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0.69
http://mpgtext.net/subshare/285Impro...rs%20v0.69.rar Kind of a minor update, though there is now some more traffic in the Marshalls. |
the train keeps on going eh tater, thanks for the new version:up:
RDP |
If you go anywhere near truk, palau, or the marshalls... turn your volume down. I got that sub net noise again. Wow.
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There are 2 sub net wav files, I could delete them, but you'd not hear a collision.
Wonder where the call is for them to make that sound with each other is.... |
I thought you got rid of it.
I still haven't been to Palau or Truk. I'll go there as soon as an opportunity arrises. Tater, with version 69 can I pass 1942 or should I remain early war? Reg Bando |
No, I just decided to live with it. I hadn't heard it as long as I started the mission out of range of the nets, though. I've tested before, and went to truk. Last night I went to Kwajalein, came out of TC, and SCREEECH. Hadn't happened before unless I started a test mission inside render range of the nets (20 miles I assume).
Wierd. WIP: I started pulling in the US layers cause I keep seeing TFs and merchants in odd places. Like lone merchants (US) in the Marshalls in 1942. The allied layers are amazingly kooky. Midway has direct merchant shipments from the west coast, heck, the west coast of Australia, lol. I deleted the merchants to Wake and Midway almost entirely. Many of the others got axed as well. The traffic needs to be more 1-way with ships fleeing the japanese advance. |
In the Manilla area it's also obvious. There like waiting to be slaughtered by the japs. I observed some to be lucky and still being able to sail in and out of manilla bay in the march / april period 1942. Stupid thing is, I make all the trouble getting a perfect set up to the target, and experience has tought me to wait 'till you see their flag. One would not expect an ally out there.
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New working version is very much scrubbed of allied random shipping in jap waters.
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Roger that, will wait for that one I guess.
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Tater,
I don't know if 1.3 touches the layers Is this still needed in 1.3 If so, will you continue with this? Reg Bando |
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oh, oke.
I really hope tater's continuing this........ |
There are changes to a number of campaign files according to the changed files posted, but we are unsure (see the thread) about what files were changed prior to 1.3 since it claims (someplace) to be a comprehensive patch (1.0 -> 1.3)
The PH stuff I'll need to paste in since I alter the campaign_LOC file. No big deal :) All the AI skills will probably need to be altered. My version has VET as pretty much the standard IJN AI setting, with more Elites than Competants. Might need AI=2 to be more standard, with a fair number of AI=3, and few 4s. Automated campaign editor makes such a change trivial, I can do the entire campaign folder with 1 click once I figure out the code. tater |
Oke, that has gotten me reassured :up: :up:
Thanks Tater :up: :up: :rock: :rock: Bando:oops: |
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