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gap 05-08-13 07:48 PM

Quote:

Originally Posted by keysersoze (Post 2053560)
Yes, I think this is okay, as it would represent lingering morale effects of frequent air attacks. To be clear, are we talking about both destroyer and air attacks?

yes, should we discriminate among them? :hmm2:

Quote:

Originally Posted by keysersoze (Post 2053560)
I like your system, and I can see the wisdom of having two separate conditions. I initially thought there might be a need to include different settings for Type II, Type VII, and Type IX boats to provide for patrols like this, but your "percentage of total patrol length" condition should take care of the problem of extremely long patrols.

yep, I had your suggestion in mind when I got the idea of the percent triggering conditions. Besides the system per se, are the numbers I have set okay? Figures in my example are just the first numbers that came to my mind...

Quote:

Originally Posted by keysersoze (Post 2053560)
Yes, I agree with including captured vessels in the calculation :up:

okay :up:

Quote:

Originally Posted by keysersoze (Post 2053560)
I feel the same way—it also helps that our naval mines are the virtual kind :O:

exactly! :D

keysersoze 05-08-13 08:09 PM

Quote:

Originally Posted by gap (Post 2053586)
yes, should we discriminate among them? :hmm2:

Based on anecdotal evidence, destroyer attacks would probably had a much greater impact on crew morale since they often entailed many hours of cat-and-mouse evasion and sustained depth charge attacks. However, I don't think there's a very compelling reason to include this level of complexity. You've added enough nuances already :yep:

Quote:

Originally Posted by gap (Post 2053586)
yep, I had your suggestion in mind when I got the idea of the percent triggering conditions. Besides the system per se, are the numbers I have set okay? Figures in my example are just the first numbers that came to my mind...

I think your numbers are about right. I can only recall one concrete statement about morale/efficiency on long patrols: in Jon F. White's book about milk cows, he mentions that the Kriegsmarine considered two months to be the maximum amount of time a U-boat crew could remain on patrol without a serious drop in crew efficiency (p. 51). With that in mind, six weeks seems a reasonable place to trigger the start of the "long patrol" penalty.

gap 05-08-13 09:13 PM

Quote:

Originally Posted by keysersoze (Post 2053597)
Based on anecdotal evidence, destroyer attacks would probably had a much greater impact on crew morale since they often entailed many hours of cat-and-mouse evasion and sustained depth charge attacks. However, I don't think there's a very compelling reason to include this level of complexity. You've added enough nuances already :yep:

Maybe we can assign naval attacks a 3 days long -1 penalty (including the day of the attack), instead of 2 days. What do you think? :hmmm:


Quote:

Originally Posted by keysersoze (Post 2053597)
I think your numbers are about right. I can only recall one concrete statement about morale/efficiency on long patrols: in Jon F. White's book about milk cows, he mentions that the Kriegsmarine considered two months to be the maximum amount of time a U-boat crew could remain on patrol without a serious drop in crew efficiency (p. 51). With that in mind, six weeks seems a reasonable place to trigger the start of the "long patrol" penalty.

:up:

keysersoze 05-08-13 09:24 PM

Quote:

Originally Posted by gap (Post 2053621)
Maybe we can assign naval attacks a 3 days long -1 penalty (including the day of the attack), instead of 2 days. What do you think? :hmmm:

That's a good solution. As a totally unsophisticated Excel user, I'm amazed by the level of complexity you are able to code into the spreadsheet. As long as it's not too burdensome, separate air and naval attacks would be nice feature :up:

gap 05-08-13 09:58 PM

Quote:

Originally Posted by keysersoze (Post 2053626)
That's a good solution. As a totally unsophisticated Excel user, I'm amazed by the level of complexity you are able to code into the spreadsheet. As long as it's not too burdensome, separate air and naval attacks would be nice feature :up:

If you know what you can expect from it, Excel is a neat and fairly user friendly tool. Some programming rudiments come handy for using it, especially if you want to work with macros and custom-made functions. But most of the time they are not required, as the program comes with a good set of basic functions to play with. All in all, I think that the only skills required for exploiting its potential, are a degree mathematical inclination and a bit of imagination.

Tomorrow I will start working on the new features. Time allowing, I hope to release the new version shortly :up:

keysersoze 05-08-13 10:02 PM

Quote:

Originally Posted by gap (Post 2053635)
If you know what you can expect from it, Excel is a neat and fairly user friendly tool. Some programming rudiments come handy for using it, especially if you want to work with macros and custom-made functions. But most of the time they are not required, as the program comes with a good set of basic functions to play with. All in all, I think that the only skills required for exploiting its potential, are a degree mathematical inclination and a bit of imagination.

Tomorrow I will start working on the new features. Time allowing, I hope to release the new version shortly :up:

We eagerly await your next masterpiece. Hopefully it will have a longer life than poor v2 :)

LemonA 06-20-13 04:01 PM

from BdU to All Stations of the Community project

Report status

gap 06-24-13 03:29 PM

Quote:

Originally Posted by LemonA (Post 2073499)
from BdU to All Stations of the Community project

Report status

Msg received.

My part of work almost ready. Can be finalized anytime if requested.
Passing on your request of information to Capt. Keysersoze
:salute:

keysersoze 06-27-13 09:43 PM

Everybody,

First of all, I need to apologize for my absence these past few months. My life has been consumed with finishing my thesis, trying to get it published, and trying to survive the last quarter of graduate school while searching for jobs. I never meant to disappear so completely; real life sometimes has a way of intruding though. Even so, I should have communicated my situation to the group. For my failure to do so, I apologize.

The good news is that, as of last week, I've officially graduated. In the interim, I've been moving from Chicago back home while I search for jobs. At the moment, I don't have a stable internet connection (I'm writing this from the library), but that should change shortly.

As for the project, I have every intention of continuing with gap's excellent ideas. I'm hesitant to offer a firm timetable just now, as many things could change as I start the job interview process. I can say, though, that my life will stabilize considerably in the next 2-3 weeks. Once I complete this damnable move, I'll be back in regular communication.

Apologies again,
keysersoze

gap 06-29-13 09:45 AM

You don't have to apologize Daniel: everyone got his personal life. Whenever possible, we will resume working on this project. In the meanwhile let me express my warmest and most sincere congratulations for your graduation. :know: :salute:


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