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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Fifi 03-12-24 08:11 AM

Quote:

Originally Posted by torpille (Post 2905680)
hello Fifi,

Could other mods have the same problems?

:D:D

Only way is to check via the mission editor application, and the campaign file :yep:
I know some of the groups are coming from GWX and even Ccom, but not sure those groups have issues :03:

Anyway they will be ok in NYGM soon.

:Kaleun_Salute:

Tabris 03-14-24 02:30 PM

an idea just occurred to me, it may not be realistic or relevant so I'll keep it short:

if the burning escort problem is often caused by gun battles with the AI wolfpack u-boats, why not remove the guns, or even just the deck gun ammo, from the AI boats?

I've been encountering a great many burning escorts, almost always the lead escort and almost always a fleet DD, so it's on my mind.

- Tabris

Fifi 03-15-24 02:42 AM

Quote:

Originally Posted by Tabris (Post 2905880)
an idea just occurred to me, it may not be realistic or relevant so I'll keep it short:

if the burning escort problem is often caused by gun battles with the AI wolfpack u-boats, why not remove the guns, or even just the deck gun ammo, from the AI boats?

I've been encountering a great many burning escorts, almost always the lead escort and almost always a fleet DD, so it's on my mind.

- Tabris

It’s not coming from Wolfpack as I almost made them impossible to spawn.
Next update they will be totally deleted (when an ai u boat is spotted, all armed cargos are firing to it, blowing all ships in their trajectory - huge mess)

If you’re looking to a radical solution, delete the fire boxes from this DD :D
Problem solved.

:Kaleun_Salute:

rik007 03-16-24 12:19 AM

Fifi, is it possible to include more single ship contacts? They always seem to come in pairs. Or is it me who is having bad luck everytime? :o For example if a destroyer is spotted you can be sure that a second one is with it. So that restrains me attack. :wah:

The same goes for merchants. Maybe it can be done the SpawnProbability.

Fifi 03-16-24 05:20 AM

Quote:

Originally Posted by rik007 (Post 2906012)
Fifi, is it possible to include more single ship contacts? They always seem to come in pairs. Or is it me who is having bad luck everytime? :o For example if a destroyer is spotted you can be sure that a second one is with it. So that restrains me attack. :wah:

The same goes for merchants. Maybe it can be done the SpawnProbability.

There are already more than enough single ships :yep:
Pairs may come more in first years, but with luck (or no luck depending) you can still encounter them.

:Kaleun_Salute:

Fifi 03-17-24 11:57 AM

Finally ended the RND file rework :yeah:
All is corrected and fine tuned now. Weeks and weeks of work.
Now I will start to check the SCR file… hopping it will be faster :03:

:Kaleun_Salute:

FUBAR295 03-17-24 05:23 PM

Once again, thank you for the update! :Kaleun_Salute:

Fifi 03-18-24 01:43 PM

Quote:

Originally Posted by Fifi (Post 2906183)
… hopping it will be faster :03:

… I’m afraid not :timeout:

Already corrected plenty groups errors, dates and waypoints radius issues :yep:
55 first groups already done :up:

:Kaleun_Salute:

rik007 03-18-24 02:22 PM

Well Fifi, make sure you create regular backups of your monumental work. Preferable remote ... :haha::haha:

Kal_Maximus_U669 03-18-24 02:55 PM

Quote:

Originally Posted by Fifi (Post 2906300)
… I’m afraid not :timeout:

Already corrected plenty groups errors, dates and waypoints radius issues :yep:
55 first groups already done :up:

:Kaleun_Salute:

Hey Master..:D :salute:
Since I have known you this time it is beyond comprehension 3 to 4 months of development.. I must admit that this tedious work.. must take up an invaluable amount of time...lol
Master I wish you good luck in this pharaonic enterprise, bravo for the technical prowess...
https://media.tenor.com/2K-S4kFmBLgA...achine-gun.gif
Il sera pret.. quand il sera..!! :ouais: :arrgh!:

Tabris 03-18-24 02:55 PM

I just remembered something from forever ago! With a brand new install of the mod, I would get a consistent crash from trying to view the battleship HMS Anson in the museum. might want to have a look at her.

Couldn't be more excited for the update! Thanks for everything.

Fifi 03-19-24 01:54 AM

Quote:

Originally Posted by Tabris (Post 2906307)
I just remembered something from forever ago! With a brand new install of the mod, I would get a consistent crash from trying to view the battleship HMS Anson in the museum. might want to have a look at her.

Couldn't be more excited for the update! Thanks for everything.

I don’t have any battleship Anson in my game!

Do you mean King George V?

:Kaleun_Salute:

Fifi 03-19-24 02:12 AM

No, no problem looking around all battleships in the museum :03: (of any nation)

https://i.postimg.cc/XXSTYprt/SH3-Im...-10-35-172.jpg

No ship crashing at all in the museum by the way. You have a problem on your side if so...

:Kaleun_Salute:

Tabris 03-20-24 12:25 AM

sincerest apologies to waste your time - it's CL Southampton that crashes for me (got too confident in my own memory, this time I went and looked it up).

Odds are it won't be a problem on your end anyway, probably a me thing.

Fifi 03-20-24 04:38 AM

Quote:

Originally Posted by Tabris (Post 2906465)
sincerest apologies to waste your time - it's CL Southampton that crashes for me (got too confident in my own memory, this time I went and looked it up).

Odds are it won't be a problem on your end anyway, probably a me thing.

Ah ok… this was the case with old & ugly version (GWX Southampton) of last update…
Next update all ships are corrected and new version ! No more problems :up:

:Kaleun_Salute:


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