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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Stiebler 09-17-11 02:00 AM

@LGN1, H.sie,

Yes, I understand that you have to use 'Report Contact' to mimick 'Homing Signals'.

What I intended to say, was that this difference means that the BdU signals must be constructed a little differently (as I have done) in order to maintain the *pretence* that the player is sending homing signals.

As you say, it really doesn't matter much.

[Edit: Good idea, LGN1, that the U-numbers in messages could be randomly changed.
My vague message about 'strong air activity' could mean anything, even imagination from a wolf-pack commander, so it is probably safe to use. Even in 1940, two attacks on a U-boat by one Sunderland might be construed as 'strong aerial activity', to those commanders who usually saw no aircraft at all.]

Stiebler.

Sittingwolf 09-20-11 08:24 AM

Hi everyone,

I'm wondering if it could be possible to add using of electrical engines by all the u-boats in the game, when surfaced (as one of the options via Stiebler comfortable selector), like it was in the reality so that to be less visible and exposed in some situations to the opponent. I saw that situation in Das Boot film
Best,

Hitman 09-20-11 08:50 AM

@Sittingwolf: This was already answered some posts ago, look one or two pages back :up:

Sittingwolf 09-20-11 10:19 AM

Quote:

Originally Posted by Hitman (Post 1752902)
@Sittingwolf: This was already answered some posts ago, look one or two pages back :up:

Thanks Hit, I saw that. Maybe in some time and with another generation of V15 issued.
Who knows.

rik007 09-24-11 01:20 AM

H.Sie,

Thanks for your outstanding achievements! I do not know if it has been asked before but I wonder if there is a way to extend the range at which the game will slow down the the TC to the AirEnemyDetecte value as aircrafts are detected by the game. If extended a solution could be created for the issue that airplanes are not detected at high TC (above 256).

I cannot find it myself. I do not know where to start either.

Rik

h.sie 09-24-11 04:54 AM

@SittingWOlf, Rik007: Thanks for your suggestions. I keep them in mind for my future work. Maybe I find a way to do that. But at the moment I exclusively focus on my current work.

h.sie 09-24-11 04:57 AM

It's done! Yesterday I finished programming. I now make an Alpha-Test bundle and then we can start the Alpha-Test period of the Wolfpack Mod.

Hitman 09-24-11 05:13 AM

:yeah::yeah::yeah:

reaper7 09-24-11 07:14 AM

Quote:

Originally Posted by h.sie (Post 1755195)
It's done! Yesterday I finished programming. I now make an Alpha-Test bundle and then we can start the Alpha-Test period of the Wolfpack Mod.


Well done h.sie another monumental milestone for sh3 :Kaleun_Applaud:

Robin40 09-24-11 08:39 AM

This is not sh3...it's sh9:yeah:

h.sie 09-24-11 10:21 AM

The best strategy to be satisfied is to have not too high expectations. It will not be perfect, but a considerable step forward - compared to what we have so far.

Magic1111 09-24-11 11:24 AM

Quote:

Originally Posted by h.sie (Post 1755195)
It's done! Yesterday I finished programming. I now make an Alpha-Test bundle and then we can start the Alpha-Test period of the Wolfpack Mod.

:woot::woot::yeah::yeah::woot::woot:

Hitman 09-24-11 11:34 AM

Quote:

The best strategy to be satisfied is to have not too high expectations. It will not be perfect, but a considerable step forward - compared to what we have so far.
A very judicious point of view, that everyone should embrace :up:

Fish In The Water 09-24-11 02:41 PM

Quote:

Originally Posted by h.sie (Post 1755321)
The best strategy to be satisfied is to have not too high expectations. It will not be perfect, but a considerable step forward - compared to what we have so far.

Quote:

Originally Posted by Hitman (Post 1755353)
A very judicious point of view, that everyone should embrace :up:

Agreed. Something is a lot better than nothing and no one should expect perfection straight out of the shoot. I've followed the development of this mod with great interest, and news of an impending alpha test is most welcome. :woot:

h.sie 09-24-11 06:55 PM

Wolfpack Mod Alpha Version 1 is online.

http://www.mediafire.com/?2ex2hsyk1silas6

LGN1: Idea, research
h.sie: Programming

Instructions:

1) Patch sh3.exe as usual to V16A0.

2) Put patched sh3.exe into Supplement folder (where the dll's are).

3) Activate Supplement Folder (and overwrite Campaign.scr and xx_menu.txt, that's okay for testing purposes).

4) Load Single Mission "Wolfpack". (Instructions for Career mode will follow soon).

5) In Single Mission "Wolfpack" just set TC to high value and wait.

6) When you see a convoy, estimate it's course and speed and put these values into the two TDC dials (German: Zielrichtung & Gegnerfahrt, English: Bearing & Speed) and then send the contact report. You'll see these two values in the contact report. sh3 no more calculates them for you. It's your job now. From now on you are the contact holder and you have to shadow the convoy and send contact reports every hour. But it's also possible that no Uboats are available to help you. Then, BDU orders to attack alone.

The speed and course values are (sometimes) necessary to lead the wolfpack subs into the operation area. You'll also get some response from BDU. Follow these instructions. But sometimes BDU messages get lost or come too late - chaos, as in real life. If the wolfpack reaches the operation area, BDU will wait for good attack conditions (dark and no fog) and then order to attack (but sometimes this order does not come in time or gets lost). Then, some time later, the convoy battle (hopefully) begins. Use the binocs or the peri, but not the external cam.

The time period influences the behaviour. In early times, no wolfpack subs are available. In 1942 the chance is very high that a wolfpack is available to help you. From 1943 on, the chance strongly rises, that hunter-killer groups sink/damage the wolfpack subs, so that they don't reach their operation area. Then, BDU orders to attack alone.

The area also influences the behaviour. Wolfpacks are available in the north- and south atlantic, but not near land.

It is very important to send contact reports on a regulary basis, every hour. Otherwise the chance strongly rises that the wolfpack isn't able to find the interception point in time. Then, you have to attack alone.

The higher the windspeed, the higher the chance that the wolfpack subs get fuel problems or similar and don't reach the interception point in time.

-----------
Rules for Savegames/Reloads:

Single-Missons:
Don't save/reload Single Missions. Enemy units are dumb after reload.

Career:
1) Game must run 3 minutes after (re)loading before sending a contact report.
2) After sending a contact report, wait 3 minutes and then save the game.

-----------
Credits:

Thanks to LGN1. Without his brilliant idea and findings, this mod would not be possible.
Thanks to Sergbuto for giving permission to use/modify his AI-Subs.
Thanks to Stiebler, SqareSteelBar and Hitman for help, support, knowledge.
Thanks to all testers in the past and future.
Last but not least: Thanks to the sh3 - programmers. For a good sim.

Looking forward for your testing reports.
H.Sie


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