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-   -   (RELEASED) Official GWX - Knight's Cross Edition v1.0 (https://www.subsim.com/radioroom/showthread.php?t=252967)

Anvar1061 08-22-24 07:14 AM

GWX remains a great option for people until a new one is released and it is not comparable to the original game. I hope he will not suffer the fate of U-BOOT_HAHD by Hans Witteman.
https://www.subsim.com/radioroom/ima...Kaleun_Los.gif

Kpt. Lehmann 08-22-24 01:25 PM

Quote:

Originally Posted by Anvar1061 (Post 2923143)
GWX remains a great option for people until a new one is released and it is not comparable to the original game. I hope he will not suffer the fate of U-BOOT_HAHD by Hans Witteman.
:Kaleun_Los:

We will not suffer the same fate as U-BOOT_HAHD.

Kpt. Lehmann 08-22-24 01:27 PM

Hi everyone.

I know it has been a long time since I've had anything to say about our work.

Naturally, I don't speak in any detail about our work, but I will give you some general insight about where we are, and what has been going on around that.

Firstly, I am happy to say that I believe that in relation to distance traveled, we are at what I believe to be the 85-90% mark of reaching our conversion to the Beta phase of operations. We have set internal deadlines for when that conversion to Beta is to happen. (I define our "Beta Phase" to mean and/or be, when the hatches are dogged tightly shut against any new/risky modification integration and the included material is basically finished with some 'safe' material being polished.)
We are running at ahead standard to get there, and must be careful of the engines. We are not young anymore, and we aren't as quick as we used to be for that reason. If you think of the rock bands of the 1980's and 90's.... and then look at them now.... you get the idea. Very skilled, but not as agile or flexible, so care must be taken.

A bit of honesty here. Without looking, I believe that it was following the construction of our eleventh Alpha, we ran over and past the 4gb (3.86gb actual) memory budget that ALL modders must tolerate and accept. We had to pull back from that cliff after grabbing fistfuls of cactus to arrest the fall, ... AND make even a little more breathing room for safety.
Guys, this was painful. Very VERY hard decisions had to be made, and some elements we had hoped to bring, had to be canceled.

Even using new optimization methods that the community here has not instituted in any sort of global way, and even if we could open that memory budget (which we cannot) it would be fair to say that we modders would fill it to the brim. We would, even then, be left in the same position.... fighting to not overstep the memory budget.

We are currently working with our THIRTEENTH Alpha version, and it is proving to be rock solid STABLE in line with the performance of the old GWX 3.0 title!
(Tastes like good chocolate, this! Even when we know things are quite good, we sometimes hold our breath and forget to breath.... because KC transforms SH3 in so many ways. It feels like we are sometimes handling explosives that become more powerful with each passing day.)

I also want to say something important about the Grey Wolves Knight's Cross edition development team:

It has been an honor to work with this crew to resurrect the title... The level of dedication to that mission has been astounding, and I want to recognize that right now. During the course of development, this crew has overcome deaths in the family, natural disaster resulting in months-long displacement to alternative housing, multiple life-altering ailments, multiple surgeries, heavy workload, difficult conversations, dark weeks of tedious problem-chasing, painful decisions requiring cuts, necessary course alterations, and a small horde of real life responsibilities that work against us. Though we have had some individuals give us some great help and move on.... the core team of heavy lifters.... has taken many punches to the face and have kept going.... very notably, WITHOUT PAY. Additionally, no one signed on to run for this long. They are the best of the best, and when release day arrives, you will see just how voluminous body of work they have produced.

We know that it is taking a long time, but it takes as long as it takes.

This is a work of passion, and it will be ready when it is ready.

That is enough for now. I'm going back to work. Periscope down.


< I decided to be shameless and copy the text of my update post here, as it was immediately buried in the last page. >

Borgneface 08-22-24 02:31 PM

That is very good news indeed Kpt. Lehmann, I looking forward to the release impatiently.
All the best health to you and your team. :Kaleun_Salute::Kaleun_Salute::Kaleun_Salute:

Archive1 08-22-24 11:22 PM

Lehman:
As a 90 y/o subsim user/addict/beginner that has used the program for decades, since its onset, and watched it evolve, I salute you and your team. We all await your efforts and commend your sacrifice...yeah, that is what it is when it is performed without compensation.
Salute ! :Kaleun_Salute:
-=Achive1=-

Smeghead 08-23-24 10:33 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 2923211)
*snip*


Lehmann, I first played your mod when I was around 17/18 and it was one of the most fantastic gaming experiences I have ever had.
Combined with SH3 Speech there are moments from that era I have been chasing the dragon to find again.



The technical achievement, the level of detail and historical accuracy gave me so much to chew on and discover in ways no museum tour, documentary or anything ever good.


Moreover the experience spilled over from just a game, the knowledge I gained and the long hours of contemplation whilst I listened to the gramophone before being suddenly interrupted to sink some tonnage had me thinking about war, the duality of man and empathy with people on the "other" side.

I feel a better more enlightened person, stupid as it sounds, thanks to playing GWX so much.

