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Yes there is new weather work and how it changes in game
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Paid a lot of attention to detail this time in the rework of the scene file. I love the new game abilities and how it all works and comes into play! And now that we can refit at any and all alied ports it is awsome! The Dev's did a good job in the new patch I am having a ball working on the mod stuff no more fights to get the effects I want. Just had to learn how it all works now. Fog is no longer just a visual control to keep the game from going beyond limits of the engine. Now it is a living entity and effect in game so new ways of adjusting things and thinking had to be done. |
Great to see you feeling better and back with us!:D Thanks for all the new updates...I'm looking forward to trying them out. Merry Christmas Dave!
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Is there any way we can post these new downloads on page 1 of the post?? BTW, nice to have you back dave. How are the dogs? bet thats a cool laptop you got there.
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Hello, it's great to see you're health is improving! :rock:
I'm curious to know whether the ROW Ship Reflections v2 is 1.4 compatible. It's not on the first page, so I'd assume not, correct? |
The dogs will not leave my side since I got home
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They are posted on the first page of the thread actualy. The lap top will basicly only get used for when I am not home or some place nasty like the hospital as my desk top PC is much stronger and more capable. But I do plan to use it for some of the new games I was given from and upstairs neighbor. I helped them to re do their plumbing and fixed both of their cars this last summer. So they got me 3 new games for Christmas. Was supose to use them while in the hospital but worked on the game and mod instead and played it too! :rotfl: |
at the moment I am not doing a 1.4 compatable ship reflection
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So with out touching those files I still got a better effect with work else where in the mod. |
Nice work updating most of ROW Dave :up::up:
RDP |
Thanks LV!
Great to see you back in these waters :arrgh!: |
Awesome, thanks for the updates! :sunny:
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Just to let you know what I am doing now
For the moment I am finishing up the conning tower foam and wake work for the subs that I started to to to match the new work on the subs.
And I have started to work on the missing phrases and sounds for the game again seeing it was not done in the 1.4 patch. So until I have one or the other done it will be a while for any new releases. Also Duci has some of the same files in his mod work that the sub reflection part of the mod does. If you want both to play half way well together I would add TM first then the row Sub part of the mod. You will keep the new wave and foam work but the sub might ride funny in the higher wave states. |
BTW don;t be affraid to report anything you feel looks funny
Always willing to look at and double check things about this mod.
As far as I know there is no problems at the moment but there are always things you miss seeing in game that others might catch. So please keep me informed so I can look for these things. Just like when I get back to base I will be looking at the light houses per the Kriller2 post. Well off to bed good night everyone. |
Leo, a couple of things still nag me about the trees. For one one thing, they are too hard-edged and don't blend in well with the surrounding environment:
http://img.photobucket.com/albums/v2...230459_625.jpg Secondly, when viewed from the bridge, there is still some ugly artifacting going on right above the treeline, as seen here: http://img.photobucket.com/albums/v2...225710_875.jpg Lastly, when zoomed in with the binoculars, there are some little gray lines that rise and fall from the trees. I've circled them below: http://img.photobucket.com/albums/v2...225734_468.jpg http://img.photobucket.com/albums/v2...225759_125.jpg http://img.photobucket.com/albums/v2...230447_781.jpg And, there's also the issue of the halo/glow from the moon being hard-edged as well and not blending in with the sky. Those are the biggest things that stand out for me at this moment. |
Sure glad your back Leo, things aren't the same without you! :sunny: :sunny: :sunny:
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Hi Leo love your mods, I wanted to report that i have the same issue with the light houses and trees as Kriller2 posted, my starting port is perth.
Also im getting alot of danceing, jittery, jello.. water when looking through the binoculars or moveing the external cam. Thanks for all your hard work on ROW and get well soon. :up: |
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I better answer this ;) The reason why the trees have those artifacts is because I resized the trees textures to half the size of the stock trees (before the trees where double the size of the houses!), untill we get the posibility to resize the object holding the textures for the trees we are stuck with these artifacts, but when the new 3editor is coming out with support for 3d-objects I will take a look at it again or if anyone knows how to resize those trees without resizing the texture they are more than welcome to take a look at it :ping: About the colour: Yes you are right they do stick out a little, this is because the trees is made of one texture in f.ex. green which then have to stand on a background which changes as the time goes by. Quote:
BTW Super work you did on the new release!!, the ocean reflects more naturaly now:sunny: |
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