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-   -   [REL] SH 5 Lifeboats (https://www.subsim.com/radioroom/showthread.php?t=183381)

gap 01-26-13 11:09 AM

Permission granted by Iambecomelife and mod reuploaded on subsim: :up:
http://www.subsim.com/radioroom/down...o=file&id=3911

alternative mediafire link by Magic1111:
http://www.mediafire.com/?tlmt2nzmazz

Lexstock 02-09-13 06:29 AM

Is there a certain install order that this mod requires? Or can I just pop it at the end of my modlist?

Grtz.

volodya61 02-09-13 07:25 AM

Quote:

Originally Posted by Lexstock (Post 2006622)
Is there a certain install order that this mod requires? Or can I just pop it at the end of my modlist?

You can install it wherever you want :yep:

Targor Avelany 03-13-13 10:36 AM

Here's some visual presents:

Still having some problem with .zon file (not sure why, but will figure out as soon as I have some free time), but otherwise works like a charm:

http://imageshack.us/scaled/medium/2...0313075250.jpg
http://imageshack.us/scaled/medium/2...0313075222.jpg
http://imageshack.us/scaled/medium/8...0313075159.jpg
http://imageshack.us/scaled/medium/7...0313075135.jpg
http://imageshack.us/scaled/medium/6...0313075131.jpg
http://imageshack.us/scaled/medium/8...0313075100.jpg
http://imageshack.us/scaled/medium/1...0313075050.jpg
http://imageshack.us/scaled/medium/1...0309083502.jpg
http://imageshack.us/scaled/medium/8...0313074802.jpg
http://imageshack.us/scaled/medium/8...0313074811.jpg
http://imageshack.us/scaled/medium/8...0313074815.jpg
http://imageshack.us/scaled/medium/8...0313074823.jpg
http://imageshack.us/scaled/medium/1...0313075043.jpg

gap 03-13-13 10:53 AM

Quote:

Originally Posted by Targor Avelany (Post 2024540)
Here's some visual presents:

Still having some problem with .zon file (not sure why, but will figure out as soon as I have some free time), but otherwise works like a charm:

Wunderbar, Targor! :rock:

While we are waiting for it, I have a few questions:

- is this mod going to be compatible with Ronge's lifeboat mod?

- if yes, is there a way to make some ship to spawn wooden lifeboats, some others rubber boats, and others a mix of them?

- how difficult would be adding to your mod crew in water, casualties, crates, barrels, and other debris similar to what iambecomelife made with his own Wooden Lifeboats mod?

P.S: get in touch if you need for help with the zon file :salute:

P.S. 2: I think the oar needs to be a bit longer, or boats's draft a bit deeper :03:

volodya61 03-13-13 11:06 AM

Quote:

Originally Posted by Targor Avelany (Post 2024540)
Here's some visual presents...

Well done Max :yeah:

Very, very nice boats!

Targor Avelany 03-13-13 11:09 AM

Quote:

Originally Posted by gap (Post 2024553)
Wunderbar, Targor! :rock:

While we are waiting for it, I have a few questions:

- is this mod going to be compatible with Ronge's lifeboat mod?

- if yes, is there a way to make some ship to spawn wooden lifeboats, some others rubber boats, and others a mix of them?

- how difficult would be adding to your mod crew in water, casualties, crates, barrels, and other debris similar to what iambecomelife made with his own Wooden Lifeboats mod?

P.S: get in touch if you need for help with the zon file :salute:

P.S. 2: I think the oar needs to be a bit longer, or boats's draft a bit deeper :03:

1) yes. It is based on it :)
2) not sure. That is something I will be looking into in the future, but I don't believe so.
3) not that hard, actually. Adding actual stuff into the boat will be easy - adding 2-3 bones to the file and assigning stuff to it... Casualties, debries - not sure. Something I need to look at.


p.s. in regards to .zon files I might bug you. The reason I have trouble with it is because I have edited the zon file, all nice and proper, but my boats stopped spawning completely. :dead:
It might have nothing to do with the zon file and it was just some weird change that I have accidentally made, so I try again and see what happens.

