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-   -   [REL] FOTRS Ultimate Project (https://www.subsim.com/radioroom/showthread.php?t=226270)

Rockin Robbins 09-26-16 10:06 AM

Quote:

Originally Posted by Navigator857 (Post 2437231)
AWESOME SAUCE!!! :Kaleun_Applaud:

Navigator, would you like to be a specially selected crash test.....er.....beta tester? I'll be happy to PM you a link.

Jeffg 09-26-16 10:50 AM

If you need anymore beta testers please let me know?

JeffG

cdrsubron7 09-26-16 11:24 AM

I'm getting unit not found in the platform library when I open the ME in 0.26 Beta

BC Graf Spee
BB Fuso
BB IseCon
BB Kongo
CA Maya
CA Myoko
CA Tone
CL Agano
CL Kuma
CL Naka
CVS Chitose

cdrsubron7 09-26-16 11:59 AM

Quote:

Originally Posted by cdrsubron7 (Post 2437250)
I'm getting unit not found in the platform library when I open the ME in 0.26 Beta

BC Graf Spee
BB Fuso
BB IseCon
BB Kongo
CA Maya
CA Myoko
CA Tone
CL Agano
CL Kuma
CL Naka
CVS Chitose

I've found and corrected these errors. All changes were made in Data/Sea ship folder cfg.files They were as follows;

BCGrafSpee- Changed UnitName from CA Deutscthland ro BCGrafSpee

BBFuso, BBIseCon, and BBKongo, changed UnitType to 19.

CAMaya, CAMyoko, and CATone changed UnitType to 18.

CLAgano, CLKuma, CLNaka, CVSChitose changed UnitType to 18.

These errors are from the changes that CapnScurvy made recently to the ships launching seaplanes. These errors musta slipped through the cracks when you made your cauldron run this morning, boss. :D :up:

BTW, I've noticed that we still have two different spellings for the Bismarck (this is one spelling), the other is Bismark in the Roster and Sea folders.

propbeanie 09-26-16 12:06 PM

Quote:

Originally Posted by Rockin Robbins (Post 2437224)
Fall of the Rising Sun Ultimate v0.26 Beta EN is released as closed beta...

Getting it now...


Quote:

Originally Posted by cdrsubron7 (Post 2437233)
He, boss

With everything else that has been going on over the past few days the work on the special missions files has been forgotten about momentarily. Want me to go ahead and work up a JSGME ready mod for testing?

I vote for a "Yes" on that, if no one else does. Also, I was trying to PM you this morning there cdrsubron7, but made the mistake of trying to use the tablet... What a wasteful invention, from my perspective. The dad-blamed things only aggravate me. No cpu or ram power to do what I want to do, and they go off to the deep end and out of their way to announce unimportant things to me, interrupting my work, etc. Anyway, do you think it's possible to do another conversion?

tambor198's stock v1.5 missions pack
tambor198's TMO+RSRDC missions pack

whichever one you'd think is the easier one to modify to work? If you don't wanna mess with 'em, I'll try after we do the Campaign layer. The reason I wonder, is that those are the missions that really got me loving SH4, and the reason why I went up v1.5, so even Ubisoft should thank you for them, 'cause I spent money I didn't really want to for an "update"... :lol: More than a few of them remind me of some of your SH1 stuff. I'm thinking we'd take like 10 or 12 at a time, convert them, and call them "The Best of Tambor198"... ?? Do like the old-man rock bands these days, and write a few new ones to include with the "pack", maybe even a "gift box set" - FOR ONLY THREE MONTHLY PAYMENTS OF $39.95!!! Order NOW!!!

Quote:

Originally Posted by cdrsubron7 (Post 2437250)
I'm getting unit not found in the platform library when I open the ME in 0.26 Beta

BC Graf Spee
BB Fuso
BB IseCon
BB Kongo
CA Maya
CA Myoko
CA Tone
CL Agano
CL Kuma
CL Naka
CVS Chitose

That's probably that naming stuff that s7rikeback and Jeff-Groves are working on, along with the CapnScurvy Floatplane updates to some of those ships... Tootsies crossed for a quick resolution, 'cause there's quite a bit of the Campaign that relies on some of those, that I'm substituting "GENERIC" for right now...

cdrsubron7 09-26-16 12:16 PM

Quote:

Originally Posted by propbeanie (Post 2437260)
Getting it now...



