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Look at how the blimps were done in SH3. I think it was Privateer who managed to find a way to get blimps to not crash into the ground. I could be wrong though. |
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I am not sure what privateer did to make them work - we did not ask and thus did not try |
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With the IRAI_0_0_39_ByTheDarkWraith_Patch_1 I still get the red flares, is that normal?
Even though IRAI_0_0_39_ByTheDarkWraith_Patch_1 stutters a little after a good kill, I don't get CTD like when I use SH5_Starshells_patch mod. I tried testing out SH5_Starshells_patch and I get some CTD after some kills. |
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It involves a new patch for the SHSim.act file and a new version of IRAI to support air-to-air combat. |
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Speechless :D |
Any anticipation on your upcoming patch/IRAI version? :D
I wonder how you are going to handle the complexity of dogfights, given the dumbed-down AI of SH aircraft... |
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Right now a torpedo bomber is giving a fighter a run for it's money. The torpedo bomber is relentless and the fighter has a hard time getting off any shots... I have included a new single mission for air-to-air combat that has the two planes mentioned above in it. |
fighter finally gave up and bugged out. That was awesome :yeah:
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EDIT: Dooohh, I thought this is FXU thread...:doh: :D |
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Will aircraft behaviour (towards other aircraft) vary based on unit type? |
Yeaaah .....:rock: very good job :yeah:
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