![]() |
Done. FOTRSU_Logo.rar is now uploaded to the WIP folder in Area 51.
I went through half the fonts in my inventory in my graphics program and ended up going back to the Forte font. I really think it works the best. There are two files in the zipped folder. A template and the dds file to load into Data/Menu/Loading. Please let me know what you think, boss. I'm off to terrorize the enemy for awhile, will check back later. :D :up: |
Migaloo is coming along nicely also.
:03: |
Quote:
Quote:
. |
Quote:
|
Nice thread :up:
|
Quote:
Oops! You saved it with mipmaps. And it looks like the Fall of the Rising Sun test is too low to put Ultimate Edition v.026 Beta EN under it without writing over the sub. I'll see what I can do with the reference image.:D:D:D Okay fixed it.......NOT!!! Positioning problems now. http://i196.photobucket.com/albums/a...pshwoxwmau.jpg The top of "Fall of the Rising Sun cannot be above 114 pixels with zero at the top of the image. The bottom of "Ultimate Edition v0.26 Beta EN" cannot be below 170 pixels from the top of the screen. That's why I do the original image in .xcf format with elements on different levels. I save it as a flattened .jpg. Then I export that as a .ddf and it works perfectly. And it allows me to move things around without having to reinvent the wheel. |
That does look like it's going to be *very* cool though, when you get it set good...
... you guys know that little "movie" I linked to in a PM? Well, I gussied-up the Coastal Traffic mission all perty and all, and played it through to watch it. The [Units] I added, do as expected. They appear on December 1st, 1941, and go away at the end of February 28, 1942, no matter where they are. However, the RGG dudes are quite different. Even with the spawning percentage bumped up, they don't appear until December 4, 1941, which is cool, that means they all miss their first cycle, and the "game" doesn't start until December 8 anyway... However, the last RGG doesn't disappear until 4 or 5 days into March, which I did not expect. So the [Units] go away, no matter where they are, when the jig is up. The [RndGroups] go until they finish their route, So there is "overlap" between the time periods... no biggie, just something different to remember, especially if you've got a fishing boat in the way, in front of you, and you're getting ready to drop off a foreign agent, and it's February 28th, at 1900 hours... just wait until after midnight, and "poof!" problem gone... :lol: |
Gack!!! They're simple numbers. Why can't I get them to work first time! But it's working now.
http://i196.photobucket.com/albums/a...pstghmqvwo.jpg And Forte (the real Forte) it is! So what do you think? Go with it? |
names.cfg missing ship
Ok, spent the day matching the ship cfg files to the roster files.
Only one error found... Missing ships from names.cfg. - NSHOS=Hospitalship which is setup as a Type14=Special OPS Boat |
Quote:
|
Quote:
|
Quote:
Looking good, boss. :up: |
Quote:
So here is all my findings from the last few days: Missing ships from Names.cfg. NL_T01=JP Old Medium Tanker NL_B=JP Medium Cooler NL_C=JP Medium Heavyloadfreighter CLYubari=Light Cruiser Yubari Class DDFletcherII=Destroyer Fletcher II Class DDNarvick=Destroyer Narvik Class Frigate=The Flying Dutchman "add to names or remain hidden" NSHOS=Hospitalship Ship named in names.cfg but not available in the sea folder NAuxSC=Auxiliary SubChaser This ship is in sea & roster folders, but did not show up in museum during a previous test, is this ship a special mission? NLCVP=Landing Craft, Vehicle, Personnel As to the hospital ship, one is already set as a cargo, and another is set as a troop transport. Regards, s7rikeback. |
[ITEM 34]
ClassName=LandingCraft Is listed in the Museum.cfg found in the Museum folder. Any Unit in that cfg file will not show in the Museum. :03: |
Quote:
I'm Learning something new every day with this project.. Going to check out Museum.cfg now.:salute: |
All times are GMT -5. The time now is 10:30 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.