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It might be an unpopular stance, but I think it's the right one long term H.Sie. Oh, and thanks for the reply earlier; I figured you had some sort of "backup" plan in place, I am just a worrier I suppose! :03: |
[QUOTE=h.sie;1756919]@DepthCharger: Are you in full-screen mode? if so, change into window-mode, because sometimes there is an error-window that is hard to find in full-screen mode.
Update - All installed and working great incl the wolfpack mod. I am struggling with the contact by site bit and I really hope that you also make it good for use by Hydrophone at some stage. Else I am enjoying the patch tremendously. thanks again dc |
Regarding "Lost messages":
If one sends a contact message before he gets the BDU's response to his previous contact message, the BDU response to his previous report gets lost. This is stock sh3 behaviour and not intended by me. This behaviuor wasn't visible since now, because so far we could send only every 12 hours. I hope now that these "lost messages" are not unrealistic. In the Web I found an interesting document (in german) about radio traffic. http://www.cdvandt.org/Funkf%20Kap8.pdf If I understand this document right, the messages have not been sent directly from BDU headquarter to the receiver UBoat. Instead, because of the restricted range, the message was sent over several stations, and even UBoats acted as relais-stations in order to transport messages to UBoats far away from BDU on the atlantic. If that is true, lost messages seem to be not unrealistic to me. |
What if BDU sends a radio message as respond to specific U-boat, but she had to crash dive to the abyss because of enemy ?
Resp;onse might be lost this way. |
H.sie said:
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Stiebler. |
No renown gained for shadowing convoy?
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especially the part called ''Objects Above the Horizon'' |
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Personally, I would rather have the "hard" version where wolfpack attacks are rare and so when they do happen, they are the "crown jewel" that you find and I can say, "Wow! Thanks h.sie(and Stiebler) for all the awesome work that you do!" But.... Many people do not want to play "Silent Hunter 3: Sail Around the Atlantic Looking for Ships All Day and Becoming Bored to Tears" ;) (believe me-I've had days where that is what I thought I was playing :O:) Some people may want to play a ahistorical "easy" version of your wolfpacks. I'd probably do it a couple of times just so I can see it work and get a feel for it before I went back into "hard" mode which may be more realistic. As far as people complaining...if your mod helps create a historical feel while not behaving in a perfectly realistic manner, so be it. As long as it captures the "feel" for the tactic, who cares? I believe that is Duscimus' philosophy behind his TMO mod in SH4. Allow the mod to make you behave like a real sub commander will, even though how the game does it might not be completely "realistic". After all, it is still a game. :) |
How will AI boats behave in bad weather ? Will they still attack with deck guns ?
And if it's heavy fog and night ? Can't they just pass the convoy by... or even between the convoy columns without attacking any ship ? :o |
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Perhaps there should be separated option in OptionSelector not in the difficulty settings: HARD or EASY, but for those who prefer to hunt with "more zig zaging units" and for those with GWX basics ? Restrictions to report convoy position every 3 hours is about the same as report every 1 hour which I find funny. Convoy traveling 7-9 knots is far from a speeding car on the road. Say conv speed is 8 knots in 3 hours it will make about 45 km progress ? This distance is nothing in the Ocean :) If AI of U-boats can rearange their courses depending on reports, why there is a restriction for 3 hours ? :shifty: I realy don't want to sound rude, but this time it gets on me, sorry :) |
In order to satisfy the players natural curiosity about what a Wolf-Pack attack will look like, perhaps you could include a demo mission (I'm assuminng you probably already have one for testing) rather than making an "easy" mode.
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Personally I don't understand the desire to have your cake and eat it too when you're not interested in doing a reasonable amount of work for it. If you're not interested in a cat-and-mouse game of contact, perhaps you're not really interested in wolfpack operations in the first place. This mod is a bit of a waste unless you are imo - there are far easier ways to get some AI boats to cause some havoc in the convoy than what this mod is trying to do, and I don't think h.sie is interested in that - other people have already done those mods. The uniqueness of this mod is that it does allow you to sink your teeth into the real difficulties and complexity of those ops. |
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