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:shifty:
Any consideration for making this modular much like IRAI is currently? |
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Would it be possible to make it modular based on what's effected? Ships FX mod Pack = torp explosions, particles, flares :rock:, secondary explosions, ect. Sub FX mod Pack = visible damage, antenna actions, external torp load time Thanks for your time. |
Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263 Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D |
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got my bleeder working:
http://www.subsim.com/radioroom/pict...pictureid=3264 Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened :DL |
Wow! :up::yeah:
And when you all have time?:DL |
:o
Amazing what you can do TDW!:yeah: |
Wow!!! Great work, as usual :yeah: Thx, TDW :salute:
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Bodies are cool.
No acknowledgment for my question... :shifty: I think I'll just stop asking you stuff. You seem very busy.. Best of luck. :up: |
When the release will take place?
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next week release? |
[QUOTE=TheDarkWraith;1535993]Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263 You're only supposed to blow the bl**dy doors off.... (Michael Caine in 'The Italian job') Thanks TDW, super work! :-) |
@kentrat
Thats great kentrat :har::har:
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