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-   -   [REL]Visual and Hydrophone detection issue: a new workaround (https://www.subsim.com/radioroom/showthread.php?t=107989)

Jimbuna 04-13-07 10:11 AM

Quote:

I will be out on the weekend but expect the 16km fix mod for the next week.
Nice one Rubini :up: :arrgh!:

Wilcke 04-13-07 01:46 PM

Rubini,

Have a good one! :up:

Wilcke

Reece 04-15-07 08:51 PM

Thanks for the reply Rubini, yes I have found SH3 Commander have varying AI_Sensors.dat files & cfg files that mess things up a bit, I have rolled back & removed them from the various random folders etc. Mod seem to be functioning properly now.:up: One unusual thing is that I often get no contact, then going to Hydraphone, point to ship sound, shows the type, THEN the crew start reporting the contact, but as soon as I leave to external view all goes quiet again! until I press "H", is this a stock bug?:-?

Rubini 04-15-07 09:32 PM

Quote:

Originally Posted by Reece
Thanks for the reply Rubini, yes I have found SH3 Commander have varying AI_Sensors.dat files & cfg files that mess things up a bit, I have rolled back & removed them from the various random folders etc. Mod seem to be functioning properly now.:up: One unusual thing is that I often get no contact, then going to Hydraphone, point to ship sound, shows the type, THEN the crew start reporting the contact, but as soon as I leave to external view all goes quiet again! until I press "H", is this a stock bug?:-?

Yes, I think so.
The hydrophones is the most important thing that was left unfinished by the Devs. Raduz that was also working with Hydrophones also find a lot of small bugs on it.

Anyway this mod donīt makes any deep change on hydophones (in truth in any settings). On Hydrophones I just raised itīs deafult range and "velocity" of the detection by the crew. So this type of bug that you describe is not related with these changes. I also had noticed them before this mod.;)

Reece 04-15-07 10:53 PM

Thanks Rubini, I finally came across plenty of aircraft near Scapa Flow (early 1941), been a bit scarce till now, although visual sightings & hydraphones have been great this does not apply to aircraft, twice I have had to reload the game, as soon as the aircraft is spotted it is too late, there is no time to dive, if you stay on the surface and fight, bombs drop directly on deck and kill you, if you do manage to dive they drop bombs on deck and you die!:x This is the 8k version, is there a way to spot them earlier & make them not quite so Uber?:cry: I double checked the files:
Sensors.dat (30k version)
AI_Sensors.dat (Jungman)
Sim.cfg & Sensors.cfg
They are definitely the correct ones.:yep:
Any help would be appreciated.

panzerschutze12ss 04-16-07 01:53 AM

Does anybody have this MOD posted on FileFront? Can not download it off Rapidshare and would really like to try this MOD. If nobody has it up on FileFront could sombody please let me know if they would be willing to send it by e-mail to me. Thank You

poor sailor 04-16-07 03:00 AM

Quote:

Originally Posted by panzerschutze12ss
Does anybody have this MOD posted on FileFront? Can not download it off Rapidshare and would really like to try this MOD. If nobody has it up on FileFront could sombody please let me know if they would be willing to send it by e-mail to me. Thank You

I already posted another link in this thread but here you go again http://files.filefront.com/Stay_Aler.../fileinfo.html

panzerschutze12ss 04-16-07 05:26 AM

Thanks PoorSailor! I'm pretty good in serching the threads for the answers to my prob. But in haste I missed your post. As they say it's the one you don't see that gets you. THANKS AGAIN!

NOW I"LL GO AND :damn: AGAINST THE BULKHEAD!!!!

Rubini 04-16-07 07:39 AM

Quote:

Originally Posted by Reece
Thanks Rubini, I finally came across plenty of aircraft near Scapa Flow (early 1941), been a bit scarce till now, although visual sightings & hydraphones have been great this does not apply to aircraft, twice I have had to reload the game, as soon as the aircraft is spotted it is too late, there is no time to dive, if you stay on the surface and fight, bombs drop directly on deck and kill you, if you do manage to dive they drop bombs on deck and you die!:x This is the 8k version, is there a way to spot them earlier & make them not quite so Uber?:cry: I double checked the files:
Sensors.dat (30k version)
AI_Sensors.dat (Jungman)
Sim.cfg & Sensors.cfg
They are definitely the correct ones.:yep:
Any help would be appreciated.

I can ensure to you that the planes are now detected far before than in the original GWX/Stock...and it is plane size dependant. Anyway the small aircraft are yet not detected in a good distance, but the medium and big ones probably will be. It's always possible to put this yet far distant but we will notice some small side effects...the small ships will become to be detected also so far away.
Another necessary comment is about fog presence. The game really makes the airplanes/small ships a bit more difficult to detect when you have fog.

