SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   Sub physics - experts needed (https://www.subsim.com/radioroom/showthread.php?t=125372)

Zachstar 01-01-08 04:50 PM

Thats WWII type info no?

And I think Sid needs more in the line of equations and numbers he can use to improve the simulation no?

MarkShot 01-01-08 04:54 PM

Well, actually, I think operation with ballasts and air probably isn't that different than WWII. So, I was posting interesting here. Also, leading to interesting additional comments from some of the nuke service vets.

But, if Dr. Sid says not to post here, I gladly won't waste my time.

Zachstar 01-01-08 05:18 PM

Hopefully there will be a research forum on the forums where you can post that soon.

Bubblehead Nuke 01-01-08 09:27 PM

Quote:

Originally Posted by MarkShot
Well, actually, I think operation with ballasts and air probably isn't that different than WWII. So, I was posting interesting here. Also, leading to interesting additional comments from some of the nuke service vets.

Mmm.. baiting someone??

Quote:

(1) We've heard the sequence "green board" and "pressure in the boat". The green board as everyone knows is that all external openings are sealed up. "Pressure in the boat" - once sealed, air is bled into the boat and the diving officer makes sure that the pressure remains constant as this done as a final test that the boat is truely tight before he takes her down.
A nuke boat has only 4 main people sized passages to the outside enviroment. When you 'rig for sea/rig for dive' there is a checklist that you have to go thru before you can dive. By the time you have left the pier, you know that the aft escape trucks and the weapon shipping hatch has been secured/rigged properly. When the linehanders come down, they do the rig for dive checklist and close out the forward escape trunk. This leaves just the hatch to the bridge. This will not be closed out till just before the dive but as it is just one hatch it is not all that big a deal time wise.

One reason they put a pressure on the boat was to make sure that the major hull opening were indeed shut. You have the various ingress/egress hatches (and a LOT of those) plus the main air induction for those BIG engines. There are a lot of valves on a diesel boat that can kill you quick if an electrical indication switch was to stck in the wrong position or a seal was not in the greatest shape.

Unlike the diesel boats of yore, nukes do not have the huge problem of equalizing the air pressure inside the boat with the outside. In the old days, you could have a pretty good pressure built up and if you 'popped the hatch' it could fling the hatch open and pop you right out with the sudden air movement. The reason for sealing themselves in the conning tower was to limit the amount of air that could be expelled due to a positive pressure thus not explosively tossing someone over the side and/or possibly damaging a watertight hatch while doing it. They had to get topside FAST and make sure that it was safe for surface running. Then the rest of the boat could equalize as they opened the air valves for the main engines and lined up for external ventilation.

Things like stright board are still used as a quick indicator of the the status of the major hull openings, but procedures and knowledge control a lot of the little things that can get you in trouble. Besides, the little valves will make one heck of a mess but not sink you real fast.

Dr.Sid 01-02-08 03:53 AM

Hello gentleman (and ladies).

New official forum of the subsim is at CADC.

http://www.commanders-academy.com/fo...splay.php?f=87

If you want to ask question of 'yet another' aspect of the game, create new thread there. I'd be glad if even continuing this thread could somehow transfer there.

OneShot 01-02-08 08:34 AM

Next to a forum (which is posted above) I've just added a Project Tracker here : http://www.commanders-academy.com/fo...hp?projectid=1 (take note, only registered users can post bugs, tasks and features.). Furthermore the ComSubSim Wiki is online too (tho currently empty).

MarkShot 01-03-08 05:28 PM

I know I have to get registered for other forums. In the meantime, another interesting note.

The trim of the boat may from time to time require readjustment. It is often neglected that the compressed air in the flasks can easily weigh four tons or more.

The process of adjusting buoyancy based on various changes which occur on the boat is known as "compensation". There are three various chart/mathematical oriented short cuts which can be used to rapidly compute appropriate compensation.

Zachstar 01-04-08 10:37 PM

I hope more people will start discussing on the new forums. I look forward to seeing you there!

http://www.commanders-academy.com/fo...splay.php?f=87

sonar732 01-29-08 10:20 AM

Quote:

Originally Posted by Dr.Sid
Here is little funny demo:

http://roger.questions.cz/other/sim5.zip

It shows physics model adapted to spherical earth. The sphere is made quite small so you can enjoy all the funny effects. There are also some unrealistic effects, because the sphere is so small, like virtual pitching up while moving forward, which affects many things, like depth autopilot for example (it can't hold desired depth).
Anyway all the effects now work on any position on the globe, taking changing direction of gravity into account.
There is another problem with the view orientation. Now the view is oriented by local heading. So as you approach pole (there is flag on the north pole), the view will rotate, because heading changes (even if you go straight). Also the camera is turned so 'up' is always away from the globe center, so if you try to go through the globe and to surface on the other side, the view will twist too as you pass the center.
Btw. the globe has 1000 m diameter, depth is in feet now.

There are also some minor (and some even old) features demonstrated here. GUI elements now can have textures, and I've also changed the setup so it demonstrates how GUI can adapt to different aspects of the window. There are 2 groups of control - fixed aspect and free aspect. Fixed aspect controls will be control panels which have to fit to underlying texture. Free aspect controls are textboxes and 3d viewports which can benefit from wider display and does not need to fit underlaying texture. So in this version 3d view is free (well, limited to 2:1) and the rest is fixed.
You can also use F1 and F2 to switch control group with another view, this is simply to test controls group visibility and also to test 2 viewports at once.

Now that I have dsl, I've finally been able to download and look at this. Great job y'all! I do have one thing to note, and I'm not sure if my eyes just can't notice it or not. When I move the sail planes, I can notice them moving...when I move the aft planes, I can't see them moving at all. Is this just because of the weird angle from the back?

Dr.Sid 01-29-08 11:16 AM

Aft planes does not move. The model I have does not support it yet.
Next version for release will have also Akula sub (same model as in LWAMI) which has all planes animated (rudder too).

PS: anyway the maximum angle of planes is 30 degrees, it is CLEARLY visible. If you don't have serious problem with your eyes, of course. Btw. I'm not sure in which version I introduced the animation of sail planes, but I'm sure it is in the last one (with the round globe).

sonar732 01-29-08 11:34 AM

Quote:

Originally Posted by Dr.Sid
Aft planes does not move. The model I have does not support it yet.
Next version for release will have also Akula sub (same model as in LWAMI) which has all planes animated (rudder too).

This is the only one that I couldn't see. The sail planes response looked great and I can't wait for this to be released! :up::up::rock::rock:

Dr.Sid 02-03-08 02:13 PM

New version has been released. Not much changes in physics anyway.

Get it here:
http://roger.questions.cz/other/sim6.zip

Discuss it here:
http://www.commanders-academy.com/fo...1145#post21145

Bubblehead Nuke 02-03-08 05:28 PM

looking good. I liked the inclusion of the other model to look at as you cruise the bay

goldorak 02-03-08 05:45 PM

@Dr Sid and Xabbarus : amazing, the akula model is a real beauty. :up:

Reaper51 02-03-08 10:16 PM

Agreed, the Akula is absolutely gorgeous! :yep:

For lack of being able to blow the LA class out of the water, ( And oh, it's coming! :D )
I decided to hunt her down, and form up with her.

http://i110.photobucket.com/albums/n.../GCS0001-4.png


All times are GMT -5. The time now is 02:44 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.