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After reading two discussions about reporting contacts a thought came to me. GWX is made with realism in mind. As "real realism" is a thing we could only dream about, we just try to make the gameplay tougher. I've read a few posts by GWX team members, where they refused to do something because it would then be "too easy to win". And I like the approach. :)
So I'd like to suggest removing exact course (and possibly speed) from contact reports. When I report a convoy, I must try really hard not to read what I've just sent. :88) But the temptation is strong. :oops: (now I just use these reports after my attacks, just to check how precise my observation was). I would never suggest that solution, if not the reports we usually receive from BdU, that never give away exact convoy's course, they only give a general one, like NNW. |
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Don't misunderstand me, mate. Not the slightest intention to flame you, just the way I understood the battle of Atlantic. |
Well, you see... we've given convoys random waypoint changes and random speed changes.
Therefore, when you arrive at your intercept point many hours later, and they are nowhere to be found... how good was your radio report?:arrgh!: |
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From some of the older posts I gather GWX devs ran into some conflicts ? Im guessing that for some convoys CB's idea has been used or discarded ? The random way points (again from reading old posts) seems it was a NYGM feature which was much harder to implement CB's ideas since he dealt with a stock game ? Curious cause im thinkin about setting up a Vanilla install to tweak around with. :o Anyways GWX crew im enjoying GWX 2.0 and lookin forward to the 2.1 update :up: |
This game just keeps getting better! :rock:
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Howlin'!
Well, I've been lost at sea since installing GWX2.0. I've worked up to 87% realism (haven't wanted to take time out to learn how to manually calculate torpedo attacks, but I will, soon. Promise.)
The beard's long & straggly and I'm bleary eyed & oxygen deprived, so I'm getting some time off for good behaviour while in port for repairs, so I'll take time out to say thanks to all you nutters that put your body & souls on the line to develop this great experience. I see that even then, you are not satisfied. Thank you all for your dedication to excellence. We salute you. I've had a few frustrations - like the screen going black, followed by 'SH III has encountered a problem and has had to close. Sorry for the inconvenience'!!! Ahhhggg! The first time this happened I was closing in on a task force with the Hood and two other Renowns in my little ol' Fleet 1 Type IIB. Never could make contact with them again. Probably just as well as a couple of missions later the Fuhrer said not to engage enemy capital ships as it would jepoardise negotiations. I wonder if sinking the Hood would have upset anyone in Whitehall? I eventually learned to keep making saves whenever I was about to go into action. Saved me a lot of grief after a 4 hour setup on a convoy. Glad to hear there may be some possibilities of curing the triangle problem. If not, I find panning down slightly reduces frequency.) Anyway, seeing as how you blokes seem to be likely to be forever willing to tinker, can I offer a wish-list for future Mods/Patches? Some of these may be not worth doing or impossible and I know I'm only a Bilge Rat, but here goes (in no particular order).
Thanks again :up: Gryff |
I don't know whether I should post that in the sticky thread or here, I try here...
It's just a minor thing I noticed: Spelling of the German cities. It's mixed German/English spelling (either it's "Hannover" and "Nürnberg" or "Hanover" and "Nuremberg). I'd prefer the former, ofc. This "Heligoland" strikes me every time, it should read "Helgoland" ... |
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Best of luck mate. |
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So, assuming that there is an issue with the Med water colours (not for me to comment on), then the appropriate solution would be to correct the env files (both sea and sky) in GWX, even if this means no more than replicating the Atlantic files. This way you are not compromising something that a) isn't broken in missions and b) is fixed by SH3Cmdr in campaigns. GWX players can then benefit from the correct colours in missions, regardless of whether they use SH3Cmdr, and SH3Cmdr users can benefit in campaigns. Everyone wins. |
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[Edit: Sorted via replication in 2.1 build] |
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GWX II.1 Manual
Please, please, don't do a new manual for GWX II.1.
Instead do an amendment for the GWX II Manual, to upgrade it, by way of adding pages like p 215.1, 215.2, etc. I used soooo much ink printing off the GWX II Manual, I really don't want to have to do it all again for the GWX II.1 amendments. On another note, a little while back I mention I was doing a plan of the Wilhelmshaven Naval base a la WW II. Haven't heard back from anyone. It shows all the inner harbours, berths, docks, canals, bridges etc,. naming all of them, and gives some depths. It also gives details of prevalent winds and tides. Is it possible to put the correct harbour into the game instead of the "nothing like it was" one that is there now? Once Wilhelmshaven is done, I will be looking at Kiel. Let me know, as the drawing is almost finished. |
I have a question regarding this:
"Addenda: 1/14/08 ALL destination based renown removed from GWX. You will now only get renown for sinking stuff. (This also makes sense in relation to operational areas outside the Kriegsmarine grid system in GWX. In SH3, renown is not awarded for reaching destinations outside the KM grid anyway.)" Does that mean that the patrol grid has no meaning whatsoever anymore? Or does it still affect some other things in the game, like awards/medals? |
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