Targor Avelany 03-13-13 11:49 AM

Actually, remembering my tests, this works very nicely with FX Mod that has crates floating and all kind of debries and casualties...

gap 03-13-13 11:49 AM

Quote:

Originally Posted by Targor Avelany (Post 2024566)
1) yes. It is based on it :)

2) not sure. That is something I will be looking into in the future, but I don't believe so.[/QUOTE]

Good to know tat the two mods are compatible. I wonder how the game is going to handle both of them though: will sunk ships spawn 50% wooden boats and 50% rubber boats, or a random mix of them? Should we adjust crew's survival settings in ships cfg files when using both mods? :hmm2:

Quote:

Originally Posted by Targor Avelany (Post 2024566)
3) not that hard, actually. Adding actual stuff into the boat will be easy - adding 2-3 bones to the file and assigning stuff to it... Casualties, debries - not sure. Something I need to look at.

:up:

Quote:

Originally Posted by Targor Avelany (Post 2024566)
p.s. in regards to .zon files I might bug you. The reason I have trouble with it is because I have edited the zon file, all nice and proper, but my boats stopped spawning completely. :dead:
It might have nothing to do with the zon file and it was just some weird change that I have accidentally made, so I try again and see what happens.

yes, you are right: zon file settings shouldn't affect raft's spawning :hmmm:

Targor Avelany 03-13-13 12:01 PM

Quote:

Originally Posted by gap (Post 2024591)
Good to know tat the two mods are compatible. I wonder how the game is going to handle both of them though: will sunk ships spawn 50% wooden boats and 50% rubber boats, or a random mix of them? Should we adjust crew's survival settings in ships cfg files when using both mods? :hmm2:

:up:

yes, you are right: zon file settings shouldn't affect raft's spawning :hmmm:

Well, if you see on one of the screenies, where I took a broader shot, there is a mix of the boats.
Rongel wrote em up as lifeboat_small (the barca) and lifeboat_large.

In original they were identical, so I have changed the gr2 for the large one, as this wooden boat is definately larger than the barca :)

Unfortunately, I haven't really looked at the spawning mechanism of the lifeboats, so that is something for future to research.

volodya61 03-13-13 12:21 PM

Quote:

Originally Posted by gap (Post 2024591)
Good to know tat the two mods are compatible. I wonder how the game is going to handle both of them though: will sunk ships spawn 50% wooden boats and 50% rubber boats, or a random mix of them?

Quote:

Originally Posted by Targor Avelany (Post 2024600)
Well, if you see on one of the screenies, where I took a broader shot, there is a mix of the boats.
Rongel wrote em up as lifeboat_small (the barca) and lifeboat_large.

One time (long ago :)) I had used Wooden Lifeboats and Rongel's lifeboats mods together.. and yes, there was some kind of mix of different boats..

gap 03-13-13 12:53 PM

Thanks for your answers guys. Once Targor releases his wonderful mod, we will deal with realistic liferaft spawning :up:

Targor Avelany 03-13-13 01:36 PM

Quote:

Originally Posted by volodya61 (Post 2024609)
One time (long ago :)) I had used Wooden Lifeboats and Rongel's lifeboats mods together.. and yes, there was some kind of mix of different boats..

Yeah, I wish there was a way to define what kind of lifeboats are generated based on the grt, for example, of the ship.

Fifi 03-13-13 05:15 PM

Targor, you made an awesome work here! :sunny:

Can't wait to try it!
Much much better than only rubber boats imo...but a mix of both should be welcome working together with Rongel life boats!

Congrats for this mod :up:

Bono1239 03-18-13 05:51 PM

Please everyone, give one more time link to latest ver. lifeboats?


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