I vote for a "Yes" on that, if no one else does. Also, I was trying to PM you this morning there cdrsubron7, but made the mistake of trying to use the tablet... What a wasteful invention, from my perspective. The dad-blamed things only aggravate me. No cpu or ram power to do what I want to do, and they go off to the deep end and out of their way to announce unimportant things to me, interrupting my work, etc. Anyway, do you think it's possible to do another conversion?

tambor198's stock v1.5 missions pack
tambor198's TMO+RSRDC missions pack

whichever one you'd think is the easier one to modify to work? If you don't wanna mess with 'em, I'll try after we do the Campaign layer. The reason I wonder, is that those are the missions that really got me loving SH4, and the reason why I went up v1.5, so even Ubisoft should thank you for them, 'cause I spent money I didn't really want to for an "update"... :lol: More than a few of them remind me of some of your SH1 stuff. I'm thinking we'd take like 10 or 12 at a time, convert them, and call them "The Best of Tambor198"... ??

Sure I can take a look at them and see what has to be done. But since they were made using TOM+RSRDC they would probably have to be completely revamped to work with in FOTRSU. I think a project better left undone for the moment until the ship roster is finished by Jeff_Groves and s7trikback. I've pretty much have left the single mission creating alone lately till we get all the bugs out of the roster files.

cdrsubron7 09-26-16 12:18 PM

I've got a question for you guys. What is the difference in gameplay when you compare single player to multiplayer? Since I've never used multiplayer I'm unfamiliar with it. :hmmm:

s7rikeback 09-26-16 03:55 PM

Quote:

Originally Posted by cdrsubron7 (Post 2437257)
I've found and corrected these errors. All changes were made in Data/Sea ship folder cfg.files They were as follows;

BCGrafSpee- Changed UnitName from CA Deutscthland ro BCGrafSpee

BBFuso, BBIseCon, and BBKongo, changed UnitType to 19.

CAMaya, CAMyoko, and CATone changed UnitType to 18.

CLAgano, CLKuma, CLNaka, CVSChitose changed UnitType to 18.

These errors are from the changes that CapnScurvy made recently to the ships launching seaplanes. These errors musta slipped through the cracks when you made your cauldron run this morning, boss. :D :up:

BTW, I've noticed that we still have two different spellings for the Bismarck (this is one spelling), the other is Bismark in the Roster and Sea folders.

All,

This should solve the above problems - While keeping all the new settings and classes created.

Can you try it and report back any problems please.

Platform Library Fix for v0.26 Beta

Thanks to Jeff-Groves for the fine tuning of the Bismarck / Bismark name fix.

Regards,

s7rikeback

propbeanie 09-26-16 04:00 PM

Quote:

Originally Posted by cdrsubron7 (Post 2437262)
Sure I can take a look at them and see what has to be done. But since they were made using TOM+RSRDC they would probably have to be completely revamped to work with in FOTRSU. I think a project better left undone for the moment until the ship roster is finished by Jeff_Groves and s7trikback. I've pretty much have left the single mission creating alone lately till we get all the bugs out of the roster files.

Copy that. I might look at them after we get finished with the campaign stuff, and see what it would take to convert them. When I go to do it, I'll check and see where you are as far as other projects go. As of now, a few of the FotRS Campaign MIS files are a bit of a mess, what with all the changes in the Roster. But since most of the early stuff is rather light in traffic, I'm going to go ahead and do all of the 1941a files. Maybe by Wednesday... I might have to do me quite a bit of "testing" though... :yeah:


Quote:

Originally Posted by cdrsubron7 (Post 2437265)
I've got a question for you guys. What is the difference in gameplay when you compare single player to multiplayer? Since I've never used multiplayer I'm unfamiliar with it. :hmmm:

There's a co-operative mode and an adversarial mode. I've never made one for adversarial, but I have for the co-operative. I don't know why my boys don't wanna fight against me... It'd be kinda cool to do a playable surface ship against them... Anyway, until I talk them in to that, I've just made co-operative.

