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The fighter was attacking at first but then decided to bug out :D If an aircraft receives too much damage it will bug out. |
:woot::up::yeah::rock:
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Regarding the Players submarine gunner crew never able to hit aircraft with AA . Someone said that in SH4 you had to do a gun training drill before the AI was competent enough to hit Planes . Maybe this is left over from SH4 in the SH5 exe . Or maybe something completely different . My AI always shoots lower than the planes . Someone once said the size of the world in the scene.dat makes a difference . Any ideas .
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If the AI can now see aeroplanes, can spotting enemy planes from you deck crew now trigger the Luftwaffe to launch planes from the nearest air bases if in range - just like with ships? Or can we send contact report? On another note - did you see this fix for the refuel bug that caused the supply ship to try and ram you? http://www.subsim.com/radioroom/show...postcount=2124 :salute: |
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A basic defense strategy for a group of bombers under attack, would be looking for friendly aircraft and staying as close as possible to each other. For other common attack/defense dogfight maneuvers (provided that there is an easy way to implement them in game), see the following links please: The "Corkscrew" maneuver Basic fighter maneuvers Air combat manoeuvring Quote:
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v 0.0.41 released. See post #1
v0.0.40 - removed the ability of ships to fire starshells due to severe game bug that causes them not to fire guns that have fired starshells v0.0.41 - removed kamikaze tactics for airplanes added by v0.0.39 and revised some of the airplane tactics. Added support for Generic Patcher's Air-To-Air combat patch so aircraft can target and engage other aircraft. Changed how subs handle unknown contacts. Changed damage amount to subs before they are forced to follow waypoints. Fixed problem with planes not dropping their bombs also. You need to have the Air-To-Air combat patch enabled in the Generic Patcher for the SHSim file in order for aircraft to target and engage other aircraft along with this new version of IRAI. There is a new single mission called Air-To-Air combat. Play that mission to see the new patch in action. Remember if you like this mod or the mod-maker then show your support by nominating in the best of subsim :up: |
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:salute::yeah::up:
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I think that a slightly revised version of it is already included in "The Wolves of Steel" megamod :yep: |
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The SH5 game engine only allows each game unit to engage one unit at a time. The game engine keeps a list of all units the unit has detected by it's sensors but only allows the unit to engage one of those at a time. In the unit's structure in memory there is only one 'slot' to put the pointer to the unit it's engaging. The game engine was not designed to allow unit's to engage multiple targets at once. Trying to change it to allow units to engage multiple targets at once would be a total nightmare :down: I need source code in order to do this one. |
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