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WH4K 11-04-20 10:58 PM

No, I meant I can't transfer from Midway to Pearl.


I do have a save from just before entering port. But I thought that if I refuse the upgrade, it won't be offered again.

FotRSU Mod Team 11-04-20 11:28 PM

Quote:

Originally Posted by WH4K (Post 2704942)
Strange that I was offered a Tench before they should be available.
The game, stock or modded, is famous for this - you just earned too many points too fast! :roll:
Also that I wasn't sent to Pearl. Still at Midway.

I tried transferring - no transfer possible.

Quote:

Originally Posted by WH4K (Post 2705004)
No, I meant I can't transfer from Midway to Pearl.
"It's a Catch-ah 22-ah" You can't get the boat unless you're at Pearl. You can't go to Pearl unless you have the boat... :roll:
I do have a save from just before entering port. But I thought that if I refuse the upgrade, it won't be offered again.

No worries. It will be offered again.
As KaleunMarco says, the boat "upgrades" are based upon points, as are the conning towers. Earn enough points, and you might go up 2 or 3 levels in boat upgrades, if something is available. The game will first offer you a new boat. If a new boat is not available, but a conning tower upgrade is, it will ask you about a new conn. If you refuse either, you just delay the possibility for another patrol. Generally, if you have another good patrol, you will be asked again after the next patrol, but generally, you will be asked again within 3 patrols. The problem seems to come in when a new boat is "earned", but there isn't one available by date, and you already have an updated conning tower. The game will then reach for the next submarine and give you that, sometimes several months earlier than its "active" time period. The Balao is eventually available at all bases. The Tench is only available at Pearl Harbor. We will change that in the next release, but Pearl will still be first. Like the guns, we might have to add all of the boats to all of the bases, so that no one CTDs when they are given a boat that is not available at the base they are at. One of the other fleetboats is like that from TMO. We'll hunt it down, and add more for the Tench.

Quote:

Originally Posted by les green01 (Post 2704998)
well was hoping to download your mod give it another try but i cant get it to downloa for me but best of luck on this mod

Just double-checked the ftp server and the SubSim link les green01. All function as intended, and started downloading for me. Let me know what it does please, if you try it again. Thanks :salute:

Captain Prise 11-05-20 12:06 AM

I'm curious, how come most upgrades cost 0 renown?

Mad Mardigan 11-05-20 03:14 AM

Re: upgrade costs in game...
 
Quote:

Originally Posted by Captain Prise (Post 2705013)
I'm curious, how come most upgrades cost 0 renown?

Probably, owing to the fact, that the skippers weren't handed a bill, after their boats got upgrades...:haha: :har:

All kidding aside, I do believe in that fact.. & the no $ upgrades, just reflect that... would be My best guess... :yep:

M. M.

:Kaleun_Salute:

les green01 11-05-20 10:24 AM

its on my end i keep loosing connection and cant restart the download again without a fail i even try a download manger

KaleunMarco 11-05-20 08:10 PM

Quote:

Originally Posted by Captain Prise (Post 2705013)
I'm curious, how come most upgrades cost 0 renown?

SH4 designers structured upgrades differently than SH3.
so...no cost to renown.

there are many SH3 features that have no effect in SH4:
  • no renown cost for upgrades
  • medals have no effect other than eye-candy
  • Intelligence has no effect
  • Morale has no effect

there are more but you get the picture.
:Kaleun_Salute:

WH4K 11-05-20 11:24 PM

Any chance the ST periscope radar has been fixed?

Mad Mardigan 11-06-20 02:24 AM

Re: Fleet disposition question...
 
:Kaleun_Cheers:

Got a question, that is a 2 parter...

This pertains to on the main menu, when you are setting up for a career start... selecting where you start & what fleet.

i.e Pac fleet which starts at Pearl. Asiatic, which puts you right in the thick of it at Manila in the Philippines...

Then there is.. Pac Div 2 & Asiatic Div 2... what is the difference beyond where the patrols are sanctioned to take place.

Beyond that, where do you start off with port wise..? Or do they also start at the same as Pac fleet & Asiatic fleet (non Div 2)...? :06: :hmmm: :hmmm:

M. M.

:Kaleun_Salute:

KaleunMarco 11-06-20 11:02 AM

Quote:

Originally Posted by Mad Mardigan (Post 2705221)
Then there is.. Pac Div 2 & Asiatic Div 2... what is the difference beyond where the patrols are sanctioned to take place.

