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-   -   Playable NML Okinoshima (US Side) (https://www.subsim.com/radioroom/showthread.php?t=188786)

thangba202 03-30-13 12:56 AM

Hi guys,

I've tried to "modernized" the Fiji class (as some of them were used up to early 60s and some even up to 80s). These moddifications and upgrades are what if and more of my thinking, "just for fun" and not related to anything historical. And here's some result. Just posting if someone is interested :O:

http://imageshack.us/a/img515/4861/s...3012453629.jpg

http://imageshack.us/a/img692/564/sh...3012454807.jpg

http://imageshack.us/a/img14/9559/sh...3012461652.jpg

It is of coursed armed with "sort of" guided missiles.

Thanks cdp44 for making this ships playable and several other modders that I've used stuffs from.

Cheers,

Thang

GilligansBoat 04-06-13 06:15 PM

RELEASE!!!!! LOL
 
I think that that is awesome, you should definitely release that. I will ask you please release it. Thank you! :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah: :yeah:

cdp44 06-02-13 10:15 AM

ShipPack v1.8 uploaded, as well as updated Core Files and AI Visual Mod. I had to switch to GameFront, since I had some upload problems on Mediafire.

Cdp44

cdp44 06-02-13 03:16 PM

Ok, Mediafire upload works again, so I added Mediafire links too.

Cdp44

cdp44 06-25-13 04:56 AM

I just started to work on New Mexico battleship, it should be ready in a few days. If all goes well that is:).

Cdp44

cdp44 06-25-13 02:50 PM

Major update (sort of), all ships updated, standalone Fletcher and New Mexico uploaded.

Links are in the first post.

Cdp44

Archer7seven 06-25-13 08:52 PM

Nice work.:up::salute:

cdp44 06-28-13 10:54 AM

Little teaser, British Tribal destroyer.

http://img59.imageshack.us/img59/2658/h0u4.png

Next on the list is the King George battleship.

Cdp44

hellfish6 07-07-13 02:33 PM

These work great, except I can't seem to use 'em in a campaign. Other than that, fantastic work. War patrols work just fine.

cdp44 07-07-13 03:54 PM

What is the problem, because they work fine in my game.

Cdp44

hellfish6 07-07-13 04:29 PM

Turns out the problem is me. I didn't look at the Asiatic fleet.

Slimak81 07-14-13 02:25 AM

Damn , this is the best all around surface campaign mod. Lots of DD .
Man this is Destroyer Command 2013 =)
Currently playing campaign with starting Clemson --> Evarts ----> Kent ---> Fletcher ----> Omaha ---- > Brookling ---> New Mexico.
Could make it work together with TMO 2.5 + Runs silent campaign and that turned very very playable and tough .

Keep it up. More surface ships , more DD and CL' s
:up:

EzioAuditore 07-14-13 05:27 AM

Hello, i have a problem with aa gunners, they just shoot in the sky when enemy aircraft is attacking, i can see the plane but the aa gunners have their guns pointed directly in the sky and shoot at nothing

cdp44 07-14-13 12:31 PM

That is a known problem with light AA guns, I reduced their range to realistic value, but if there is even one heavy AA on the ship, the AI gunners will try to engage the enemy, even if it is outside their range. It is the same for primary and secondary guns.

On another note, major update is incoming, along with a new ship. I rewrote all UPC files of all my ships, added UZO to all of them, and reduced ammo for all guns (except AA guns) to their historic amounts. I strongly advise to start a new game, so changes to UPC files can take effect.

Cdp44

Archer7seven 07-14-13 12:46 PM

Awesome. Looing forward to the new ship updates, it's great work you do.


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