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Any way to move the gyroangle back down below the rest of the dials in Minimal Dials? It was a lot easier having it on the same eyeline as the crosshairs, so a single flick to the right could check firing position. in the upper right I'm feeling quite a lot of eye strain having to look over and up to focus on it now at 1920x1200.
Also totally confused by the reversal of the AOB and Bearing dials, but it guess it's more realistic. :O: The gyroangle on the bottom though is pretty key for me, and realistic too! Wow, I'm having tons of problems. On the UZO the XO window is in a different area now I guess? It also isn't repositioning when I close the message box. It's over and down so far that I can't click the "back" button from the standimeter since the officer orders cover it. http://img175.imageshack.us/img175/7172/allwrong.jpg During this eventually completely botched attack, I switched to the Attack Scope and it was the same thing. Seems the "XOTDCDialogDraggable" was set to True as default, when previously it was set to False. Perhaps due to testing McHub's super low rez issues? :) That's what was causing the bad positioning and the message box from not hiding. Perhaps set that back to False as default? |
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Haven't peeked in here in quite some time. You've been quite the busy bee :D
Sooner or later i'll get the itch to play this mess of a game again, and this will be the 1st mod i download. I sorta put the game on the shelf when the 1.2 patch was delayed. |
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regarding the recharge timer and automatic switching propulltion, would it be possible to have this optional ? ...iam a bit afraid that this isnt running solid enough on my system, tested again in 15m/s wind conditions and it switch back and fore, back and fore. I altered this wait until switch while below water up to 5 seconds but i wont go higher than 5 sec`s because this mean i have to set the other delay timers higher...:timeout:
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Trying to use the in-game clock could be done but it would be excessive polling and way more code than necessary and ultimately would probably kill some FPS. A possible solution would be to use a high precision timer (the user's system high resolution timer) and make my own timer class :hmmm: |
>>> JOURNAL NAME <<<<
Hello, how can I change the name of the Journal? Currently its called "The Darkwraith" I think I have seen that once here, but I can't find it anymore in the hundreds of pages of this thread.:-? Is there a way to change the name in the .py file ? Many thanks in advance ! |
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Line 263 of TheDarkWaithUserOptions.py: Quote:
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LOL....Ok....thanks for the answer. For you guys everything is maybe clear, but when you come from outside and you confront 180 pages of thread, your head explodes....Darkwraith's work is great, but it needs a much easier and clearer install guide, imo. I am preparing a custom mod package for a elderly person, and he would not understand a single word here. :cry::dead: And lots of info is cluttered all over the thread.
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Yeah, when 3.0 comes out I'm gonna redo that video and work up an Options.Py guide. I took like 150 screenshots of the various options and what they did and MY head exploded, so decided to hold off till 3.0 comes out to finish that project. :) Still need to publish my Tutorial Tutorial, another 60 some images...
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Yes you are doing great work on the forums, Kylania, I noticed that. Many, many thanks. :)
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Very nice work by the way :up: |
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That's great!! :D Can't wait for 3.0, I'm all tingly!
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- what was the average time it took for the uboat crew to switch to recharge propulsion mode? And to switch to standard propulsion mode? - what was the average time it took the uboat crew to switch to/from silent running? - what other items should have time delays (so none of this instant on/off crap)? |
A request....
Any chance you can stop the attack scope going up when I enter the scope? i like to enter the scope and position it towards a sound contact before i raise it. It's fine that the obs scope does this but i feel it would be more realistic if i manualy raised the attack scope. I could live with how the scope auto raises but would prefer it to stay down until i manualy raise it. |
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