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-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

Fincuan 11-20-08 09:41 AM

Quote:

Originally Posted by kwbgjh2
As i noticed too late :oops: the post was already answered. My sure arming distances are 550 ft for the Mark 14 till Sept 1943 and 450 ft after it.

In the ingame helptext of RFB its 450/350 ft. So i put 100 ft above because i never be able to estimate the exact distance.

Yards, the arming distances are just about those, but in yards. Makes a bit of a difference compared to feet. :lol:

tater 11-20-08 09:44 AM

I think the RFB arming distance is 400-450 yards. Both numbers come up in the literature, I think 450 is probably right.

Bosje 11-20-08 09:48 AM

stupid imperial measurements... :rotfl:

Kruger 11-20-08 09:51 AM

Yeap, it's 450 (slightly more than stock) but undoubtedly correct. I also think that this is the most likely cause of the "duds".

vanjast 11-20-08 10:08 AM

Quote:

Originally Posted by Bosje
stupid imperial measurements... :rotfl:

People still make conversion errors today.. some with tragic consequences..:o

Sardaukar67 11-20-08 10:08 AM

As always, solid answers to my questions, thanks ! And thanks to RFB-team for making such great mod! :rock:

And another thing :p , I had some problem using my fore 4" deck gun on my Balao. It refused to fire...but AI crew fired it just fine. I was wondering if the gun still "thinks" it's situated aft and refuses to fire when it "thinks" conning tower is on it's way ? No biggie, my crew shell ship waterlines just fine so far.

Kruger 11-20-08 10:29 AM

I think it states in the manual that you must load the gun yourself prior to shooting it for the first time in the mission.

tater 11-20-08 10:48 AM

Quote:

Originally Posted by Kruger
Yeap, it's 450 (slightly more than stock) but undoubtedly correct. I also think that this is the most likely cause of the "duds".

Stock is 220m ;)

tater

Sardaukar67 11-20-08 10:57 AM

Quote:

Originally Posted by Kruger
I think it states in the manual that you must load the gun yourself prior to shooting it for the first time in the mission.

I think I can load the gun :)..so that is not the issue. It worked fine when gun was aft with Gar and Gato-class. With those classes, gun refused to fire when it was pointed too close or towards conning tower.

Kruger 11-20-08 11:02 AM

It has something to do with those zones (forgot how they're called) where the guns are set not to fire, in order to avoid damage to your own vessel.

AVGWarhawk 11-20-08 11:07 AM

Quote:

Originally Posted by Kruger
It has something to do with those zones (forgot how they're called) where the guns are set not to fire, in order to avoid damage to your own vessel.

:yep:

Sardaukar67 11-20-08 11:13 AM

Problem in this case was that gun was pointing into frontal sector (fore gun). AI crew gunners also fired it at my target just fine when I exited the gun station. Go figure.

theluckyone17 11-20-08 01:19 PM

Can anyone quantify the visibility when the weather report says "Good visibility"?

I got to thinking about my last post in this thread, where I mentioned the limit of my visibility (when seeing a battleship) was about a 1,000 yards, in good visibility as reported by the weather report. Seems to me 1,000 yard visibility isn't all that good.

Could be I'm suffering from a need to remove my mods and reinstall, too, but I figured I'd ask before I went to the effort.

Orion2012 11-20-08 03:07 PM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by The Joker
Quote:

Originally Posted by AVGWarhawk
Quote:

EDIT: One quick question: I was only in about 60-70 feet of water. Is there any way, IRL, that the crew could have escaped alive? I play DiD and I could at least call it as ship sunk with some survivors, if so.
Yes, some of the harbor raiders went in that shallow. Some went in that shallow along the shoreline. Especially when the Japanese started running the coast so as to stay in shallow waters.

I kind of worded that wrong. What I meant was, I was stuck on the bottom, too flooded to surface. What I wanted to know was if it would be possible for the crew to open a hatch somewhere and swim to the surface?

Yes sir. There are escape trunks in the FTR and ATR. The crew of the USS Tang used the trunk after she was hit by her own circle running torpedo. The stern was in the mud and the bow was just breaking the surface. Several got out but were taken as POW for the remainder of the war. What they do is enter the escape trunk and allow water to flow in thus equalizing the water pressure. Once done the outer hatch could be opened. Hatched then closed and filled with air so others may use the hatch. You get about 3-4 guys per loading of the hatch. Read the story on the USS Tang. It will give you the idea behind the escape hatch and what these guys went through.

Do you know if all fleet boats had the escape trunks, and if so was there a maximum depth they could be used??

AVGWarhawk 11-20-08 03:19 PM

Quote:

Originally Posted by Orion2012
Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by The Joker
Quote:

Originally Posted by AVGWarhawk
Quote:

EDIT: One quick question: I was only in about 60-70 feet of water. Is there any way, IRL, that the crew could have escaped alive? I play DiD and I could at least call it as ship sunk with some survivors, if so.
Yes, some of the harbor raiders went in that shallow. Some went in that shallow along the shoreline. Especially when the Japanese started running the coast so as to stay in shallow waters.

I kind of worded that wrong. What I meant was, I was stuck on the bottom, too flooded to surface. What I wanted to know was if it would be possible for the crew to open a hatch somewhere and swim to the surface?

Yes sir. There are escape trunks in the FTR and ATR. The crew of the USS Tang used the trunk after she was hit by her own circle running torpedo. The stern was in the mud and the bow was just breaking the surface. Several got out but were taken as POW for the remainder of the war. What they do is enter the escape trunk and allow water to flow in thus equalizing the water pressure. Once done the outer hatch could be opened. Hatched then closed and filled with air so others may use the hatch. You get about 3-4 guys per loading of the hatch. Read the story on the USS Tang. It will give you the idea behind the escape hatch and what these guys went through.

Do you know if all fleet boats had the escape trunks, and if so was there a maximum depth they could be used??

I believe all the fleets had the escape hatch. S class did not have the escape trunks that I'm aware of. I remember reading about S-5 that went bow down with stern breaking the surface. The had to cut the outer full at the stern to get out. As far as depth, 150 is about the max and if a person could get out at 150 feet, not much chance of survival. Get the bends for a quick accent. Also the Mumson Lung would only work just so far if at all. 150 feet is the depth that professional divers go with rebreathers and even this is risky for them. I would say 100 feet or less for a good chance of making it. There still is the bend issue (air bubbles in your blood stream). Later on bells were created to attach to these hatches as long as the sub was sitting on it's keel. Also, on the outer hull, there was a floatation device that would be released and would carry a cable to the surface. The cable was used to hold onto as you made your way to the surface. The floatation device is bright orange so to see from a distance.


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