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-   -   OH II support (https://www.subsim.com/radioroom/showthread.php?t=185409)

Drakron 08-02-11 12:47 PM

Quote:

Originally Posted by Zedi (Post 1718989)
Then he need to read more about what Prien did at Scapa and how.

I think this is were the problem starts.

What Prien did is fine as a historical mission but on the campaign there should be a element of alternative history, since, after all we can sink ships that historically continued in service.

Attacking Scapa Flow in the campaign should not but as constrained to what Prien did, what would happen if we arrived before the Gneisenau successful lured the Home Fleet and we had the Nelson, Rodney, Hood, Repulse and Furious besides the Oak Royal and the, I presume, Iron Duke as potencial targets?

Having the historical sorties of the Gneisenau and the Home Fleet add a level of random were you can do as well as Prien did or perhaps even better depending on several factors.

Zedi 08-02-11 01:37 PM

Quote:

Originally Posted by mobucks (Post 1719072)
NEAT, i will look up this website, Uboat.net perhaps?

www.u47.org




Quote:

Originally Posted by Drakron (Post 1719087)
I think this is were the problem starts.

What Prien did is fine as a historical mission but on the campaign there should be a element of alternative history, since, after all we can sink ships that historically continued in service.

Attacking Scapa Flow in the campaign should not but as constrained to what Prien did, what would happen if we arrived before the Gneisenau successful lured the Home Fleet and we had the Nelson, Rodney, Hood, Repulse and Furious besides the Oak Royal and the, I presume, Iron Duke as potencial targets?

Having the historical sorties of the Gneisenau and the Home Fleet add a level of random were you can do as well as Prien did or perhaps even better depending on several factors.

This is where you are wrong. The SH5 campaign engine is best in the series. This is a really dynamic campaign where nothing is scripted and everything happens randomly. You put a ships on the water and give him an order to reach point B, but you will never be sure if she will reach that point and where she will sail. She can anytime meet a hostile ship and get sunk.

In the stock campaign every historical event is already there. Bismarck will set sail and do every historical trip, even Hood and the whole hunting party is set to leave the ports at the correct date and hunt Bismarck, but thats all. The rest is randomness. They maybe will never meet each other, Bismarck can meet another hostile taskforce and get delayed or even sunk... you will never know.

Regarding Scapa, there is nothing scripted there except that Royal Oak is docked. But except RO you can never be sure what you will find there. You can find an empty harbour or you can find a lot of ships, thats up to the campaign engine randomness. You will never find the same ships twice, no matter how many time you will make a missions. Only RO is there for sure, the rest is pure randomness.

An yes, is very possible that you may hop on the whole home fleet when approaching Scapa. And if that happens, be sure that is not a scripted event. Nothing in this campaign is scripted. To be honest, wish I could find out what will happen with the invasion fleet on Op. Weserubung. There are mines, there is a big british taskforce searching them.. many things can happen, maybe they will never reach the target ports. Like I said, Ive put ships on water, but from that point is all about randomness.

Drakron 08-02-11 01:55 PM

Quote:

Originally Posted by Zedi (Post 1719131)
This is where you are wrong.

Then I am wrong, I was induced in error by mistaken understanding some posts.

mia389 08-02-11 02:53 PM

I had something unusual happen today. My crew had shot down a biplane(guessing from CV). When it was killed I got this message.
http://www11.picfront.org/picture/2KXEmIiTu/thb/wtf.jpg
Code:

