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-   -   Subsim: 16 Years on the Web and a Trivia Contest! (https://www.subsim.com/radioroom/showthread.php?t=201670)

Cybermat47 01-30-13 12:45 AM

The player?

McBeck 01-30-13 01:14 AM

Quote:

Originally Posted by Neal Stevens (Post 2001283)
Subsim Trivia Question 19: What did Engineer and Lead Game Designer Jim Frantz consider the "key component of Fast Attack"?

Women?

TLAM Strike 01-30-13 02:14 AM

The "Target Engine"

Navuhodonosor 01-30-13 02:26 AM

http://imageshack.us/a/img526/2559/illh.gif
Hmmmm

Mork_417 01-30-13 03:21 AM

Quote:

Originally Posted by mookiemookie (Post 2001243)
gray needle: depth under keel
black needle: your keel depth
red needle: new depth order

Darn it, i knew that one too. :/\\!!
I need to change my hours to even stand a chance in this game. :wah:

Mork_417 01-30-13 03:32 AM

Quote:

Originally Posted by Neal Stevens (Post 2001283)
Subsim Trivia Question 19: What did Engineer and Lead Game Designer Jim Frantz consider the "key component of Fast Attack"?



The Sub? :D

Lewis Wingerter 01-30-13 05:00 AM

The realistic aspect of being on a attack sub

Herr-Berbunch 01-30-13 05:46 AM

Speed - clue is in the name.

Oberon 01-30-13 06:25 AM

Sonar? (Fast Attack had a great sonar station :D)

mookiemookie 01-30-13 06:51 AM

Quote:

Originally Posted by TLAM Strike (Post 2001297)
The "Target Engine"

2008 Subsim Almanac, page 84 :up:

AVGWarhawk 01-30-13 09:05 AM

Quote:

Originally Posted by mookiemookie (Post 2001345)
2008 Subsim Almanac, page 84 :up:

Excellent toilet reading! :)

Onkel Neal 01-30-13 09:15 AM

Quote:

Originally Posted by TLAM Strike (Post 2001297)
The "Target Engine"

Ding! Ding! Ding! Winner!
The key component of Fast Attack was what we called the Target Engine. At the start of a scenario, all the "players" got loaded into the TE. This included own ship, good guys, bad guys, mines, airplanes, etc. Whatever could be detected or run into. When a torpedo was launched, it too got loaded into the TE. The TE's function was to report to whomever wanted the information "who detected whom". If mines were proximity mines, they would report when they detected another object in the TE. External logic would then decide what to do with that information. The TE was the heart of the whole game. -- Jim Frantz
Quote:

Originally Posted by FloppyRat (Post 2001312)
Darn it, i knew that one too. :/\\!!
I need to change my hours to even stand a chance in this game. :wah:

Yeah? I try to spread the Qs around so they work for folks in different time zones, what works for you?

Quote:

Originally Posted by mookiemookie (Post 2001345)
2008 Subsim Almanac, page 84 :up:

:up:

Quote:

Originally Posted by McBeck (Post 2001287)
Women?

How did you now know this one?? :06:

Quote:

Originally Posted by AVGWarhawk (Post 2001382)
Excellent toilet reading! :)

Lol, not exactly back cover quote material, but thanks.

Onkel Neal 01-30-13 10:51 AM

Subsim Trivia Question 20: What are the ingredients to a U-boat cocktail?

Sailor Steve 01-30-13 10:53 AM

Lemon juice and condensed milk!

mookiemookie 01-30-13 10:54 AM

Dangit, Steve.

I'm gonna go contrarian in case you're wrong and say lime juice and condensed milk.


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