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Skybird 04-09-13 03:57 PM

Haven't played for some weeks, did so today, and got greeted by bright white skies in the middle of the night (you see some faded stars and clouds, but still...) and daylight that seems to copy that to be seen in Solstheim.

Deactivated some mods altering light conditions. No effect. Switched on, no effect. Frostfall did an automatic update, and since then cannot be switched on in Skyrim anymore, too.

Something has seriously and alarmingly messed up since my last visit weeks ago.

Any ideas regarding the bright nights and white sky? I am not in Solstheim currently.

mookiemookie 04-09-13 04:22 PM

Quote:

Originally Posted by frau kaleun (Post 2038591)
TBH it doesn't make any sense to me to have the main quest of Dragonborn start unless the PC has already found out that he/she is also Dragonborn.

It doesn't. You have to have talked to the Greybeards before the cultists will show up.

frau kaleun 04-09-13 05:11 PM

Quote:

Originally Posted by mookiemookie (Post 2038988)
It doesn't. You have to have talked to the Greybeards before the cultists will show up.

Well, UESP lists Way Of The Voice as the prerequisite for the main Dragonborn questline, but then goes on to say in the description that you can jumpstart it by just going to Solstheim on your own before the cultists even appear.

Maybe they just mean that you can do that at any time after Way Of The Voice is active in your journal, without having completed it all the way through. At that point you would already have absorbed your first dragon soul and been summoned to HH so that would make more sense.

Skybird 04-10-13 08:10 AM

Using console command fw (force weather) and then the 0010e1f2 entry (that sets weather scheme SkyrimClear_A) seems to have solved my issue. Cannot say whether it is a coincidence only, or causally, since I entered the command when being inside a building. When going outside, the sky was working again.

Hope it stays that way.

BossMark 04-27-13 08:53 AM

Tell anyone tell me what mod these numbers are from in the screen shot please

http://i1224.photobucket.com/albums/...psb9806d87.png

Takeda Shingen 04-27-13 09:02 AM

^^ Frame rates, line of sight and FoV maybe? Taking a wild guess here.

BossMark 04-27-13 09:22 AM

Quote:

Originally Posted by Takeda Shingen (Post 2047828)
^^ Frame rates, line of sight and FoV maybe? Taking a wild guess here.

OK thanks I started a new character and all I did was install this mod
http://skyrim.nexusmods.com/mods/14157
And on my last playthrough those numbers never came up

Takeda Shingen 04-27-13 09:43 AM

Quote:

Originally Posted by BossMark (Post 2047834)
OK thanks I started a new character and all I did was install this mod
http://skyrim.nexusmods.com/mods/14157
And on my last playthrough those numbers never came up

Hmm. Okay, so now I have no idea what those numbers are about. Do they stay up on as part of the HuD?

BossMark 04-27-13 09:49 AM

Quote:

Originally Posted by Takeda Shingen (Post 2047840)
Hmm. Okay, so now I have no idea what those numbers are about. Do they stay up on as part of the HuD?

No they coming up every minute or so

Takeda Shingen 04-27-13 09:51 AM

Quote:

Originally Posted by BossMark (Post 2047842)
No they coming up every minute or so

Oh, that's even worse. I imagine that's pretty annoying. Anyone else with some ideas for BossMark? :hmmm:

BossMark 04-27-13 10:54 AM

Quote:

Originally Posted by Takeda Shingen (Post 2047844)
Oh, that's even worse. I imagine that's pretty annoying. Anyone else with some ideas for BossMark? :hmmm:

Started over a complete new game (only got to Riverwood with my last character) and as of yet this new game those numbers have not come up so god only knows what caused it.

And thanks for your help.

BossMark 04-27-13 01:09 PM

It was the Lanterns of Skyrim mod it was something I enabled in the mod config menu.

Skybird 05-24-13 05:42 AM

Stumbled over the Watermill Retreat mod. Some innovative features in it, I liked it and thus recommend it.

What exactly is the difference now between UFO and AFT? Does UFO at least anything that AFT does not?

I wish somebody would make a mod like that feature in Watermill, a mod that allows to change the choices one made for the Hearthfire homes, to change the function/architecture of any of the house's wings.

Is there a mod that allows to send adopted children from one home to another home, to make them accept it as a new home? I do not mean original adoptation. For wives/husbands, there is a mod that allows that. But not for kids, it seems?

frau kaleun 05-24-13 07:36 AM

Quote:

Originally Posted by Skybird (Post 2061666)
Is there a mod that allows to send adopted children from one home to another home, to make them accept it as a new home? I do not mean original adoptation. For wives/husbands, there is a mod that allows that. But not for kids, it seems?

I don't know and haven't had time to look, but if you find one, let me know. I use My Home Is Your Home or whatever it's called to designate new homes for followers/spouses, but the last time I checked it did not work with adopted children. There's a mod that lets you adopt up to eight kids which I'd love to use, unfortunately the last time I checked it didn't do anything about the game sending all adoptees to the same home. If I'm going to have a bunch of houses I'd love to adopt more children but not with all eight of them crowded into one residence.

Skybird 05-25-13 05:41 AM

Yep, no kid mod. Seems I must turn their tiny little necks by 300° then. I do not have the heart to let them grow up without the care and the love of their parents living with them.


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