[MODS]
Magnum_Opus_v0_0_1=1
NewUIs_TDC_6_6_0_ByTheDarkWraith=2
TDW_No_contact_shapes_or_colors=3
FX_Update_0_0_16_2_ByTheDarkWraith=4
FX_Update_0_0_16_2_UHS_Fix=5
IRAI_0_0_30_ByTheDarkWraith=6
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting=7
Critical hits 1.1 Torpedos=8
EQuaTool 01.01 by AvM - Large Style=9
Equipment_Upgrades_Fix_1_2_byTheBeast=10
Grossdeutscher Rundfunk=11
Radio Paris French Music Full Version 1.2=12
Trevally Harbour & Kiel Canal Pilot v2.6=13
Trevally Automated Scripts v0.6=14
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=15
nVidia missing lights=16
Naights Submaine Textures v1.2 (PUV)=17
WoGaDi Mod BetaSix=18
Open Horizons II Light=19
OH II and Light Campaign Radio Messages v3=20
NewUIs_TDC_6_6_0_Real_Navigation=21
Capthelms Sounds=22
Dynamic Environment SH5 Basemod (realistic version) V2.1=23
Dynamic Environmental SH5 Shallow Waters V2.1=24
Dynamic Environment SH5 Shallow Waters V2.1 Patch=25
Dynamic Environment SH5 Atlantic Floor V2.1=26
Dynamic Environment SH5 BrighterNights V2.1=27
Dynamic Environment SH5 Sounds V2.1=28
Dynamic Environment SH5 Undersea  (temperate and polar) V2.1=29
Dynamic Environment SH5 Waves (realistic version) V2.1=30
Dynamic Environment Undersea (mediterranean) V2.1=31
Dynamic Environmental SH5 Realistic Colors V2.1=32
stoianm pitch&roll for SH5 V1 (normal)=33


vlad29 08-02-11 04:41 PM

Quote:

Originally Posted by Zedi (Post 1718708)

Sorry vlad29 that I cant laugh with you, Im missing your point.

Then he need to read more about what Prien did at Scapa and how. There is a whole website about this incident where you can read about every second of his historical raid. Also, booth BB's location in this mission is historical accurate. After october 39 Scapa gets sealed.

1. Re. my point: as far as I understood from previous posts the mission to Scapa in the campaign is not accomplished untill you manage to sink 2 BB's , and BDU is insisting on it ("congratulations, but be more agressive:arrgh!:"). If to point the main mission task as "To sink HMS 'RO' only" (as the general objective)- that should be more realistic I think. And nobody forbidden to sink extra ships (in add. to 'RO', anchored by Zedi downthere), if you want to overcome cpt.Prien. Am I right? The problem is I have no opportunity to pass this mission personally (with installed OH2 l've CTD when trying to leave the bunker), so maybe there's some misunderstanding from my sight while reading the Crepitis' and Trevally's posts above.

2. I've read about Prien's operation before, but the information was mostly general (lets say 'encyclopedic type of information'), so thank You, Zedi, for your link to u47.org:yeah: The described facts on this resource are very detailed and useful:salute:

Trevally. 08-02-11 05:13 PM

Quote:

Originally Posted by vlad29 (Post 1719279)
as far as I understood from previous posts the mission to Scapa in the campaign is not accomplished untill you manage to sink 2 BB's ,

Only 1 BB is required for that objective in OH II:up:

vlad29 08-02-11 07:23 PM

Quote:

Originally Posted by Trevally. (Post 1719290)
Only 1 BB is required for that objective in OH II:up:

Thanks Trevally to clarify I'm an idiot who had to study English better 25 years ago!

@Zedi - My apologizes, friend:oops:

mobucks 08-02-11 11:03 PM

how cool, i think this was added by OHII:

Tutorial Mission, on the way back to kiel, ran alongside at least 4 seperate German Convoys! Not once have I had this happen in my other run-throughs of the tutorial mission. Bravo! I am still smiling ear to ear even after the random CTD that happened pulling into the harbor.

Zedi 08-03-11 12:40 AM

Quote:

Originally Posted by mia389 (Post 1719199)
I had something unusual happen today. My crew had shot down a biplane(guessing from CV). When it was killed I got this message.

I see that you use OH2 light, which is the stock campaign where only the main objectives were changed. I would take this incident as a humorous one or a coincidence... maybe the carrier was sunk by another AI unit while you were in close by and just because you shoot down a plane from the carrier, the kill was linked to you.