Beyond that, where do you start off with port wise..? Or do they also start at the same as Pac fleet & Asiatic fleet (non Div 2)...? :06: :hmmm: :hmmm:

the naming convention could be better. my opinion and not a criticism.
Asiatic Div would be based at Fremantle.
Brisbane is HQ for a separate command.
Dutch Harbor is part of the Brisbane HQ and is primarily for the S-boats after a certain date.
does this help?
:Kaleun_Salute:

Mad Mardigan 11-06-20 05:50 PM

Re: Question... part deux...
 
Quote:

Originally Posted by KaleunMarco (Post 2705298)
the naming convention could be better. my opinion and not a criticism.
Asiatic Div would be based at Fremantle.
Brisbane is HQ for a separate command.
Dutch Harbor is part of the Brisbane HQ and is primarily for the S-boats after a certain date.
does this help?
:Kaleun_Salute:

:Kaleun_Cheers: KaleunMarco,

Yeah, some...

At least on the Asiatic Div 2. Take it you've done some skippering in that part of it then.?

Am thinking of cranking up a separate career in them, 1 each then shoving off to begin the war... just wanted to get a understanding on where they started off & what other bases they may or may not transfer to.

I have a strong love of history, especially where it pertains to WW2, though still there, just not as spry as it once was... age will do that... plus having a lot of other interests will hinder it a bit.

Thanks for that bit of info.

M. M.

:Kaleun_Salute:

Texas Red 11-07-20 11:58 AM

I have a suggestion for the upcoming update.

I was attacking a convoy outside of the Bungo Suido, it had three Japanese merchants, an escort, and a neutral Red Cross vessel.
I sank the two merchants with ease, and then I fired at the last enemy merchant. She turned out of the way and guess who took my torpedo?
That damned Red Cross ship.
https://i.postimg.cc/hvs92Ff5/SH4-Im...-46-45-007.jpg

I am pretty sure I am gonna take some negative points for that.
But, if I am correct since she was sailing in an enemy convoy (the convoy included a troopship) that makes her a valid target. I may be wrong.

Could we possibly add a feature where if a neutral ship is doing anything that could support the enemy, it becomes a valid target and you can sink it without losing points?


TIA :salute:

propbeanie 11-07-20 12:10 PM

Quote:

Originally Posted by Captain Prise (Post 2705013)
I'm curious, how come most upgrades cost 0 renown?

Quote:

Originally Posted by Mad Mardigan (Post 2705030)
Probably, owing to the fact, that the skippers weren't handed a bill, after their boats got upgrades...:haha: :har:

All kidding aside, I do believe in that fact.. & the no $ upgrades, just reflect that... would be My best guess... :yep:

That is pretty much it. The Stock game does charge for you to get some equipment early, but it is eventually "free" near "historical" dates. TMO and other mods have additional equipment that you can "purchase" throughout a career. Matter of "flavor to taste" (an old Ducimus term).

Quote:

Originally Posted by KaleunMarco (Post 2705198)
SH4 designers structured upgrades differently than SH3.
so...no cost to renown.

there are many SH3 features that have no effect in SH4:
  • no renown cost for upgrades
  • medals have no effect other than eye-candy
  • Intelligence has no effect
  • Morale has no effect

there are more but you get the picture.

That covers the bases! :salute:


Quote:

Originally Posted by les green01 (Post 2705097)
its on my end i keep loosing connection and cant restart the download again without a fail i even try a download manger

Have you managed to get it yet? We can plan on making a segmented zip for this next release, such that it would be split into a couple-three 7z files that compile back together when extracted. Would that help?


Quote:

Originally Posted by WH4K (Post 2705210)
Any chance the ST periscope radar has been fixed?

Depends upon which version you have, and which boat. Everything from the s-18 through the Tambor / Gar seems to function fine. For the boats that are "active" after the start of the war, the ST works, but only after on a "proper" boat award in an "active" time period. I say "proper" in that the ST does not upgrade properly on an early awarded boat. "Stepping" through the equipment might be the problem, similar to what mazzi found with the guns, in that even though a boat never uses the preceding equipment, since the boat is not active until the newer version of the equipment is active, it seems that the lineage has to be "stepped-through" so that upgrades function correctly. I don't know for certain, but the guns definitely do that, from all indications of the current "fixes". We are trying similar with the AA guns & radar and sonar. Testing has not confirmed the others yet.

