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-   -   [WIP] FX Update (https://www.subsim.com/radioroom/showthread.php?t=174511)

Captn Wilhelm 11-15-10 10:08 AM

:shifty:

Any consideration for making this modular much like IRAI is currently?

TheDarkWraith 11-15-10 10:15 AM

Quote:

Originally Posted by Captn Wilhelm (Post 1535632)
:shifty:

Any consideration for making this modular much like IRAI is currently?

what are you looking to be modular?

Captn Wilhelm 11-15-10 10:36 AM

Quote:

Originally Posted by TheDarkWraith (Post 1535636)
what are you looking to be modular?

Your mod is great and I do really like it a lot TDW. I personally would like to pull out the black particles from ship damage, or reduce the time they stay on the surface and spin, trailing behind a wounded ship. Also visible sub damage and the antenna changes. All are immersion killers for me in my humblest opinion. The external torp load times are more realism based, again, only in my opinion.


Would it be possible to make it modular based on what's effected?

Ships FX mod Pack = torp explosions, particles, flares :rock:, secondary explosions, ect.

Sub FX mod Pack = visible damage, antenna actions, external torp load time

Thanks for your time.

TheDarkWraith 11-15-10 09:55 PM

Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263

Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D

SashaKA001 11-15-10 10:42 PM

Quote:

Originally Posted by TheDarkWraith (Post 1535993)
Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263

Bodies float when they hit the water. Some are trying to swim or are flailing about in the water. He he.....If I can get my bleeder to work correctly then some bodies will bleed in the water also :D

cool:rock::rock::rock:

TheDarkWraith 11-16-10 12:13 AM

got my bleeder working:
http://www.subsim.com/radioroom/pict...pictureid=3264

Remember war is hell....these kind of things happened. This caused quite a stir when I introduced it in SH3. Remember also that this is a sim and thus it's supposed to model real life and what happened :DL

Obelix 11-16-10 02:09 AM

Wow! :up::yeah:
And when you all have time?:DL

Sepp von Ch. 11-16-10 03:19 AM

:o
Amazing what you can do TDW!:yeah:

[501]Otto 11-16-10 07:49 AM

Wow!!! Great work, as usual :yeah: Thx, TDW :salute:

Captn Wilhelm 11-16-10 10:03 AM

Bodies are cool.

No acknowledgment for my question... :shifty: I think I'll just stop asking you stuff. You seem very busy.. Best of luck. :up:

NONONO 11-16-10 11:41 AM

When the release will take place?

TheDarkWraith 11-16-10 11:45 AM

Quote:

Originally Posted by NONONO (Post 1536336)
When the release will take place?

soon. Adding the 5 other bodies I have for this. I need some officers being ejected from the command room also :D

NONONO 11-16-10 11:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1536341)
soon. Adding the 5 other bodies I have for this. I need some officers being ejected from the command room also :D

next version 007?
next week release?

Kentrat 11-16-10 01:12 PM

[QUOTE=TheDarkWraith;1535993]Adding bodies to the missing effects now. Here was a good hit on the command deck that ejected some crewmembers:
http://www.subsim.com/radioroom/pict...pictureid=3263

You're only supposed to blow the bl**dy doors off.... (Michael Caine in 'The Italian job') Thanks TDW, super work! :-)

Gunfighter 11-16-10 01:22 PM

@kentrat
 
Thats great kentrat :har::har:


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