Anybody more have some feedback on planes detection or noticed some other odd side effect? If needed I can adjust the planes detection to go yet more distant.;)

@Reece: can you test a adjusted version of the Sensors.dat when the airplanes detection will be the double distance that you have now?

Reece 04-16-07 08:25 AM

Quote:

@Reece: can you test a adjusted version of the Sensors.dat when the airplanes detection will be the double distance that you have now?
Yes there is a saved version about 300k before the area of this incident, or, if required I can restart a new patrol, go back there, & deliberately "hang around" to see what happens!:up:
The planes are Hurricanes I think, sound sluggish, 1 prop.
Thanks, eagerly wait for link!:yep:
Cheers.

PS. Was a clear day.

Rubini 04-16-07 09:19 AM

Quote:

Originally Posted by Reece
Quote:

@Reece: can you test a adjusted version of the Sensors.dat when the airplanes detection will be the double distance that you have now?
Yes there is a saved version about 300k before the area of this incident, or, if required I can restart a new patrol, go back there, & deliberately "hang around" to see what happens!:up:
The planes are Hurricanes I think, sound sluggish, 1 prop.
Thanks, eagerly wait for link!:yep:
Cheers.

PS. Was a clear day.

Yes, you can enable middle patrol. Then you can use your saved game.;)
I will post the link some hours later (i'm at my work now).

Reece 04-16-07 09:28 AM

Thanks, don't rush, It's just after midnight here so I'm off for my beauty sleep now!:88)
Cheers.

poor sailor 04-16-07 11:55 AM

Quote:

Originally Posted by Rubini
I can ensure to you that the planes are now detected far before than in the original GWX/Stock...and it is plane size dependant. Anyway the small aircraft are yet not detected in a good distance, but the medium and big ones probably will be. It's always possible to put this yet far distant but we will notice some small side effects...the small ships will become to be detected also so far away.
Another necessary comment is about fog presence. The game really makes the airplanes/small ships a bit more difficult to detect when you have fog.

Anybody more have some feedback on planes detection or noticed some other odd side effect? If needed I can adjust the planes detection to go yet more distant.;)

I did some test in my patrol. It's a 1943 and there is a lot of planes in Bay of Biscay :)
Well, because I use assisted plotting mod I haven't the right measure of distance because the line is dotted, but usualy when I have "Radar signal message" I dive to be safe, in this test I let the crew to tell me "Aircraft spotted", when It's happened I instantly ordered crash dive and I had a little damage to my VIIC, about 3%, the plane got me before I dived (Weather is clear, night, early morning, about 4:30AM). In previous test I did when your mod came out I haven't same problem and I dive safely. Maybe some little adjustments needed to see a plane on time to dive safely? Anyway great mod and in my list of favourite mods!:up:

Rubini 04-16-07 12:32 PM

Quote:

Originally Posted by poor sailor
Quote:

Originally Posted by Rubini
I can ensure to you that the planes are now detected far before than in the original GWX/Stock...and it is plane size dependant. Anyway the small aircraft are yet not detected in a good distance, but the medium and big ones probably will be. It's always possible to put this yet far distant but we will notice some small side effects...the small ships will become to be detected also so far away.
Another necessary comment is about fog presence. The game really makes the airplanes/small ships a bit more difficult to detect when you have fog.

Anybody more have some feedback on planes detection or noticed some other odd side effect? If needed I can adjust the planes detection to go yet more distant.;)

I did some test in my patrol. It's a 1943 and there is a lot of planes in Bay of Biscay :)
Well, because I use assisted plotting mod I haven't the right measure of distance because the line is dotted, but usualy when I have "Radar signal message" I dive to be safe, in this test I let the crew to tell me "Aircraft spotted", when It's happened I instantly ordered crash dive and I had a little damage to my VIIC, about 3%, the plane got me before I dived (Weather is clear, night, early morning, about 4:30AM). In previous test I did when your mod came out I haven't same problem and I dive safely. Maybe some little adjustments needed to see a plane on time to dive safely? Anyway great mod and in my list of favourite mods!:up:

Thanks for the feedback mate!

You said that this test was at night. Well, at night is really difficult to see the aircraft and the game (and the mod) shows this correctly i think.:hmm:
But Iīm absolutelly open minded in this question. The mod can (and must) be adjusted for what we think that is the best for gameplay (and realism if possible).
I will post a version with more smart crew to detect airplanes visually. Have choices is the best part of the mods!;)

Or i can show how to make this by yourself...what I trhink that is the best way to go:D
Itīs just one value on the Sensors.dat file!

poor sailor 04-16-07 12:40 PM

Quote:

Originally Posted by Rubini
Or i can show how to make this by yourself...what I trhink that is the best way to go:D
Itīs just one value on the Sensors.dat file!

That's no problem, show me what to do and I will do it myself. And of course, which opening tool I need to made that change in sensors.dat? Thanks for your help!


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