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-   -   [WIP] Japanese Merchant Marine (https://www.subsim.com/radioroom/showthread.php?t=173962)

tater 09-05-10 09:12 AM

The Type 1B is a split, unlike Taihosan, but there were more built (16). She's still similar.

Mino Maru:
http://ww6.enjoy.ne.jp/~iwashige/minomarumod.jpg

(note the off-center stern gun platform and DC roll rack).

tater 09-05-10 09:16 AM

Quote:

Originally Posted by Hitman (Post 1485468)
Well I'm afraid that I won't be able to build Ada exclusively from Biyo. I will need to add parts of Haruna that I used for Aden, as the upper bridge is much closer. Hope it will not mess too much the texture and not be a huge job of retexturing :88)

An idea. Save before you add the extra stuff. Export the obj with materials.

Figure out the parts to import, and the scale needed. Then you can open haruna, and save just the scaled bit you are using. We can then import the object separately to the dat. That's IF you have materials problems.

tater 09-05-10 09:19 AM

Hitman, you and I are on the same page regarding similar ships of different sizes. It's one reason I want the 2D and 2E in game. 457 Type 2Es at 873 grt, and 131 2Ds at 2300 grt—and through a periscope they look virtually identical.

:)

Hitman 09-05-10 10:03 AM

Quote:

An idea. Save before you add the extra stuff. Export the obj with materials.
I save before adding a new part, so I have 0.1, 0.2, 0.3 etc from each ship.

Ada Maru is at 0.6 before adding the forward bridge and deck levels, and there's where the parts from Haruna start appearing. I'm afraid however that it's not possible to simply save the parts separately and then link them via node. The mix is too strong.

Here's Ada Maru 1.0, as I will send it to you guys in some minutes. Boy am I getting fast in producing these rubbish ships :har:

http://img826.imageshack.us/img826/1...maruwip.th.jpg

Uploaded with ImageShack.us

tater 09-05-10 10:15 AM

we should grab the anchor stuff off some ship and try to place it at the bow on Ada/Aden. The hawspipe, anchor windlass, etc.

tater 09-05-10 10:24 AM

Nisgeis!

Type 2E HULL:
http://i121.photobucket.com/albums/o...rsw/2ehull.jpg

Straight from Motoyuki-san!

Hitman 09-05-10 11:04 AM

tater,

this is interesting: I just tried to import Ada into the Biyo dat to see how she shows up, and S3D recognized the different parts present in the model, from Biyo and Hakusika. And ONLY imported the one I pointed it at .... it looks af we indeed could import it separately into S3D without any need of splitting the model - it's done automatically!

Should make retexturing easier in other programs, I guess :DL

EDIT: Forgot to say that I also added a new polygon, as deck level. Will be completely untextured and is pointed at by S3D as unknown.

Hitman 09-05-10 11:17 AM

YEEEEHAWWWW IT WORKS!!!!

Imported Ada model into Biyo.dat and it loaded up with the whole texture 90% correctly mapped :woot:

Also, replaced some parts from Biyo linked by nodes with the remaining ones of my model, and again they showed up! (Though not in the correct place, need to move them) :woot:

EDIT: Pic of Ada in Silent Editor, full bridge not visible because I've hidden the separate parts:

http://img832.imageshack.us/img832/2489/adab.th.jpg

Uploaded with ImageShack.us

tater 09-05-10 12:09 PM

Awesome!

Nisgeis, I banged out a 2E hull form in delftship. It needs some more tuning, but I can export to obj if you want it.

Nisgeis 09-05-10 12:46 PM

Quote:

Originally Posted by tater (Post 1485602)
Awesome!

Nisgeis, I banged out a 2E hull form in delftship. It needs some more tuning, but I can export to obj if you want it.

That was quick work. obj woud be great. Is it already to scale? I've done some of the deck stuff, what I could make out the detail for at least.

tater 09-05-10 01:01 PM

Yeah, I banged it out after I posted here, lol.

It's a tad large according to delftship, it's showing a 934 ton displacement instead of 873.

Course I am mixing that diagram you have with the image I just got.

tater 09-05-10 01:17 PM

I didn't do the transom yet.

http://www.filefront.com/17265813/New 2E.obj

Displacement reads 1016 or so.

I am assuming my errors have to do with that drawing (plan/elevation) I posted to you before.

Hitman 09-05-10 02:57 PM

Ada Maru in the game, using Biyo dat as host:

http://img827.imageshack.us/img827/9418/adaot.th.jpg


Some textures are obviously distorted, and I can't figure why the 3rd deck rails appear above the mast, but overall it works :up:

Madox58 09-05-10 02:59 PM

Check to see what the rail is parented to for one.

virtualpender 09-05-10 03:24 PM

Quote:

Originally Posted by Hitman (Post 1485720)
Ada Maru in the game, using Biyo dat as host:

Nice work - she looks great :yeah:


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