I recently found myself playing UBOAT now that has released and whilst it's pretty damn close and it some ways surpasses what is possible under the SH3 engine (particularly when modded) it never quite reached the depths of GWX.
With the release and many of those mods requiring an update being left out to dry I couldn't help but feel somewhat disappointed and yearned for GWX again.
However I have been spoiled by ultrawide and 32gb of ram, along with an already complicated install process made worse by different versions of windows resulting in GWX and the hardcode fixes never quite working right.

To see that you guys have come together again to make GWX KC fills me with a hope I haven't felt in year, an absolute joy and slight tear in the eye.

You guys are an absolute inspiration in so many ways I can not convey to you through words.

I thank you and your entire team from the absolute bottom of my heart and I wish all of you the very very best in all aspects of your lives.

:Kaleun_Cheers:

rik007 08-23-24 02:36 PM

Quote:

Originally Posted by Smeghead (Post 2923304)
.... Combined with SH3 Speech there are moments from that era I have been chasing the dragon to find again.

Great to see somebody who appreciates voice commands with sh3. I cannot do without them (VoiceAttack) :up:

Kpt. Lehmann 08-23-24 09:11 PM

Quote:

Originally Posted by Smeghead (Post 2923304)
Lehmann, I first played your mod when I was around 17/18 and it was one of the most fantastic gaming experiences I have ever had.
Combined with SH3 Speech there are moments from that era I have been chasing the dragon to find again.



The technical achievement, the level of detail and historical accuracy gave me so much to chew on and discover in ways no museum tour, documentary or anything ever good.


Moreover the experience spilled over from just a game, the knowledge I gained and the long hours of contemplation whilst I listened to the gramophone before being suddenly interrupted to sink some tonnage had me thinking about war, the duality of man and empathy with people on the "other" side.

I feel a better more enlightened person, stupid as it sounds, thanks to playing GWX so much.

I recently found myself playing UBOAT now that has released and whilst it's pretty damn close and it some ways surpasses what is possible under the SH3 engine (particularly when modded) it never quite reached the depths of GWX.
With the release and many of those mods requiring an update being left out to dry I couldn't help but feel somewhat disappointed and yearned for GWX again.
However I have been spoiled by ultrawide and 32gb of ram, along with an already complicated install process made worse by different versions of windows resulting in GWX and the hardcode fixes never quite working right.

To see that you guys have come together again to make GWX KC fills me with a hope I haven't felt in year, an absolute joy and slight tear in the eye.

You guys are an absolute inspiration in so many ways I can not convey to you through words.

I thank you and your entire team from the absolute bottom of my heart and I wish all of you the very very best in all aspects of your lives.

:Kaleun_Cheers:

What a uniquely kind message. On behalf of the many hands that built GWX, and on the back of so many resultant friendships, I can only say, "Thank you.":up:

@Rik007 maybe someday GWX-KC will have voice commands. :)

rik007 08-24-24 03:06 PM

As you are the commander you have to use your voice to manage the boat.

The huge advantage is that you do not need to use your keyboard. You can game in darkness and fully focus on sh3 without looking for keys....

Playing Sh3 without VoiceAttack is boring. Like I said: I cannot do without voice commands.

You can pick the basic profile from the Night surfact sttack project and change them to your taste. :) It is totally free. Voice Attack cost you a few bugs but it is worth it.

Kpt. Lehmann 08-25-24 02:29 PM

Quote:

Originally Posted by rik007 (Post 2923595)
As you are the commander you have to use your voice to manage the boat.

The huge advantage is that you do not need to use your keyboard. You can game in darkness and fully focus on sh3 without looking for keys....

Playing Sh3 without VoiceAttack is boring. Like I said: I cannot do without voice commands.

You can pick the basic profile from the Night surfact sttack project and change them to your taste. :) It is totally free. Voice Attack cost you a few bugs but it is worth it.

Thank you for the insights, Rik007.

At my house, I have to be quiet at night. Just in my situation, it is smart for me to use the keyboard and headphones. Otherwise, Admiral Lehmann will depth charge me. :ping::haha:

Kpt. Lehmann 08-25-24 04:07 PM

https://i.postimg.cc/nhfN5pxR/transitting.jpg

rik007 08-26-24 03:31 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 2923767)
Thank you for the insights, Rik007.

At my house, I have to be quiet at night. Just in my situation, it is smart for me to use the keyboard and headphones. Otherwise, Admiral Lehmann will depth charge me. :ping::haha:

Obviously the Lehmann famility has to get used to this new reality. The complaints can be overcome as I know from experience :)

Tabris 08-26-24 07:12 PM

Quote:

Originally Posted by rik007 (Post 2923814)
The complaints can be overcome as I know from experience :)

I can vouch for that. My household thought it was funny at first but has some to appreciate the seriousness of the situation when they hear KptLt Tabris say "ready tube 1..." to his computer.

It's also a great asset for streaming. A big problem with streaming complex games is that unless you're using your mouse for everything, your viewers can't tell what hotkeys you're pressing. With Voice attack, your viewers get the whole picture, they know what commands you're giving as you issue them.

- Tabris

Leoz 09-20-24 12:09 PM

I am rather new to the community (2016 start).

GWX was my first super mod and impressive to the max.

As always, thank you for your hard work and dedication. :Kaleun_Cheers:

Kpt. Lehmann 10-31-24 11:33 PM

To all who scan the horizon with those lovely Zeiss optics...

Heavy work continues.

We have found the enemy and he is ours.

Keep the faith as we have.


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