sobers 2000 12082013
added silentmichal's interior mod 1.2.3 |
The latest bugs I'm getting with this mod combo-
Deck watch don't always return when ship surfaces. Hydrophone works intermittently. When it works it also shows 'unknown' contact at 180 degrees even when all sub engines are stopped and boat is still (thanks for enabling the latter Sjizzle). When it doesn't work, sub's own motors don't register at any speed. Any more patches need deactivating to sort these problems? |
No ctds
started campaign on 04/06/2013 current date 14/08/2013 109 saves so far http://i43.tinypic.com/2s6oknp.jpg |
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Thanks as always for your modlist. :yeah:I use quite a few of your own created mods, too. Just tried multi color mod for the first time within the last few weeks. Wow, multi color made everything pop beautifully. Post #1 and #2 needs updating sometime with FX update v21. Now version 22. (TDW's thread of FX update says version 21 at top of post #1, v22 download link at bottom of post 1.) FX update #22 information starts here |
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What is the size of your largest save file? |
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sobers 0800 15082013
added FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) replaces version 21 |
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Not sure what mine was as I lost all saves when my PC and I had a falling out. I do think that the larger the save game = the more common the ctd. Getting a very large save file is when your patrol is very long and/or an over use of resupply rather than end patrol. When you end patrol (dock) your save file (patrol) goes back to standard size for the campaign and gets bigger with everything that happens in the campaign/mission. Captain, crew and campaign info etc does also increase the save size as each campaign and then career advances |
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Seeing as that we don't have a gameplay discussion thread for this mod, I'll ask here
Currently, how viable is early war surfaced night attacks? How close can you get before you are spotted at night, without radar? |
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All stopped, no moon light...certainly less. But all it's depending on what skill merchants are set :yep: |
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