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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

leovampire 12-19-07 09:09 PM

Yes there is new weather work and how it changes in game
 
Quote:

Originally Posted by AVGWarhawk
Dave,

I did not think you could out do yourself, but man....just played for an hour and went threw a lot of weather, etc. Absolutely beautiful!! :up:

Glad you like the new work I did AVGWarhawk!

Paid a lot of attention to detail this time in the rework of the scene file.

I love the new game abilities and how it all works and comes into play!

And now that we can refit at any and all alied ports it is awsome!

The Dev's did a good job in the new patch I am having a ball working on the mod stuff no more fights to get the effects I want.

Just had to learn how it all works now.

Fog is no longer just a visual control to keep the game from going beyond limits of the engine. Now it is a living entity and effect in game so new ways of adjusting things and thinking had to be done.

baxter 12-19-07 09:14 PM

Great to see you feeling better and back with us!:D Thanks for all the new updates...I'm looking forward to trying them out. Merry Christmas Dave!

claybirdd 12-19-07 09:42 PM

Is there any way we can post these new downloads on page 1 of the post?? BTW, nice to have you back dave. How are the dogs? bet thats a cool laptop you got there.

Soviet_Warlord 12-19-07 09:50 PM

Hello, it's great to see you're health is improving! :rock:

I'm curious to know whether the ROW Ship Reflections v2 is 1.4 compatible. It's not on the first page, so I'd assume not, correct?

leovampire 12-19-07 09:53 PM

The dogs will not leave my side since I got home
 
Quote:

Originally Posted by claybirdd
Is there any way we can post these new downloads on page 1 of the post?? BTW, nice to have you back dave. How are the dogs? bet thats a cool laptop you got there.

They are curled up under the big desk I have to work at right on top of my feet! :rotfl:

They are posted on the first page of the thread actualy.

The lap top will basicly only get used for when I am not home or some place nasty like the hospital as my desk top PC is much stronger and more capable.

But I do plan to use it for some of the new games I was given from and upstairs neighbor.

I helped them to re do their plumbing and fixed both of their cars this last summer. So they got me 3 new games for Christmas. Was supose to use them while in the hospital but worked on the game and mod instead and played it too! :rotfl:

leovampire 12-19-07 09:55 PM

at the moment I am not doing a 1.4 compatable ship reflection
 
Quote:

Originally Posted by Soviet_Warlord
Hello, it's great to see you're health is improving! :rock:

I'm curious to know whether the ROW Ship Reflections v2 is 1.4 compatible. It's not on the first page, so I'd assume not, correct?

There were too many issues with the reflections so I am leaving that alone for now. Instead I made the ocean more capable of showing reflections better!

So with out touching those files I still got a better effect with work else where in the mod.

ReallyDedPoet 12-19-07 10:18 PM

Nice work updating most of ROW Dave :up::up:


RDP

sqk7744 12-19-07 10:18 PM

Thanks LV!

Great to see you back in these waters :arrgh!:

partyboy 12-19-07 10:48 PM

Awesome, thanks for the updates! :sunny:

leovampire 12-19-07 10:51 PM

Just to let you know what I am doing now
 
For the moment I am finishing up the conning tower foam and wake work for the subs that I started to to to match the new work on the subs.

And I have started to work on the missing phrases and sounds for the game again seeing it was not done in the 1.4 patch.

So until I have one or the other done it will be a while for any new releases.

Also Duci has some of the same files in his mod work that the sub reflection part of the mod does.

If you want both to play half way well together I would add TM first then the row Sub part of the mod.

You will keep the new wave and foam work but the sub might ride funny in the higher wave states.

leovampire 12-20-07 01:45 AM

BTW don;t be affraid to report anything you feel looks funny
 
Always willing to look at and double check things about this mod.

As far as I know there is no problems at the moment but there are always things you miss seeing in game that others might catch.

So please keep me informed so I can look for these things.

Just like when I get back to base I will be looking at the light houses per the Kriller2 post.

Well off to bed good night everyone.

LukeFF 12-20-07 02:10 AM

Leo, a couple of things still nag me about the trees. For one one thing, they are too hard-edged and don't blend in well with the surrounding environment:

http://img.photobucket.com/albums/v2...230459_625.jpg

Secondly, when viewed from the bridge, there is still some ugly artifacting going on right above the treeline, as seen here:

http://img.photobucket.com/albums/v2...225710_875.jpg

Lastly, when zoomed in with the binoculars, there are some little gray lines that rise and fall from the trees. I've circled them below:

http://img.photobucket.com/albums/v2...225734_468.jpg

http://img.photobucket.com/albums/v2...225759_125.jpg

http://img.photobucket.com/albums/v2...230447_781.jpg

And, there's also the issue of the halo/glow from the moon being hard-edged as well and not blending in with the sky. Those are the biggest things that stand out for me at this moment.

kylesplanet 12-20-07 02:37 AM

Sure glad your back Leo, things aren't the same without you! :sunny: :sunny: :sunny:

Overboard 12-20-07 02:45 AM

Hi Leo love your mods, I wanted to report that i have the same issue with the light houses and trees as Kriller2 posted, my starting port is perth.

Also im getting alot of danceing, jittery, jello.. water when looking through the binoculars or moveing the external cam.

Thanks for all your hard work on ROW and get well soon. :up:

kriller2 12-20-07 03:19 AM

Quote:

Originally Posted by LukeFF
Leo, a couple of things still nag me about the trees. For one one thing, they are too hard-edged and don't blend in well with the surrounding environment:

http://img.photobucket.com/albums/v2...230459_625.jpg

Secondly, when viewed from the bridge, there is still some ugly artifacting going on right above the treeline, as seen here:

http://img.photobucket.com/albums/v2...225710_875.jpg

Lastly, when zoomed in with the binoculars, there are some little gray lines that rise and fall from the trees. I've circled them below:

http://img.photobucket.com/albums/v2...225734_468.jpg

http://img.photobucket.com/albums/v2...225759_125.jpg

http://img.photobucket.com/albums/v2...230447_781.jpg

And, there's also the issue of the halo/glow from the moon being hard-edged as well and not blending in with the sky. Those are the biggest things that stand out for me at this moment.

Hi LukeFF.

I better answer this ;) The reason why the trees have those artifacts is because I resized the trees textures to half the size of the stock trees (before the trees where double the size of the houses!), untill we get the posibility to resize the object holding the textures for the trees we are stuck with these artifacts, but when the new 3editor is coming out with support for 3d-objects I will take a look at it again or if anyone knows how to resize those trees without resizing the texture they are more than welcome to take a look at it :ping:

About the colour: Yes you are right they do stick out a little, this is because the trees is made of one texture in f.ex. green which then have to stand on a background which changes as the time goes by.

Quote:

Originally Posted by leovampire
Always willing to look at and double check things about this mod.

As far as I know there is no problems at the moment but there are always things you miss seeing in game that others might catch.

So please keep me informed so I can look for these things.

Just like when I get back to base I will be looking at the light houses per the Kriller2 post.

Well off to bed good night everyone.

#Leo I unstalled the previous ROW files and added your latest files without doing a reinstall of SH4, so maybe that have something to do with it? - I will try doing a reinstall of SH4 and see if the strange lights disappears when near a harbour and if the trees appears naturaly on the landscape.

BTW Super work you did on the new release!!, the ocean reflects more naturaly now:sunny:


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