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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   SH5 <> TUTORIALS <>HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS (https://www.subsim.com/radioroom/showthread.php?t=211804)

ReallyDedPoet 03-12-15 04:29 PM

Quote:

Originally Posted by Jimbuna (Post 2295483)
Make that 50,000 views Peter....still a brilliant achievement and kudos to you Sir :salute:

:salute:

JT1981 03-22-15 07:26 AM

please tell me how to repair damage,or how to activate damage control team?

my damage cannot be repaired to 100%...

THEBERBSTER 03-22-15 12:10 PM

Hi JT

Reply on your original post.

Peter

eka 04-02-15 06:37 AM

Hello,

why there r some post missing in your list? (or in any case I am not able to find them).
for example in post 4 you talk about post 77 (I don't find it)
or post 96 (steam users) u talk about post 125 (I don't find it).

Am I missing something?

thx alot

Eka

THEBERBSTER 04-02-15 04:11 PM

Hi eka

No you are not missing something but I am.

Post 77 is w.i.p. being prepared as stated in Post #4

The original Post #77 is in the the download links.

Post #96 refers to post #125 which no longer exists since reorganizing my tutorials.

I have amended Post #96 to show a direct link.

Thank you for reporting the errors.

Peter

nonakosa 04-02-15 11:55 PM

Hello, I have a few questions as I am confused by the following instructions regarding "How To Stop Your Torpedoes From Driving You Round The Bend"

"If you are playing ‘Stock/Vanilla’ then select

Select the Base Folder 1 and only the 5th Mod Folder."

The folders are not numbered, so I am not sure which is the base folder and which is the 5th? I don't really want to replace all the effects in the game, is it not possible to just fix the torpedoes so that they run straight? (I enabled all the torpedo patches in the generic patcher and now all I can shoot is circles, I was hoping to find the fix here).

Thanks,
SMH

THEBERBSTER 04-03-15 06:36 PM

Hi SMH

This is folder 1 that contains the base mod

http://i61.tinypic.com/59y9eg.jpg

This is folder 5 below that contains the torpedo patch for the stock game.


http://i61.tinypic.com/2ibkzmo.jpg

Hope this explains what you are looking for?

Any problems just let me know.

Peter

nonakosa 04-03-15 07:40 PM

That clears it up..mine were not sorted in that order, having the folder names helped. I'm off to test if this fixes the 20 torpedo patches issue I have been having. One more question before I go: can I enable only the torpedo fix, or do I have to use the base folder as well? Trying to avoid upgrading effects if I don't have to.

Thanks,
SMH

THEBERBSTER 04-04-15 05:06 AM

Hi SMH

Yes you need the base mod folder 1.

Folders 2-3-4-5 contain patches that work with the base mod.

This is an essential mod that needs to be activated in full.

Peter

Alexsej 04-05-15 03:51 AM

Hi THEBERBSTER.
Your tutorial is great.
But I just have some questions.
Is TDW Generic File Patcher and TDW File Editor Viewer combatible with The wolves of steel mega mod?

Do I have to first install TWOS mod and then TDW File patcher or vice cersa?



Havner 04-08-15 07:20 PM

Hi,

I followed your tutorial "Beginners Mod List Including Essential Mods" to great effect. But there is one more thing missing I think.

For the R.E.M mod you say that you can leave out "No Hyd on surface" mod if you don't feel like it. But if you do it is essential to enable Folder 1 or Folder 2 mods (R.E.M. - hydrophone mute for player fix), otherwise the hydrophone doesn't seem to work properly. There were no contacts on the hydrophone (sound and text), only contacts on map sometimes. At least that was the case for me. Might be worth adding that info.

THEBERBSTER 04-09-15 05:59 AM

Hi Havner

Thanks for the information.

I have removed that sentence it.

Peter

Havner 04-09-15 06:11 AM

Quote:

Originally Posted by THEBERBSTER (Post 2305172)
I have removed that sentence it.

I wouldn't say removing it altogether is the best option. The other fixes (folder 1&2 - 'hydrophone mute for player fix') are good alternatives as well if you don't want 'no hyd on surface'.

THEBERBSTER 04-09-15 03:25 PM

Hi Havner

I have never seen either of these other options being used.

This is quite likely because later mods no longer require their use.

R.E.M goes back to 2013 and a lot has happened since.

I have tried to keep things simple as it is aimed at someone possibly wanting to try mods for the first time.

Options are ok, but they can also lead to confusion unless they are understood.

I have never had the need to use either of them while I have been playing SH5.

Peter

Havner 04-09-15 03:41 PM

Quote:

Originally Posted by THEBERBSTER (Post 2305310)
This is quite likely because later mods no longer require their use.
I have never had the need to use either of them while I have been playing SH5.

That's my point. They are not required with "no hyd on surface". But that mod makes the hydrophone work from 20 meters down. It doesn't work on periscope depth. And this might be a little to difficult for a newbie like me. Hence the other 2 are a good alternative.


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