Quote:

Originally Posted by vlad29 (Post 1719279)
... The problem is I have no opportunity to pass this mission personally (with installed OH2 l've CTD when trying to leave the bunker), so maybe there's some misunderstanding from my sight while reading the Crepitis' and Trevally's posts above.

Well, there was a problem with this mission that I fixed now. When you sink any BB in Scapa you should get a congratulation message from Bdu but also this incident should trigger a general alarm and some pissed off taskforces should join the scene and search for you. But the triggers script not work as intended in SH5 and mostly cause game crash, so I removed the entire event/trigger part. Anyway, this was the reason why some of you guys got 2 radio messages, 1 or 2 from the campaign and some extra from Trevallys radio mod.



Quote:

Originally Posted by vlad29 (Post 1719279)
I've read about Prien's operation before, but the information was mostly general (lets say 'encyclopedic type of information'), so thank You, Zedi, for your link to u47.org:yeah: The described facts on this resource are very detailed and useful:salute:

No campaign in any SH version ever covered Prien's raid but every SH fan raided at least once Scapa. So here was the chance to fix this problems and give the opportunity to the players to be Prien and do the job in your own way. If you accept this task from Bdu, you have to sink only 1 capital ship in Scapa and that is not set to be only RO. It can be any capital ship you just find there. And of course you have the option to ignore this mission, same as you can ignore any missions in the campaigns, the game will still advance and the first campaign will end in June 40 followed by Happy Times.



We cant reach Rongel anymore, he is not responding to our messages. Is there anybody who know to work with .dat files and willing to fix the flag.dat so we can pack up and release the final versions of this mod?

Rongel 08-03-11 02:48 AM

Quote:

Originally Posted by Zedi (Post 1719467)
We cant reach Rongel anymore, he is not responding to our messages. Is there anybody who know to work with .dat files and willing to fix the flag.dat so we can pack up and release the final versions of this mod?

I'm still here! :D Just really occupied with work recently. But I'll finish the flag.dat this weekend, it's already half way done... Promise!

EDIT:

If TDW is reading this, do you know how to get the small flag icons to appear in SOAN? I can make them show up in Museum and stock recmanual by adding them to data/menu/gui/recmanual/ but they don't appear in SOAN... :06:

Zedi 08-03-11 03:16 AM

Ow, thanks Rongel.. glad to see you back. Time is not an issue, important is that you are still interested in finishing this job. Thanks again.

TheDarkWraith 08-03-11 08:10 AM

Quote:

Originally Posted by Rongel (Post 1719500)
If TDW is reading this, do you know how to get the small flag icons to appear in SOAN? I can make them show up in Museum and stock recmanual by adding them to data/menu/gui/recmanual/ but they don't appear in SOAN... :06:

I have to setup SOAN for this. To make the flags work in SOAN was a convoluted mess. You'll have to send me the new flags that need to be added to SOAN.

Rongel 08-03-11 01:51 PM

Quote:

Originally Posted by TheDarkWraith (Post 1719668)
I have to setup SOAN for this. To make the flags work in SOAN was a convoluted mess. You'll have to send me the new flags that need to be added to SOAN.

Okay, I'll send you the flags as soon as I'm done with them! :DL

vlad29 08-03-11 04:17 PM

@Trevally
Hi, fellow! What do U think about the idea of applying both OHII (light)+ Imported Ship Pack v.1.1 in the mod-list? Are this mods compatible?
As far as I understood ISP v.1.1 is a part of OHII (full). If this combination works that should be almost the same result as OHII (full) with the reductions (exc. harbour traffic which is FPS-killer):hmmm:

And one more question: is the Light Campaign v.1.2 is necessary/possible to be applied before OHII (light or full), or the last one changes/removes all stock game objectives since 1939?

Thanks in advance:salute:

mobucks 08-03-11 07:46 PM

I found the best way to get what you want Vlad, is to do OHII full, followed by the FPS increasing mods like "remove mines/ice/dolphins" and "50% reduced harbor ships"

then you have the full OHII campaign, including the new ships and wolfpack behavior ect.


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