SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Multiple UIs for SH5 with TDC (https://www.subsim.com/radioroom/showthread.php?t=166093)

kylania 05-15-10 12:16 AM

I prefer to use the gyroangle rather than math myself. :)

McHub532 05-15-10 12:17 AM

I have been using the dotted lines shooting... this manual targeting looks really sweet. I really need to start doing it. The immersion factor is 100x higher than -line up the numbers, press fire- technique.

I've been so limited because if it's past my '3' it's a wild guess and I just don't shoot. Manual targeting lets me really get out there and touch someone from a longer distance.

Rolf Eschke 05-15-10 03:11 AM

Thanks ,that looks Cool !
Regards
Mike

TheDarkWraith 05-15-10 03:44 AM

added the necessary code for reading of the \data\Roster\Names.cfg file and processing it and then from those results reading in the mast height values from the associated \data\Sea folders. Results: SUCCESS :rock: Here is a debug box showing me the results:
http://www.subsim.com/radioroom/pict...pictureid=2069

TheDarkWraith 05-15-10 04:03 AM

added the necessary code to take the mast height data pulled from the files and use it in game when you identify the target. Here is before I identified my target (mast height at default 20):
http://www.subsim.com/radioroom/pict...pictureid=2070

I identified the target as a Liberty Cargo and as soon as I did the mast height was automatically set to the correct value (27.1) :rock::D
http://www.subsim.com/radioroom/pict...pictureid=2071

I'll be removing the mast height dials now as they are not needed anymore. I'll add a textbox that will show you the mast height in that same XO TDC box just for reference. :|\\

Athlonic 05-15-10 04:14 AM

Quote:

Originally Posted by TheDarkWraith (Post 1393233)
added the necessary code to take the mast height data pulled from the files and use it in game when you identify the target. Here is before I identified my target (mast height at default 20)


I identified the target as a Liberty Cargo and as soon as I did the mast height was automatically set to the correct value (27.1) :rock::D

:o

I ... I .. I can't find words ...

You ... You ... ROCKS ! :rock:

I think it's time to uninstall SH3 for good :D
(please don't beat me)

Stadimeter fix : you make my day !
:yeah:

reaper7 05-15-10 04:52 AM

Quote:

Originally Posted by TheDarkWraith (Post 1393233)
added the necessary code to take the mast height data pulled from the files and use it in game when you identify the target. Here is before I identified my target (mast height at default 20):


I identified the target as a Liberty Cargo and as soon as I did the mast height was automatically set to the correct value (27.1) :rock::D


I'll be removing the mast height dials now as they are not needed anymore. I'll add a textbox that will show you the mast height in that same XO TDC box just for reference. :|\\


Well done DW, just shows what can be done now Mod wise when you can bypass the Hardcoded failures via scripting. Excellent :yeah:

Cap.Palla 05-15-10 05:17 AM

I have a question: i noticed that my u boot cant keep depth i set if i'm running slow. And i'f i set a depth manually the sub stop the immersion at 10-20 meters below the depth i set...
Is this a known issue? Maybe there is already a mod for that?

Sorry for noob question,but i reinstalled SH5 and i'm going crazy with all these mods...

Aniuk 05-15-10 06:57 AM

Quote:

Originally Posted by TheDarkWraith (Post 1393227)
added the necessary code for reading of the \data\Roster\Names.cfg file and processing it and then from those results reading in the mast height values from the associated \data\Sea folders. Results: SUCCESS :rock:

Amazing. I'm really impressed by your modding qualities. :rock: If you can find the time for a minor change in the heading indicator read-out. When I mouse over it the heading is shown like for instance: 320.0000 in stead of 320.

No big deal, but a minor thing for you're skills.

Still playing SH5 thanks to you:)

java`s revenge 05-15-10 08:08 AM

Outstanding what one good modder can do....:woot:

brixia91 05-15-10 08:28 AM

hi all guys,,,this seems a very good mod...but i don't understand how to install it =// i'm not english so it's difficult for me to read well,,,but i tryed to follow the instructions on the first page... i did this

" Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable 'NewUIs_TDC_2_3_0_ByTheDarkWraith' via JSGME FIRST. Then enable your preferred TDC style then enable any additional add-on mods you want (this assumes you setup JSGME to use the 'MODS' folder as default) "

but i don't understand if i must do also this

" PLEASE READ THE NOTES FOLLOWING THESE - YOU HAVE TO SETUP THE OPTIONS FILE BASED ON TDC MODE SELECTED
Add-on mods for this mod are located in the folder '\MODS'. Currently the following add-on mods are available:
- 'NewUIs_TDC_2_3_0_AllDials_TDC' - enables all dials for TDC NOTE: ensure TDCMode = TDCMinimalDials in options file

there's no option file,,, where's it..?? what have i to do..heeeelp me plssss =(((((

rededge 05-15-10 08:40 AM

http://www.subsim.com/radioroom/showthread.php?t=169517

Should be what you need...

Krauter 05-15-10 08:56 AM

Quote:

Originally Posted by Cap.Palla (Post 1393270)
I have a question: i noticed that my u boot cant keep depth i set if i'm running slow. And i'f i set a depth manually the sub stop the immersion at 10-20 meters below the depth i set...
Is this a known issue? Maybe there is already a mod for that?

Sorry for noob question,but i reinstalled SH5 and i'm going crazy with all these mods...

You will find that at first (1939-early 1940's) that your crew is very green. Assigning a depth, they will often under or overshoot it by a good 10 meters. Later on in the war they will stop to withing 1-2 meters of the depth you set.

Also, when submerged deeper then 40 meters (I found) and at 1/3 (again early war) you will slowly sink to the bottom. However as the war goes on this becomes less of an issue. It might also be from the crew upgrades (as I had navigator and Mechanic maxed out on passive ones) but I'll know when I get to 1941 in my new career :) 100% Realism (with cams) and no abilities is the way to go :yeah:

Krauter 05-15-10 08:58 AM

Quote:

Originally Posted by McHub532 (Post 1393141)
I have been using the dotted lines shooting... this manual targeting looks really sweet. I really need to start doing it. The immersion factor is 100x higher than -line up the numbers, press fire- technique.

I've been so limited because if it's past my '3' it's a wild guess and I just don't shoot. Manual targeting lets me really get out there and touch someone from a longer distance.

There is a mod in the Download section to remove the 1-2-3 shooting if you find it cumbersome or not realistic..

bert8for3 05-15-10 09:03 AM

Put on 2.3.0 last night (from 1.1.1 LOL). Fabulous, thanks. :up:


All times are GMT -5. The time now is 06:56 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.