![]() |
Quote:
|
please tell me how to repair damage,or how to activate damage control team?
my damage cannot be repaired to 100%... |
Hi JT
Reply on your original post. Peter |
Hello,
why there r some post missing in your list? (or in any case I am not able to find them). for example in post 4 you talk about post 77 (I don't find it) or post 96 (steam users) u talk about post 125 (I don't find it). Am I missing something? thx alot Eka |
Hi eka
No you are not missing something but I am. Post 77 is w.i.p. being prepared as stated in Post #4 The original Post #77 is in the the download links. Post #96 refers to post #125 which no longer exists since reorganizing my tutorials. I have amended Post #96 to show a direct link. Thank you for reporting the errors. Peter |
Hello, I have a few questions as I am confused by the following instructions regarding "How To Stop Your Torpedoes From Driving You Round The Bend"
"If you are playing ‘Stock/Vanilla’ then select Select the Base Folder 1 and only the 5th Mod Folder." The folders are not numbered, so I am not sure which is the base folder and which is the 5th? I don't really want to replace all the effects in the game, is it not possible to just fix the torpedoes so that they run straight? (I enabled all the torpedo patches in the generic patcher and now all I can shoot is circles, I was hoping to find the fix here). Thanks, SMH |
Hi SMH
This is folder 1 that contains the base mod http://i61.tinypic.com/59y9eg.jpg This is folder 5 below that contains the torpedo patch for the stock game. http://i61.tinypic.com/2ibkzmo.jpg Hope this explains what you are looking for? Any problems just let me know. Peter |
That clears it up..mine were not sorted in that order, having the folder names helped. I'm off to test if this fixes the 20 torpedo patches issue I have been having. One more question before I go: can I enable only the torpedo fix, or do I have to use the base folder as well? Trying to avoid upgrading effects if I don't have to.
Thanks, SMH |
Hi SMH
Yes you need the base mod folder 1. Folders 2-3-4-5 contain patches that work with the base mod. This is an essential mod that needs to be activated in full. Peter |
|
Hi,
I followed your tutorial "Beginners Mod List Including Essential Mods" to great effect. But there is one more thing missing I think. For the R.E.M mod you say that you can leave out "No Hyd on surface" mod if you don't feel like it. But if you do it is essential to enable Folder 1 or Folder 2 mods (R.E.M. - hydrophone mute for player fix), otherwise the hydrophone doesn't seem to work properly. There were no contacts on the hydrophone (sound and text), only contacts on map sometimes. At least that was the case for me. Might be worth adding that info. |
Hi Havner
Thanks for the information. I have removed that sentence it. Peter |
Quote:
|
Hi Havner
I have never seen either of these other options being used. This is quite likely because later mods no longer require their use. R.E.M goes back to 2013 and a lot has happened since. I have tried to keep things simple as it is aimed at someone possibly wanting to try mods for the first time. Options are ok, but they can also lead to confusion unless they are understood. I have never had the need to use either of them while I have been playing SH5. Peter |
Quote:
|
All times are GMT -5. The time now is 09:38 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.