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-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

PL_Cmd_Jacek 05-17-10 12:04 PM

:salute: great job, waiting for the fix :D

by the way do you know why "following the target" icon is not active ?

http://img405.imageshack.us/img405/3470/followingt.jpg

TheDarkWraith 05-17-10 12:18 PM

Quote:

Originally Posted by PL_Cmd_Jacek (Post 1395426)
:salute: great job, waiting for the fix :D

by the way do you know why "following the target" icon is not active ?

It should from the looks of things. Try lowering your scope all the way down and then back up and see if that works.

EDIT:

I see why. You don't have a currently selected officer......how's that? You have an order category bar visible.....?? Click on WEPS to select him again and see what happens.

Did you experience the strange bug some versions back where you weren't able to select an officer?

PL_Cmd_Jacek 05-17-10 12:55 PM

Quote:

Originally Posted by TheDarkWraith (Post 1395438)
It should from the looks of things. Try lowering your scope all the way down and then back up and see if that works.

EDIT:

I see why. You don't have a currently selected officer......how's that? You have an order category bar visible.....?? Click on WEPS to select him again and see what happens.

Did you experience the strange bug some versions back where you weren't able to select an officer?

I selected WEPS several times without any effects on the icon. In the past it worked good. I am not able to tell you if it was before the bug or after (probably before). I've checked some previous version of your mod. 2.2.1 (the same behaviour).

Unfortunatelly older one were for 1.1.5, and now with patch 1.2 I received CTD after installing them

I test your mod without any other one.

TheDarkWraith 05-17-10 01:02 PM

Quote:

Originally Posted by PL_Cmd_Jacek (Post 1395462)
I selected WEPS several times without any effects on the icon. In the past it worked good. I am not able to tell you if it was before the bug or after (probably before). I've checked some previous version of your mod. 2.2.1 (the same behaviour).

Unfortunatelly older one were for 1.1.5, and now with patch 1.2 I received CTD after installing them

I test your mod without any other one.

I'm looking into something that might be causing the problem.

UF582151 05-17-10 02:29 PM

I'm not sure but I seem to have lost some tool tips on some of the buttons in the officer menus. I think in previous versions they all had one. Is it only me?

I might have a conflict with some other mod. If you can point out what file these tool tips are in I could check if I've somehow overwritten them although I sort of doubt it 'cause then I shouldn't have no tool tips at all.

anyhow, thanks for the great mod and keep up the good work!

TheDarkWraith 05-17-10 02:32 PM

Quote:

Originally Posted by UF582151 (Post 1395553)
I'm not sure but I seem to have lost some tool tips on some of the buttons in the officer menus. I think in previous versions they all had one. Is it only me?

I might have a conflict with some other mod. If you can point out what file these tool tips are in I could check if I've somehow overwritten them although I sort of doubt it 'cause then I shouldn't have no tool tips at all.

anyhow, thanks for the great mod and keep up the good work!

which ones are missing? The strings are referenced from \data\Menu\menu.txt

UF582151 05-17-10 02:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1395556)
which ones are missing? The strings are referenced from \data\Menu\menu.txt

Ok wierd...the game had been running for more than 24h or so...restarted it and tooltips are back.

Sorry about that.

Curious bug though...maybe something goes haywire when you minimize the game once too much or just leave it running too much...not that it would be an easy bug to reproduce.

TheDarkWraith 05-17-10 03:21 PM

Quote:

Originally Posted by Monte (Post 1383856)
I know it when I click on my moving officer to open the dialog window. In the top right corner theres a red text 'wounded' and the orders are greyed out (I´m not able to chose an order). I thought that the officer icon would change when this happens.

Think I finally tracked down the bug for this. I'm sending it out to some people for testing and am awaiting their feedback on it.

I would still like some more people to test this bug. If your officer icons never show wounded when the associated officer is wounded and you would like to test this please PM me.

TheDarkWraith 05-17-10 06:41 PM

added a new user option that lets you control the visibility of the TAI map at game start. Also added a toggle that controls the visibility of the TAI map to the map tools bar:
http://www.subsim.com/radioroom/pict...pictureid=2088

http://www.subsim.com/radioroom/pict...pictureid=2089

kylania 05-17-10 06:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1395634)
I would still like some more people to test this bug. If your officer icons never show wounded when the associated officer is wounded and you would like to test this please PM me.

You mean the total opposite of this: :DL:O:

http://img62.imageshack.us/img62/297...0515215946.jpg

caine007 05-17-10 06:49 PM

Not sure if this is a bug with your mod or just the game but I had SH5 CTD when I clicked Identify from the torpedo officers menu when I was locked on to what looked like a troop ship.

Since then I've clicked identify on troop ships again with no crash (it's just called them a Troop Ship) but those have been ordinary 'Huge European Liners' on visual confirmation.

Unfortunately I wasn't able to visually identify the ship that made me CTD but the convoy make up looked like it might have been one of the armed merchant cruisers like the Rawalpindi. (was just the troop ship and another transport, no escorts. From memory the last time I saw a convoy like that the troop ship was definitely a Rawalpindi)

Win 7, 64 bit. Version 2.41, Minimal Dials SH5 UI.

Seefer 05-17-10 09:13 PM

POSSIBLE BUG

When I click on the Impact or Magnetic detonation switch I get two verbal confirmations for each mode as well as two combat log entries Same goes for Salvo or Single Tube switch. The switches seem to function fine other than this.

Seefer 05-17-10 09:14 PM

Quote:

Originally Posted by kylania (Post 1395835)
You mean the total opposite of this: :DL:O:

http://img62.imageshack.us/img62/297...0515215946.jpg

LMAO :har:

Now that's one sorry-looking bunch of amigos. I foresee a mutiny in the making :)

TheDarkWraith 05-17-10 09:33 PM

Quote:

Originally Posted by Seefer (Post 1395904)
POSSIBLE BUG

When I click on the Impact or Magnetic detonation switch I get two verbal confirmations for each mode as well as two combat log entries Same goes for Salvo or Single Tube switch. The switches seem to function fine other than this.

normal. It happens in this mod :yep:

TheDarkWraith 05-17-10 11:02 PM

added ottos new version of the chalkboard to the UIs mod. Will be available in v2.5.0 which I'm wrapping up here soon:
http://www.subsim.com/radioroom/pict...pictureid=2090


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