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I think many people here are forgetting something worth mentioning: SH4 is different to SH3, yes, but they have a common base and many development tools are shared (Silent Editor, etc.), while in SH5 we have, according to the announcement "Full new code".
The experience gained by the old SH3 modders, and particularly by the GWX guys with those both sims is incredible, having achieved things that even the own Devs hadn't thought about. I guess that SH5 will have in that sense its own steep learning curve for modders, so nobody can say that a GWX5 would come just a few months after the SH5 release. Then, my experience as modder with the venerable Pacific Aces also shows me that a good modding team is like a greased machine, operating swiftly and with an objective, but that stopping it generates rust and kills the working pace. I guess that putting GWX4 on hold and waiting for SH5 end version and starting again would mean losing a good amount of the team, who will fade away in other projects. You can't have so many talented people without doing something, that's a fact I learned long ago. Add to all the previous the probably killer PC you will need to run SH5, and you get a good picture of why GWX4 is still worth continuing, even if the scope of it is somewhat reduced (Not the quality of the product) if KL sees fit. |
@dmlavan....High praise indeed.....thanks http://www.psionguild.org/forums/ima...s/thumbsup.gif
@mookie...LMAO :DL @FIREWALL....Does KL have you on pay :o @Hitman...Food for thought :hmmm: To all...Till Sunday http://www.psionguild.org/forums/ima...ies/pirate.gif |
One thing we appreciate here is the respect shown concerning this topic. Thanks, guys, all of you.
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SH3 campaign getting total overhaul?
I don't think anybody's done a SH3 campaign as comprehensive as RSRDC for SH4. I assume that the GWX 4 campaign will be getting an almost complete rewrite, hopefully focused on realism? If so one thing I would like to see is having friendly u-boats show up as opportunity contacts-and if we could order some of them around (as was done in the original SH4), we could set up mobile picket lines. Even if the AI subs can't shoot their torps, they could at least distract the escorts.
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GWX Devs and senior testers, please report to the GWX4 dev forum for important briefing.
Thank you. |
I bought SH4 plus add-on, copied my clean install and created a handful of folders, one of which is named GWX4 and patiently awaits The Day. The others contain RFB, TMO, Opmon etc. All of those are excellent mods and I hardly play any of them since most of my subsimming time goes to GWX3 which is still the best gaming experience of my life, ever.
As such I would never dream of saying what the team should do, they will do as they see fit and the result will be impressive. If their efforts are redirected to SH5 then that will be tough luck for me and if I expected anyone to care about that, I should reconsider my place in the universe :rotfl: My message to the GWX team is simply this: Thank you for what you did so far and the best of luck with whatever you do from now on (possibly a bit over the top but I just can't get over how great GWX3 is, lol) bosje's two cents spent |
I concur, Bosje, I have a separate install waiting as well!
I just got done playing Operation Monsun, and even though it is a great mod, I still wasn't riveted to my seat the way I am with GWX. :yeah: and in reference to Kpt. Lehmann's post... mmmmm, the plot thickens! |
I must say Im very distressed at the thought that GWX4 wont be done.
From the opening movie (and its haunting song, which I went on to track down and add to my music collection) to watching my Luftwaffe mates stealing my tonnage, to having my arse handed to me by irate tin can skippers, the GWX team took SH3 to a whole new level of simulation gaming and I was VERY excited when I learned of GWX4. I hope it gets done. |
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you know, I wonder....
Since SH4 is a more easily modified platform, re-create some of the add-ons people have made since it's release, modify it slightly, add some new units... I wonder if this could be the release of GWX4! *jerks* gah! daydreaming again! |
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EDIT: Not that I'd mind another flamewar, kinda liked it. Especially now that I know that one can make accusations based on nothing without being 'punished' by the moderators. :O: |
GWX can you please fix the black (cant see sh!t storms) from apearing
out of *nowhere* every time a tugboat passes by? I mean ..c'mon who made that code? I H8 that~! that and when I spend an hour playing & actualy sink a few ships just out of reach of making it home or just after sinking a ship that reaaaally made me work hard to sink er I get the *crash* error: cant read referenced memory click to close CRAP I FORGOT TO SAVE!! anyr8 I cant wait for gwx4.. and in my opinion if it was up to me the gwx team would replace some of the developers at ubisoft as your work is better then theirs. I purchased the uboat mission addon and I was pissed with the results. It seems like a modder simply threw it together by adding the only 2 uboats I h8 playing with the Ixd & XXII ..I wanted the VIIb & C!! Not only that but the missions are based in the pacific- lorient, kiel etc are not an option to transfer how lame.. i noticed all the crew look american aside from the poorly textured german eagle imprinted on a white sleveless shirt above deck I thought wtf, I want my $ back! only thing I really can say I liked was the (scout planes feature) so back to sh3 i go until GWX4 HMF! |
whoa whoa whoa, Shockwave, hold on there a second.
GWX puts the "simulation" in SH3, it aims to give you the most realistic experience possible from the games engine. the storms are a given and are really hard to fix if i remember correctly. we were all disappointed when we found only a IXD2 and a XVIII were included in the U boat expansion packs. Operation Monsun, a mod released on this forum, adds the other german U-boats and allows you to patrol in the atlantic. the german eagle motif tank top was a real Shirt worn by kriegsmarine crews in the tropics. I have an osprey publishing book that says so, and I'll believe it. If you have any really serious problems with GWX take it up with them in the SHIII mods workshop. |
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Not to throw **** at the dev team, it's obvious that you had a very tight schedule wich would explain all the SH3 left over files that are found from the stock SH4 install. |
Guys, you would be well advised to remember that without the Silent Hunter Devs, there would be no GWX.
Read on, and think twice: http://www.subsim.com/radioroom/show...postcount=4627 Please do not use this thread as a platform for complaining about or debating the validity of the Silent Hunter Dev team and/or the series. What you must know, is that some of us amongst the GWX dev team count at least one of the Silent Hunter dev team as a personal friend... INSPITE of all related challenges. Insult, complain, and slap if you must, about our work, their work, or whatever... but do it elsewhere. Better yet, stop complaining, show some class, and try to be part of the solution instead of being part of the problem.:shucks: |
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