Onkel Neal |
01-30-13 09:15 AM |
Quote:
Originally Posted by TLAM Strike
(Post 2001297)
The "Target Engine"
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Ding! Ding! Ding! Winner! The key component of Fast Attack was what we called the Target Engine. At the start of a scenario, all the "players" got loaded into the TE. This included own ship, good guys, bad guys, mines, airplanes, etc. Whatever could be detected or run into. When a torpedo was launched, it too got loaded into the TE. The TE's function was to report to whomever wanted the information "who detected whom". If mines were proximity mines, they would report when they detected another object in the TE. External logic would then decide what to do with that information. The TE was the heart of the whole game. -- Jim Frantz
Quote:
Originally Posted by FloppyRat
(Post 2001312)
Darn it, i knew that one too. :/\\!!
I need to change my hours to even stand a chance in this game. :wah:
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Yeah? I try to spread the Qs around so they work for folks in different time zones, what works for you?
Quote:
Originally Posted by mookiemookie
(Post 2001345)
2008 Subsim Almanac, page 84 :up:
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:up:
Quote:
Originally Posted by McBeck
(Post 2001287)
Women?
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How did you now know this one?? :06:
Quote:
Originally Posted by AVGWarhawk
(Post 2001382)
Excellent toilet reading! :)
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Lol, not exactly back cover quote material, but thanks.
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