I make mine just like a regular mission, but add in playable submarines to suit the mission or the players. You do have to change some settings for it to do the multi-player, but forget now - need to get to my computer... I think you can have up to eight user boats at a time over either a home network, or online. Doing the v1.5 way, that's all you can build for, if I'm remembering correctly... Anyway, any sub not used just sits there, so I got in the habit of putting them all at a -90 to -92 deep setting, just in case... don't wanna run into a shallow setting boat. Never had it happen, don't know if you can... Anyway, you set the objectives, triggers & events close to the same way, but not quite, but can't remember the differences off the top of my head. The few multi-player missions I've made all work fine, play fine, but if you've got 3 subs going after a convoy, it's just not fair for the convoy if you've set the merchants or the escorts at anything below veteran, and even then, make a few elite.

All computers that play the mission have to have the mission on their computers. All the computers have to have access to the "network". One computer is designated as "boss" (I forget the actual term), and all the others join in. The "boss" sets the password, if it's desired. I can't remember if you pick your boat or if it's assigned to you, but seems to me that you pick it. No time compression, and a few other "gotchas" that you don't think of until you actually make one and then play it.

All I've ever done, since the original SH4 Ubisoft online days stopped, is play on my own local network, if I even do multi-player. My sons are bored rather easily with the game, so it gets tough sometimes getting them to play, but the first time we did, they thought is was way cool, although I think we sunk like 15 ships in less than 30 minutes. Pure pandemonium. We surrounded them, and started to let fly, one at a time, and as the ships would "run" from one, they'd run into the next... So I made the next one bigger and "badder", and then we ran into the lag issue with too much going on at one time. If there isn't easy action, the kids get bored and want to leave...

Rockin Robbins 09-26-16 04:03 PM

Quote:

Originally Posted by cdrsubron7 (Post 2437257)
I've found and corrected these errors. All changes were made in Data/Sea ship folder cfg.files They were as follows;

BCGrafSpee- Changed UnitName from CA Deutscthland ro BCGrafSpee

BBFuso, BBIseCon, and BBKongo, changed UnitType to 19.

CAMaya, CAMyoko, and CATone changed UnitType to 18.

CLAgano, CLKuma, CLNaka, CVSChitose changed UnitType to 18.

These errors are from the changes that CapnScurvy made recently to the ships launching seaplanes. These errors musta slipped through the cracks when you made your cauldron run this morning, boss. :D :up:

BTW, I've noticed that we still have two different spellings for the Bismarck (this is one spelling), the other is Bismark in the Roster and Sea folders.

Well, I hunted down and eliminated several "Bismarck" misspellings. Shows the usefulness of a universal search and destroy program like 010. I believe most of the errors in FOTRS were because they lacked such a tool and were humanly fallable.

Better get with the Capn to see how we're going to fix the errors in that list of ships. He invented a new classification to be ships which could launch planes. If we change 'em back we'll lose that ability. I think we should let him resolve that discrepancy.

Jeff-Groves 09-26-16 04:06 PM

I seemed to have convinced a few people about how AWESOME 010 is.
:D
And you don't even need to know Hex to find out how useful it really is.

propbeanie 09-26-16 04:12 PM

Quote:

Originally Posted by Jeff-Groves (Post 2437341)
I seemed to have convinced a few people about how AWESOME 010 is.
:D
And you don't even need to know Hex to find out how useful it really is.

Amen brother... :lol: ... and here, I used to think NP++ was good... and I haven't even tried some of the "fancy" stuff yet. I ~really~ like the "Find and Replace in Files". Wow. Just gotta be careful with what you type... :har: Cool stuff though...

Jeff-Groves 09-26-16 04:19 PM

Quote:

Originally Posted by propbeanie (Post 2437343)
Amen brother... :lol: ... and here, I used to think NP++ was good... and I haven't even tried some of the "fancy" stuff yet. I ~really~ like the "Find and Replace in Files". Wow. Just gotta be careful with what you type... :har: Cool stuff though...

Let me get you started with some Scripts I have.
:haha:

Say you get a list from 010 and want it sorted or duplicates deleted.
I have a Script that will do that.

010 can knock hours off your work load in mere seconds!

cdrsubron7 09-26-16 04:26 PM

I've hit another one of those unlimited DD groups again. This time it was in the Luzon Straits in Jan, '44. First the game engine started acting up and wouldn't work. Went back to the save I had a little earlier and started from that and the free camera failed. Saw a message saying camera out of sectors or something to that effect.

Jeff-Groves 09-26-16 04:27 PM

You should be able to switch to another cam to clear that out of sectors.


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