Quote:

Originally Posted by Mad Mardigan (Post 2705221)
Got a question, that is a 2 parter...

This pertains to on the main menu, when you are setting up for a career start... selecting where you start & what fleet. i.e Pac fleet which starts at Pearl. Asiatic, which puts you right in the thick of it at Manila in the Philippines... Then there is.. Pac Div 2 & Asiatic Div 2... what is the difference beyond where the patrols are sanctioned to take place.

Beyond that, where do you start off with port wise..? Or do they also start at the same as Pac fleet & Asiatic fleet (non Div 2)...

FotRSU doesn't use the Div2 designation yet. Those are in TMO for the "SpecOps" assignments, ala "SpyRon". :salute:

KaleunMarco 11-07-20 03:57 PM

Quote:

Originally Posted by Mad Mardigan (Post 2705386)
:

I have a strong love of history, especially where it pertains to WW2, though still there, just not as spry as it once was... age will do that... plus having a lot of other interests will hinder it a bit.

never confuse history with a game. :D

please keep in mind and never forget that this game was designed and developed to make money. it is based on historical facts but it is still entertainment.

so......how real are the bases? what were the real home port assignments? does it matter?:03:

there is a certain logic to the game and that logic may not match up completely with the historical record.

i try to get in the flow of the game and not try and confuse it with what really happened because there is no way to replicate what really happened without actually doing it. end-of-rant. :salute:


Quote:

Originally Posted by Mad Mardigan (Post 2705386)

At least on the Asiatic Div 2. Take it you've done some skippering in that part of it then.?

yes, i have.
take the S-boat route and you will go from Manila to Surabaya (possibly) to Fremantle and.....if you survive long enough you will stop (briefly) at Brisbane before heading up to the Aleutians (bore-ring) and ending up at Pearl late in the war. now that i walk through this i believe that there are no missions for the S-boats that late in the war at Pearl so you are either upgraded to a more modern boat or retired.

take any other boat in the Asiatic Theatre and you will go the same route as above except you will stop at Fremantle. Most players take an upgrade at some point and there are base limitations for certain classes of subs so you end up going to Brisbane or Midway before the end of the war.

there are dozens if not hundreds of permutations depending on which boats you drive and for how long.

i think the most fun route that i have encountered is to make a career objective for yourself such as one of these, before you start, and then try to execute it:
  • command an S-boat with the same crew until retired or sunk.
  • start in an s-boat and try and make it to a Brisbane command before the end of the war.
  • start with any boat and try to command it until the end of the war.
  • start with an S-boat and see how many different classes you can command during the war.

you get the idea.

one more tip: stay away from the Tench...in any mod-set. For some reason it is buggy and if you get to that stage in the war you don't want to have to put up with CTD's.

sorry, one more tip than the previous last tip: do not accept a Balao before July 1, 1943 or a Tench before January 15, 1945 (if you decide to not heed my first warning). taking early command will not be an honor but a trip to CTD-ville.

good luck. have fun.
:Kaleun_Salute:

KaleunMarco 11-07-20 04:11 PM

Quote:

Originally Posted by the beast (Post 2705514)
She turned out of the way and guess who took my torpedo?
That damned Red Cross ship.

I am pretty sure I am gonna take some negative points for that.
But, if I am correct since she was sailing in an enemy convoy (the convoy included a troopship) that makes her a valid target. I may be wrong.

yes, you are wrong. that mission will have negative points to offset the enemy sinkage. but if you sink a few enemy ships, it will not make a material difference in your renown.

if it's just the one neutral ship, don't worry about it, however it is not advisable to make a habit of sinking neutrals because, if you sink enough neutrals, you'll get fired by ComSubPac.

:Kaleun_Salute:

Texas Red 11-07-20 05:30 PM

Well.....let’s just say that things did not go well for me when I returned back to Pearl. Received a bronze star and then got a screen like one you would get when you recieve a new boat, but this one was a game over screen. Basically I was sent to the brig and got a court martial. The screens said despite my medals and successes, that it didn’t affect the outcome and my captain was finished.
This was ONE neutral and it finished my captain.


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