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-   -   [INF] sobers Subsim Bonus Mega Mod All In One 1421 20072017 (https://www.subsim.com/radioroom/showthread.php?t=192374)

THE_MASK 08-12-13 04:40 AM

sobers 2000 12082013
added silentmichal's interior mod 1.2.3

Mehring1917 08-13-13 06:07 AM

The latest bugs I'm getting with this mod combo-

Deck watch don't always return when ship surfaces.

Hydrophone works intermittently. When it works it also shows 'unknown' contact at 180 degrees even when all sub engines are stopped and boat is still (thanks for enabling the latter Sjizzle). When it doesn't work, sub's own motors don't register at any speed.

Any more patches need deactivating to sort these problems?

THE_MASK 08-14-13 03:10 AM

No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
http://i43.tinypic.com/2s6oknp.jpg

Mikemike47 08-14-13 11:38 AM

Quote:

Originally Posted by sober (Post 2099905)
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far

Go sober go!!:salute:
Thanks as always for your modlist. :yeah:I use quite a few of your own created mods, too. Just tried multi color mod for the first time within the last few weeks. Wow, multi color made everything pop beautifully.

Post #1 and #2 needs updating sometime with FX update v21. Now version 22. (TDW's thread of FX update says version 21 at top of post #1, v22 download link at bottom of post 1.)

FX update #22 information starts here

Trevally. 08-14-13 11:57 AM

Quote:

Originally Posted by sober (Post 2099905)
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
http://i43.tinypic.com/2s6oknp.jpg

:yeah:

What is the size of your largest save file?

THE_MASK 08-14-13 04:00 PM

Quote:

Originally Posted by Trevally. (Post 2100070)
:yeah:

What is the size of your largest save file?

I will have a look . I save often then when back in port I delete all except the last save before entering base . So I end up with the save before base , the base save . Then I save often until I return to base again and delete as before . I also believe ctds are mostly due to not enough ram :IE you need 64 bit os , you need a powerful cpu over 3ghz , wrong mods that are not compatible with each other . I do not play over 256 TC . I have the message box drop to 1TC on any message box message .

THE_MASK 08-14-13 04:17 PM

sobers 0800 15082013
added
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
replaces version 21

THE_MASK 08-14-13 04:22 PM

Quote:

Originally Posted by Trevally. (Post 2100070)
:yeah:

What is the size of your largest save file?

15.9 Mb .

Trevally. 08-15-13 12:05 PM

Quote:

Originally Posted by sober (Post 2100153)
15.9 Mb .

:up:

Not sure what mine was as I lost all saves when my PC and I had a falling out.

I do think that the larger the save game = the more common the ctd.
Getting a very large save file is when your patrol is very long and/or an over use of resupply rather than end patrol.

When you end patrol (dock) your save file (patrol) goes back to standard size for the campaign and gets bigger with everything that happens in the campaign/mission.
Captain, crew and campaign info etc does also increase the save size as each campaign and then career advances

vdr1981 08-15-13 01:04 PM

Quote:

Originally Posted by sober (Post 2099905)
No ctds
started campaign on 04/06/2013
current date 14/08/2013
109 saves so far
http://i43.tinypic.com/2s6oknp.jpg

Did you experience any airplane attack in the campaign Sober? I completed Total Germany campaign in the last few days and i didn't have not an single airplane attack even when they were very close...Strange

volodya61 08-15-13 01:16 PM

Quote:

Originally Posted by vdr1981 (Post 2100546)
Did you experience any airplane attack in the campaign Sober? I completed Total Germany campaign in the last few days and i didn't have not an single airplane attack even when they were very close...Strange

This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..

vdr1981 08-15-13 01:22 PM

Quote:

Originally Posted by volodya61 (Post 2100555)
This strange aircraft behavior came since IRAI 0.39.. in my opinion v0.37 is much better..

Tnx, TDW will probably fix this in the next version of IRAI .

volodya61 08-15-13 01:27 PM

Quote:

Originally Posted by vdr1981 (Post 2100557)
Tnx, TDW will probably fix this in the next version of IRAI .

I hope so.. we talked to him right after v0.39 was released..

Santini 08-16-13 12:44 AM

Seeing as that we don't have a gameplay discussion thread for this mod, I'll ask here

Currently, how viable is early war surfaced night attacks? How close can you get before you are spotted at night, without radar?

Fifi 08-16-13 01:41 AM

Quote:

Originally Posted by Santini (Post 2100784)
How close can you get before you are spotted at night, without radar?

Surfaced, early war, normal speed normal night conditions i would say around 2500m/3000m.
All stopped, no moon light...certainly less.

But all it's depending on what skill merchants are set :yep:


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