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By the way, welcome to SUBSIM :up: RDP |
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A little frustrated
Sorry if this has already been covered - though have not seen mention as I was reading the multi comments, I loaded 1.4 over the other patches and am running "stock" version of SH4. Since the load I no longer have gauges in the conning tower - all blacked out. Also it seems that when I submerge - either with a crash dive C, normal D, or periscope depth P, the bow dive planes now rig IN rather then rig OUT??????? Also there still seems to be an issue with radar. I am in a Tambor class 1941 supposedly have SD radar and the radar screen for the SD in the tower does not operate????? Just a note on graphics - Am currently off Honshu and the wind is a whistling and the sea is rough to say the least. The deck is continuously swamped but my crew is braving it all in Short Sleeves???????? :rotfl: Also on a slightly different note. Why is it when one uses the "tools" in the map screen north / south / east / west are completly opposite of what is really the case. E.G. one centers the "compass" over your boat and north points down or to the south????? Even if you are on a course of 000 the compass when placed on your boat shows north at 180?????? Am I reading into this or am I doing something wrong? Thought the "compass" should point in the correct position regardless of what your course is. To all Have a Happy Holiday Season and Merry Christmas and to all Happy Hunting :ping: |
Capt. D
1. Did you load 1.4 over any mods? Any mods you had with 1.3 have to be disabled prior to patching. I think I saw a similar post somewhere in the sea of posts here, try a search using the word "gauges" or "gages". The dive plane graphics glitch has not been fixed from what I can tell. They'll work fine up to a point and then they go strange.
2. If memory serves, SD radar is air-search radar. There is no screen for air contacts despite the fact that the radar station is accessible it is only for surface-contact radar. This is not so much a bug as a large oversight by the devs. When you finally get SJ radar then you'll see what I mean. 3. The Pacific was warmer than the Atlantic so short sleeves were worn longer, LOL. I haven't really seen this yet, I know they'll switch to wet-weather gear once it starts raining. In SH3, you had to change the crews around before they'd put on their foul-weather gear. 4. The compass. That is an excellent point, you are correct. I've never understood why the compass rose help tool is 180 degrees out of whack. Perhaps one of the sub gurus can explain that one. I've wanted to use it to get a proper bearing etc but as it's upside down and can't be manipulated in any way, I find it next to useless. Now if the rose could be rotated in any way while using it, it would be even more handy but that's just wishful thinking on my part. :hmm: |
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As far as SD radar - it was my understanding that it too had a scope but never to the extent of the SJ especially when it (SJ) moved to a PIP type indicator. I remember from SH1 that both radars had scopes. You are right on:up: when it comes to the rose compass having the ability to rotate. Then the navagation map and the combat map stations would really be true to what actually was available and would truly be usefull. Now they are just short of being another "picture" we see - though the combat map does show some usefull information. Well guess I will wait and see what becomes of all the comments within this and other threads regarding some issues with 1.4. You would think that the devs would have played the sim for a time now and would have made note and corrected some of these most obivous concerns.:damn: If a 1.5 is ever in the picture we can then only hope..... However thanks for the input tomoose and Happy Holidays to you and yours! Happy Hunting to all :ping: |
Dunno why I never posted this before, but it's always been there.
I move some of my deck watch to damage control routinely before I go to GQ. If you look at the top green bar that shows their total ability/skill/whatever, you'll notice it is low. irst I thought it was cause I moved some out. If you then move the men around within the deck watch, it rises. I mean vertically, but in the same columns. Move the compartment leader up one, then back where he was, and magically, they are more skilled. |
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Yeah, but..
Powerthighs,
I get what you're saying but wouldn't the same thing be accomplished by drawing those same lines and laying the compass rose, right-side-up ('zero' to the top), centered over your sub? You would still get the true bearing where the line intersects the compass graduated markings (i.e. the line would pass through the top, right 45 degree marking).:hmm: Either way this would only handy for manual navigation. I don't see a use for it other than that. |
Just make it playable
FIX THE BSOD's every 10 mins. That would be where I would start. From all the "fixes" to a Format. It's still junk. And it's a shame too, during those ten minutes it looks good. Had since day one and no good.....:down: :nope:
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I hate to whine and complain but this seemed to be the place to issue it. Ever noticed when sometimes a ship is on fire the smoke drifts opposite to the flag's wind direction?:hmm:
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DJ
LOL, yup you're not the first to mention it. It's just one of those quality control things (like the ship collision sound) that the devs let slip by and we are stuck with.
On the subject of quality control or "quality assurance" etc, I just finished Call of Duty 4 and was watching the credits scroll by while watching the cool background video and I noticed they (Electronic Arts) had over 60 people in their "Quality Assurance testers" section! Somehow I don't think SHIV used that many, if any LOL.;) |
Old bug, still there:
SJ-1 radar dish seen from the front: http://img.photobucket.com/albums/v2...004227_468.jpg And then from the back: http://img.photobucket.com/albums/v2...004246_093.jpg |
Hey, Tomoose CoD4 is the best game of 2007 IMHO.:cool:
(Sorry, bit off topic). |
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