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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Rapt0r56 02-04-10 03:33 PM

Quote:

SH3 is already better than SH5 methinks. :yep:
absolutely! :ping:

flakmonkey 02-05-10 09:40 AM

Quote:

Originally Posted by DivingDuck (Post 1258381)

Anyway, putting aside the DRM issue, we should wait and see what SHV will be like before we start tearing it to pieces. I´m almost sure the devs are not to be blamed for incorporating DRM. I can´t imagine they had any choice but to do as requested by UBI.

Aggreed, i`ll bet the shv devs were as gutted as we were when some corporate suit said "hey guys guess what, we have just come up with this DRM thing and want to add it to your game..."

Hitman 02-05-10 09:48 AM

Quote:

Some moderator make this thread sticky, please.
Should've thought it myself before, but since it has been staying constantly in the front page I didn't realize it :salute:

FritzRommel 02-05-10 08:14 PM

Is this mod released? I keep seeing posts that make it sound like it has been released. Is he doing the whole boat and is he going to make the sub more cramped? What i mean is the interior of the boat seems way to big, ive been through the U 505 (Type 9) several times and its really small inside, yet in the game its fairly roomy inside.

CaptainNemo12 02-05-10 11:03 PM

Quote:

Originally Posted by FritzRommel (Post 1259416)
Is this mod released? I keep seeing posts that make it sound like it has been released. Is he doing the whole boat and is he going to make the sub more cramped? What i mean is the interior of the boat seems way to big, ive been through the U 505 (Type 9) several times and its really small inside, yet in the game its fairly roomy inside.

Compared to the interior in SH5 I'd say the SH3 interior model is just right, perhaps the feeling of "roominess" is due to the lack of crew members in the control room?

Anyways, I believe this mod is still WIP. Otherwise there would be a download link in the first post.

Rapt0r56 02-05-10 11:24 PM

Quote:

Compared to the interior in SH5 I'd say the SH3 interior model is just right, perhaps the feeling of "roominess" is due to the lack of crew members in the control room?
Absolutely right, i can't wait to going in slow mode from RR to DR. :arrgh!:
now it's only missing a few People with Animations like the guy from SHV that lies in his Back and reading a Book. :rock:

Kpt. Lehmann 02-06-10 12:18 AM

Hi Flakmonkey.

COMPLETELY impressive work, mate.

Regarding your first post I do have one, two-part request... simply that you do not give up... and that it comes to release.

(Okay... three-part: It would be nice if it is made to be compatible with GWX 3.0)

Cheers man! GREAT STUFF! :up::up::up:

Task Force 02-06-10 12:20 AM

Looks great Flakmonkey, SH3 really needed some new rooms...:up:

sabretwo 02-06-10 06:39 AM

As an alternative (or addition) to changing the appearance of the locations inisde the sub, one idea to consider is changing the location of crew members inside the new compartments. I don't know how the various state controllers work (my modding experience has been limited to campaign scripting), but if its possible to change items by the following states/conditions, this might be pretty cool:

1. When surfaced, engines running:

1.A. Cook in kitchen (Simple animation stirring soup)
1.B. One man in bunk laying back reading a book
1.C. One man sleeping
1.C. Two men in Engine room (as per now)

2. Submerged, engines off:

2.A. Different cook in kitchen (or same in different clothes)
2.B Two men sitting on bunks facing each other across compartment, simple animation of hand gesutres as if talking or playing cards
2.C One man sleeping (different bunk than man in arrangement 1)
2.D. One man in Engine room on floor with wrench as if conducting some type of routing maintenance while the engine isn't running.

3. Submerged, silent running (if possible):

3.A. No cook in kitchen
3.B. Two men near doorway, simple animation of looking back and forth between control room and eachother
3.C. One man sleeping
3.D. Two men in engine room smoking a cigarette looking at the depth gague and alternately looking at eachother

If the animations and body positions are natural and not to complex, I don't think it will look too mechanical. But by alternating the location and acivity of crew members during the state changes, it gives a sense of life to the boat rather than just change the appearance of the sub over time.

Just a thought.

Hitman 02-06-10 08:19 AM

I think that adding crew animations will probably make the project a lot more difficult and labour intensive, so I hope Flakmonkey can do a first release with what he feels good with, and then add more contents in future updates.

In any case, I wonder if the existing crew members can be simply cloned, so that we have more in other rooms that are actually mirroring what the ones in the control room do. For example, the guy looking at the valves and turning them when surfacing/submerging would be good enough for operating the diesels (Looks as if he were starting/stopping them when surfacing/submerging).

sabretwo 02-06-10 09:31 AM

Quote:

Originally Posted by Hitman (Post 1259806)
I think that adding crew animations will probably make the project a lot more difficult and labour intensive, so I hope Flakmonkey can do a first release with what he feels good with, and then add more contents in future updates.

In any case, I wonder if the existing crew members can be simply cloned, so that we have more in other rooms that are actually mirroring what the ones in the control room do. For example, the guy looking at the valves and turning them when surfacing/submerging would be good enough for operating the diesels (Looks as if he were starting/stopping them when surfacing/submerging).

I agree, keep it simple. But I think some of the ones I described wouldn't take too much extra time (such as switching out different guys sleeping in different bunks or reading in bunk...not really animated at all, but static objects. It at least makes the area feel alive a bit. Of course, I'm not a 3D guy so I don't really know what's invoved in doing this.

Whatever Flakmonkey ultimately decides, this thing is going to be awesome! :up:

flakmonkey 02-06-10 09:53 AM

Quote:

Originally Posted by Kpt. Lehmann (Post 1259600)
Hi Flakmonkey.

COMPLETELY impressive work, mate.

Regarding your first post I do have one, two-part request... simply that you do not give up... and that it comes to release.

(Okay... three-part: It would be nice if it is made to be compatible with GWX 3.0)

Cheers man! GREAT STUFF! :up::up::up:

Cheers, im certainly not giving up by any means and yes it is currently GWX3 compatible:up:

The first release will hopefully be a beta in the next couple of weeks and will include just the aft quarters/galley and diesel room with the rest of the sub being added in later releases so long as sh3s engine holds up to the strain (the new dat is already a monster, i nearly gave DD a heart attack with the 150Mb+ of new texture data!).

Im not too sure about adding crew + crew animations, originally i wanted to add crew with just some basic 50 frame idle animations but character animation is not my strongpoint + the animated objects do add significantly to the mods filesize and the stress on the engine, not to mention the stress on DivingDuck who is kindly implementing all the animated parts into the new interiors.

urfisch 02-06-10 10:14 AM

why not release a "state of the moment" beta...?

;)

Chad 02-07-10 12:45 PM

Quote:

Originally Posted by urfisch (Post 1259880)
why not release a "state of the moment" beta...?

;)

Seconded :yeah:

flakmonkey 02-08-10 05:57 AM

Quote:

Originally Posted by urfisch (Post 1259880)
why not release a "state of the moment" beta...?

;)


To be honest, in its current state the mod is a bit rubbish, if i released it today there would be no animations, no sound etc.

Trust me on this ive been playing sh3 with the new compartments for a few weeks now, and without animation/sound it all seems a bit dead and lifeless.


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