big enough sample but it should give us some idea.

Tikigod 02-05-06 02:53 PM

Another idea....when leaving a mission maybe sh3 commander could bring you to a universal chat lobby that everyone is in that has sh3 commander running.....it would then be like a real nightclub for all our captains can hangout.....

That way people can share stories or bring up questions etc that happened over mission and bring together in realtime people playing sh3.

I got idea after reading this post.
http://www.subsim.com/phpBB/viewtopic.php?t=48169

baxter 02-05-06 03:30 PM

JScones said:
Quote:

Yeah. The current logic is good and I know Beery did a bit of work on it to make it reflect the reality, but I've never been really satisfied because now careers tend to last exactly 4, 8, 14 or 16 patrols, as these are the "changeover" points in the randomisation.

Perhaps some more analysis should be undertaken on "real" retirements to determine if there are any patterns based on u-boat type or career length (both in number of patrols and pure length of time). u-boat.net should have the answers. Any volunteers?
This is what I came up with after looking at the list of the most successful commanders:
Out of 83 commanders 54 retired.


24 commanded Type IX only
10 commanded Type VII only
20 commanded 2 or more types (II, VII and IX)
(0 commanded Type II only)

Type IX group: Averaged 4.9 patrols and 293.4 days at sea before retired.
Most patrols was 9 (one commander totaling 324 days), least patrols was 3 (five commanders averaging 235.2 days).

Type VII group: Averaged 6.9 patrols and 229.7 days at sea before retired.
Most patrols was 10 (one commander totaling 427 days), least patrols was 4 (one commander totaling 113 days).

2 or more types group:
Averaged 9.5 patrols and 318.9 days at sea before retired.
Most patrols was 15 (Luth with a total of 627 days at sea), least patrols was 5 (two commanders averaging 220 days).


Overall average was 6.8 patrols and 285.7 days at sea before being retired.

I don't know how helpful this is but it does somewhat reflect the number of patrols being different based on boat types. The mixed group includes many who started in a Type II but also quite a few who ended up in a Type IX. The number of days at sea may not translate well to SHIII since there's no way to re-arm and refuel at sea in the game.

JScones 02-06-06 02:32 AM

Quote:

Originally Posted by NiKuTa
- Transfers to other flotilla
- Transfer you (you as captain) to other U-boot.
- Give you and your crew a new type of U-boot.

I've added these to my "for consideration" list.

Quote:

Originally Posted by NiKuTa
- Maybe when SH3 Comman will work with SG3 Gen you will have some new secendary orders like: intercept convoy, TF or some like this.

I'll leave this to GlobalExplorer to ponder...

Quote:

Originally Posted by NiKuTa
- A new real Captain's Log. You can add a Log Entry for ex:
you put Alt+Tab and write some thing in "SH3 commander Captain Log". You will enter date, time and some events. After the patrol when you "update your personnel file" SH3 Commander will compare and put together Log from game and this from "SH3 commander Captain Log".

Yeah, I've been working on this feature for a little while.

Quote:

Originally Posted by NiKuTa
- some change with copy en_menu.txt. Try to do that, that this file is not copied but SH3 comander only modify this file.

I don't understand.

gdogghenrikson 02-06-06 02:35 AM

- Transfers to other flotilla
- Transfer you (you as captain) to other U-boot.
- Give you and your crew a new type of U-boot.

those sound like good ideas for SH3 commander

JScones 02-06-06 02:41 AM

Quote:

Originally Posted by Tikigod
Another idea....when leaving a mission maybe sh3 commander could bring you to a universal chat lobby that everyone is in that has sh3 commander running.....it would then be like a real nightclub for all our captains can hangout.....

This isn't actually hard to do if there's a chat channel set up somewhere.

JScones 02-06-06 02:43 AM

Quote:

Originally Posted by baxter
This is what I came up with after looking at the list of the most successful commanders:
Out of 83 commanders 54 retired.


24 commanded Type IX only
10 commanded Type VII only
20 commanded 2 or more types (II, VII and IX)
(0 commanded Type II only)

Type IX group: Averaged 4.9 patrols and 293.4 days at sea before retired.
Most patrols was 9 (one commander totaling 324 days), least patrols was 3 (five commanders averaging 235.2 days).

Type VII group: Averaged 6.9 patrols and 229.7 days at sea before retired.
Most patrols was 10 (one commander totaling 427 days), least patrols was 4 (one commander totaling 113 days).

2 or more types group:
Averaged 9.5 patrols and 318.9 days at sea before retired.
Most patrols was 15 (Luth with a total of 627 days at sea), least patrols was 5 (two commanders averaging 220 days).


Overall average was 6.8 patrols and 285.7 days at sea before being retired.

I don't know how helpful this is but it does somewhat reflect the number of patrols being different based on boat types. The mixed group includes many who started in a Type II but also quite a few who ended up in a Type IX. The number of days at sea may not translate well to SHIII since there's no way to re-arm and refuel at sea in the game.

This is good. Something to think about and explore.

GlobalExplorer 02-06-06 02:58 AM

Quote:

Originally Posted by JScones
Quote:

Originally Posted by NiKuTa
- Maybe when SH3 Comman will work with SG3 Gen you will have some new secendary orders like: intercept convoy, TF or some like this.

I'll leave this to GlobalExplorer to ponder...

This is entirely possible, with or without Sh3Cmdr. In fact, it is already there, at least if you're roleplaying (which is the intended usage of Sh3Gen). All that's missing is the concrete order to go to 'xy' and do'z'. For now, I leave that to the players imagination, but as I said it's entirely possible.

If you want to discuss this further, better post in the correct thread tho ;)

GlobalExplorer

JScones 02-06-06 05:46 AM

Thinking out loud, what may work is something like result = total number of patrols x total number of days. So that someone that does 4 patrols totalling 100 days (ie result = 400) would more likely be retired sooner than someone that does 4 patrols totalling 50 days (result = 200). Therefore 5 patrols totalling 40 days has the same chance of retirement as 4 patrols totalling 50 days.

So, you'd have something like:
result between 0-80 = 0 chance of retirement
result between 81-180 = 1 in 6 chance of retirement
result between 181-280 = 1 in 3 chance of retirement
result between 281-380 = 1 in 2 chance of retirement
result between 381-480 = 2 in 3 chance of retirement
result between 481-~ = 5 in 6 chance of retirement

(The above parameters are made up for illustration purposes only, although I've made some attempt to make them accurate. If anyone wants to have a crack at refining them, go ahead. I suspect though, that the "real life" averages will need to be adjusted to fit SH3 playing conditions.)

Just a thought anyway.


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