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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   SUBSIM SH4 Patch 1.3 Discussion Thread (https://www.subsim.com/radioroom/showthread.php?t=118338)

Seeadler 07-26-07 04:09 PM

Sun is visible through objects. Should not be nowadays in a AAA Game.
http://foto.arcor-online.net/palb/al...3536343833.jpg

John Channing 07-26-07 05:40 PM

That has been a problem since SH3 and would require a complete overhaul of the code to fix.

In short, best learn to look the other way.

JCC

Ducimus 07-26-07 06:17 PM

I wish i had that problem to be honest. I wonder what happened to sunglare, it worked forATI in SH3, but not in SH4.

Fearless 07-26-07 06:49 PM

Makes you wonder if the sub model is truly rendered in the 3D environment:hmm:

Rockin Robbins 07-27-07 06:50 AM

Bugs
 
Situation critical! The head! The head! I can't find the head! You're gonna have to surface this thing in the middle of all these destroyers if I don't find the head! :o

Myxt25 07-27-07 07:12 AM

I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?

Elder-Pirate 07-27-07 12:18 PM

Quote:

Originally Posted by Myxt25
I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?


Yup, three times in a row now and I'm getting pretty sick of it as much as I enjoy the Sim. Philippine's first time was out of Brisbane then I transferred to Perth and received Philippine again, transferred back to Brisbane in hopes of a change and guess what...:damn: :damn:

And welcome to Subsim.

-Pv- 07-29-07 03:35 PM

"... Third patch and no 1280x720 support.
I wish you will never release any game, ever!..."

I swear some people just make this stuff up for fun or because it's what elevin year olds do. This is the resolution I play the game at since 1.2.

-Pv-

Myxt25 07-30-07 03:28 AM

Quote:

Originally Posted by Elder-Pirate
Quote:

Originally Posted by Myxt25
I still have the repeating mission bug in career with patch 1.3. I almost stopped playing SH4 before the patch because of this bug and it seems it hasn't been fixed. Do anybody have the same issue ? Can someone help me ?


Yup, three times in a row now and I'm getting pretty sick of it as much as I enjoy the Sim. Philippine's first time was out of Brisbane then I transferred to Perth and received Philippine again, transferred back to Brisbane in hopes of a change and guess what...:damn: :damn:

And welcome to Subsim.

Yes you're right. The only thing to do is :damn: . I can't believe this. I enjoyed career in SH3 even if the missions were all similar. In SH4 there are many different missions but I can't play them. I bought SH4 mainly to play career, which is the most interesting mode I find. When I bought it patch 1.2 had just been released. Because of this repeating missions and forced retirement I stopped playing it waiting for 1.3. Now it is out and bug not fixed. Will they fix it ? Most likely not. But they MUST fix it. Why ? Just because I gave them my money so they HAVE TO give me what I have paid for.
Ubisoft : :down:

tinygirl 07-31-07 08:30 PM

silent hunter 4 wolves of the pacific
 
has anyone else found that when the hull is supposed to be repaired and you go to periscope depth you just keep going down and down and if you dont do emergency blow then your killed also i thought that 1.3 fixed doing the same patrol over and over, i started in the asian sector and havent been out of the celebes since even after getting a new sub

AVGWarhawk 08-01-07 05:36 AM

Quote:

Originally Posted by tinygirl
has anyone else found that when the hull is supposed to be repaired and you go to periscope depth you just keep going down and down and if you dont do emergency blow then your killed also i thought that 1.3 fixed doing the same patrol over and over, i started in the asian sector and havent been out of the celebes since even after getting a new sub

This has been an ongoing issue. When damaged there is no real indicator as to how bad and if you can dive. So you sail merrily along and dive for whatever reason and keep on going. All you can really do is attempt to access how bad you think it really is and go back to port or keep on patrolling. There is mod that will tell you how bad but it requires you to save the game and look in a folder to access the damage. Perhaps a modder can come up with how to get that old percentage damage figure we used to get in SH3 and apply it to SH4.

Elder-Pirate 08-01-07 03:43 PM

Quote:

Originally Posted by AVGWarhawk
There is mod that will tell you how bad but it requires you to save the game and look in a folder to access the damage. Perhaps a modder can come up with how to get that old percentage damage figure we used to get in SH3 and apply it to SH4.

Mmmm dunno ? Don't think I'm sold on the "Damage-Analyzer-II-2.0.5-beta" after I saw this report on my subs damage after a "Atami Gunboat" popped a hole in my port side in 52 foot waters. I put my men all to work ( battle stations ) and about two hours later said they had the hull fixed. Here is what the Damage Analyzer reported:

http://i4.photobucket.com/albums/y11...denotshown.jpg


Here is the hole the gunboat gave me:
http://i4.photobucket.com/albums/y11...byagunboat.jpg


Outside of Tulagi ( sub tender ) I let sub slowly sink to 410 ft ready to come up fast if anything let loose. Nothing happened as the sub was in better shape than reported by Analyzer.

http://i4.photobucket.com/albums/y11...etwithhole.jpg

Another shot of hole in port side after surfacing
http://i4.photobucket.com/albums/y11...surfacedok.jpg

Seems like the hull was never fixed but some compartments sealed off ( as could have been done ) and the boat still could dive at least to 410 ft. as I wasn't taking any chances on going deeper. Darn right I was chicken. :lol:

Still at sea with this hole and have put away five merchants, dove ( and ran ) from three DD's to approx. 300 ft. which was well below the thermal layer, and not once did I have a prob with any leaks. I've kind of depended on this "Damage-Analyzer" but now I'm not to sure but I will keep checking it.

You can get the Analyzer here: http://dhg864.dyndns.org/sh4/


http://i4.photobucket.com/albums/y11.../holeagain.jpg



Crews opinion:


http://i4.photobucket.com/albums/y11...ewsversion.jpg


No probs here after battle stations were done.

http://i4.photobucket.com/albums/y11...oprobshere.jpg

I'll keep the mod but will keep a very close eye on it. But as you say AVGWarhawk, maybe somebody will mod it a little bit better, could be the orig. author "H. Gieseke". Who knows. :)

badaboom 08-04-07 07:49 PM

I have a problem with the Del#key,it doesn't remove the interface anymore,anyone else have this problem?

John Channing 08-04-07 09:25 PM

You have to have Num Lock on. Then it will work

JCC

badaboom 08-04-07 09:30 PM

Ahhh,That was it!!!!!Thank you Sir:up:


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