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-   -   [REL] Rockets mod (https://www.subsim.com/radioroom/showthread.php?t=228911)

gap 09-11-17 10:04 AM

Quote:

Originally Posted by Kendras (Post 2511664)
 


The answers were :
1. I don't remember, it's Testpilot's model (probably from a compilation)
2. I changed many things !
3. Yes I always make backups (and I had one of the working P47).


Now, another bug. The rockets' racks don't show anymore on the Spitfire ... :wah:

Again: :O:

-What version of Spiftire did you use as base for your own work (i.e. from what mod)?
- What was you last tweak to the plane that might have arguably caused its rocket racks to disappear?
- Have you saved any backups of your mod before the problem started?

https://i.pinimg.com/originals/f4/bd...fa74160e94.jpg

Kendras 09-11-17 11:44 AM

Quote:

Originally Posted by gap (Post 2511800)
Again: :O:

-What version of Spiftire did you use as base for your own work (i.e. from what mod)?
- What was you last tweak to the plane that might have arguably caused its rocket racks to disappear?
- Have you saved any backups of your mod before the problem started?

Stranger than before : I've just changed the ID of the rack node, and it re-appeared under the wings ! :doh: I don't understand what happened ... :doh:

Maybe I become crazy ...:Kaleun_Goofy:

Kendras 09-11-17 11:52 AM

Sorry to put my problems here, and to solve them the day after. But when I feel too tired to search what's wrong, I prefer to send a distress signal. It helps me to not lose hope ... and it can also help to save time ! :salute:

gap 09-13-17 07:16 AM

Quote:

Originally Posted by Kendras (Post 2511823)
Sorry to put my problems here, and to solve them the day after. But when I feel too tired to search what's wrong, I prefer to send a distress signal. It helps me to not lose hope ... and it can also help to save time ! :salute:

A distress signal like a rocket? :D

Kendras 09-13-17 02:24 PM

Quote:

Originally Posted by gap (Post 2512237)
A distress signal like a rocket? :D

:lol: Perhaps ...

https://i.imgur.com/VXCi9lR.png

Kendras 09-18-17 04:55 PM

Hello. I need help to find or create better blurred propeller textures. As on this pic :

https://upload.wikimedia.org/wikiped...tang_edit1.jpg

gap 09-19-17 02:12 AM

Quote:

Originally Posted by Kendras (Post 2513477)
Hello. I need help to find or create better blurred propeller textures.

How many blades? :hmm2:

gap 09-19-17 03:12 AM

A while ago, I created a spinning propeller for the Wildcat that resembles the one seen in your picture, but it is a three-bladed one...

https://i.imgur.com/JIk7oRm.png

Kendras 09-20-17 08:41 AM

I need one texture with 3 blades, and another with 4 blades. I'm searching for something simple : whole black, thin blades, blurred on the sides.

gap 09-20-17 09:53 AM

Quote:

Originally Posted by Kendras (Post 2513828)
I need one texture with 3 blades, and another with 4 blades. I'm searching for something simple : whole black, thin blades, blurred on the sides.

I see, something boring in other words... :O:

Like these?

https://i.imgur.com/2b2nkFs.png https://i.imgur.com/EIRp1MX.png

Kendras 09-20-17 11:42 AM

Quote:

Originally Posted by gap (Post 2513855)
I see, something boring in other words... :O:

Like these?

https://i.imgur.com/2b2nkFs.png https://i.imgur.com/EIRp1MX.png

Yes. :Kaleun_Wink:

Moreover, would it be possible to make the 3D model not flat, in order we can see the thickness of the porpeller's blades when the aircraft is flying above us ? Like this :

https://i.imgur.com/hQQNCy9.png

From this video :

 
https://www.youtube.com/watch?v=3Okx0T5vpFc

gap 09-20-17 03:05 PM

Quote:

Originally Posted by Kendras (Post 2513868)
Yes. :Kaleun_Wink:

Here they are, in tga format:

https://www.mediafire.com/file/3n0xs...0propellers.7z

I hope they look better than the stock texture.
I wonder what an actual propeller spinnig at 2000-2700 rpm would look like btw. I have been travelling on a prop plane a few monsth ago, and I wish I had payed more attenction to its spinning propellers since the look of them in pictures largely depends on the exposure time used and also videos are not much more reliable :hmmm:

Quote:

Originally Posted by Kendras (Post 2513868)
Moreover, would it be possible to make the 3D model not flat, in order we can see the thickness of the porpeller's blades when the aircraft is flying above us ?

I think so :hmmm:

Kendras 09-20-17 04:53 PM

Quote:

Originally Posted by gap (Post 2513930)
Here they are, in tga format:

https://www.mediafire.com/file/3n0xs...0propellers.7z

I hope they look better than the stock texture.

They are enough good for me. :up:

If you're not tired with that, could you create 2 more versions with larger blades please ?

https://i.imgur.com/sWvBXHX.png

gap 09-20-17 06:24 PM

Quote:

Originally Posted by Kendras (Post 2513953)
They are enough good for me. :up:

If you're not tired with that, could you create 2 more versions with larger blades please ?

https://www.mediafire.com/file/3n0xs...0propellers.7z

Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture :salute:

Kendras 09-20-17 06:59 PM

Quote:

Originally Posted by gap (Post 2513964)
https://www.mediafire.com/file/3n0xs...0propellers.7z

Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture :salute:

When the model of the propeller is turning, I can see that the texture is not perfectly centered. Could you correct this please ? And last thing, I would like to have only the black blurred blades on the texture, and not the basis in the center. Thank you very much for your help ! :salute:


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