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Really glad your ok . cheers , sober out .
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leo, I've discovered (well, uncovered, knew it was there) new data in S3D. Will release this in a new build soon. I don't know if these few parameters (can) are usefull for your mods, but you may want to try them :up:
http://sh4.skwas.net/s3d/LightNode.gif PS: the Omni light types are only applicable for interiors |
Thanks Sober but right now I am more concerned about your son
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So my thoughts and wishes are with you and your family! |
It can be usfull yes anything for the environment I am interested in
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As to some changes in the scene file the game will not accept some of them. Like changing the amount of light the sun and moon produces and changing the influance of the fog the game just will not load with them. |
Ok, that's beyond me :smug: I just give you the controls/tools to manipulate the data ;)
If you have more info on parameters that are not available in S3D (and you need to use other tools for) please send me info (PM/mail). I can use any information available. I'm sleepy, good night... |
good night and I will send you the info on the files in a PM
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As to the brightness of the sun and what not they are in the Scene file. |
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I know Clay...you do not want to know what proceedure they did to me. Physically I'm ok from it....mentally is a different story:oops: Dave knows and I assure you, not fun at all. |
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the funny thing is I do not mind the actual proceedier
I enjoy watching it and love it when the die is added because I can feel it run through every part of my body and even tell the doctors where I feel it and when.
But the after math is what s*cks having to stay still for so long without moving to make sure it seals up where they went in. As to what AVGWarhawk went through well I can't say ya or ney to it. Personaly after all I have gone through it dosn't bther me the idea of it. Rather go through that than have my chest cut open again and have my ribs moving around and grinding together again. |
Sorry for the problem guys
I found and fixed the light house light problem. Accidently changed the Weight settings on them. Here is the new download and posted on the main page as well.
#3b ROW_Object_Distance_and_Reflections_Plus_Searchlig hts_vs_5B This file has the distance of view enhanced for all shore based objects in the game to work with the new game engine capabilities and set up. Originaly all objects were set to 1 - 10 in min view distance now they are all at 500 so they can be seen about the same time land comes into full color view or close to it anyways. Also contains new work with search lights both ship and land based as well as light house lighting. Problems with the DC drops have been eliminated. Posted on 12/20/07 1.4 Compatable |
Great work Leo, will try the new version now :up:
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no great work would have been right the first time!
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Okay work is finding and fixing it! :damn: :damn: . Now to fix the funnel smoke problem with the wind. I wish they had the same settings as the search lights for ships so I could actualy create the beam effect for night time and the fog layers. Would have to make a sim file just for the light houses alone to make it happen I guess. But at least the light house light beam now shows up at 4500 yards away where as before it was about 1500 to 2000 |
Welcome back Leo and THANKS!
Wow, work pulls me away for 24 hrs, come back and BAMMM! Holy Crap ... where did all the Christmas presents come from! LOL Thanks again Leo :up: :up: :up: |
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