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-   -   (REL) Pacific enviroment/ROW/Leovampire and Kriller2 (https://www.subsim.com/radioroom/showthread.php?t=130150)

WilhelmTell 12-19-07 06:29 PM

Welcome back to base.
That was quite a long patrol you were on. Glad you made it back safely. :up:
Now take it easy. There will be no SH 5 very soon ...

mrbeast 12-19-07 06:35 PM

Welcome back skipper!:arrgh!:
Having you back on here Dave is an early Christmas gift:up: :yep: :sunny:

leovampire 12-19-07 06:38 PM

The new work is my Christmas present to you guys!
 
Merry Christmas to all!

I wanted to give something back for the holidays and I am glad I was able to get a lot done with some new work as well in getting the mod back up to par. Not all the work I wanted to do is ready but a lot is.

It was a much better hospital stay for me being able to play my game and work. I was much calmer and quieter and a more pleasent person to deal with! :rotfl: :rotfl:

You all are the best friends anyone could have so I am glad I could work on this for all of you in time for the holidays.

More to come once it is done.

Old promisses being kept and worked on some are done some comming soon!

Digital_Trucker 12-19-07 06:51 PM

Good to see you back Dave
 
http://i19.photobucket.com/albums/b1...ies/WooHoo.gif Glad you made it home in time for the holidays and all that "wonderful" stuff is done with for now. Keep on keepin' on and take care of yourself. http://i19.photobucket.com/albums/b1...s/Thumbsup.gif

TDK1044 12-19-07 06:51 PM

Welcome back, Dave. Take it easy. :D

leovampire 12-19-07 06:53 PM

okay it is ready what I have done so far for download
 
#3. ROW Reflections for All game object's: Sub's ships and a lot more can be added to game at any time without problems.


#3a ROW_Sub_Reflections_and_Roll_Pitch_vs_5 This is new work with more file than before in the download as well. Now all sub's with duel props have duel water kick up. Reworked sub wave and foam effects. New work done with Roll and pitch to work with new ocean effects. So you will find a new .val file and a new cfg file for all the sub's. Contains my Sub telegraph speed mod for a start. Snorkel depth changed to a good radar depth 30 feet and ahead and back 1/3rd is now silent running when submerged and runnng at ahead 2/3rd's will give you a good fuel conservation speed. All sub's surface running depth lowered by 1 foot. Posted on 12/19/07 1.4 Compatable


#3b ROW_Object_Distance_Reflection_And_Searchlights_vs _5 This file has the distance of view enhanced for all shore based objects in the game to work with the new game engine capabilities and set up. Originaly all objects were set to 1 - 10 in min view distance now they are all at 500 so they can be seen about the same time land comes into full color view or close to it anyways. Also contains new work with search lights both ship and land based as well as light house lighting. Problems with the DC drops have been eliminated. Posted on 12/19/07
1.4 Compatable


You will find some changes in the sub reflection mod.

For starters 2 new files. A CFG file and a VAL file for the subs.

The cfg file I had to do because of new ocean work for the meaner sea states at 15 mps winds. I needed to lower the subs surface ridding height by 1 foot on all the subs.

Here are the changes highlighted in the cfg files:


[Properties]
PeriscopeDepth=18.3;meters
SnorkelDepth=9.144;meters this is set to 30 feet for a good radar submerged depth
CrashDepth=40;meters
MaxDepth=100;meters
SurfaceDepth=4.805;meters what ever this was originaly is now 1 foot lower
TorpLaunchMaxDepth=30;meters
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]
[EngineProperties]

AllStop=0.00
AheadSlow=0.20 silent running submerged ahead 1/3
AheadOneThird=0.40 good fuel consumption speed ahead 2/3
AheadStandard=0.60
AheadFull=0.80
AheadFlank=1.00
BackSlow=-0.20 silent running submerged back 1/3
BackStandard=-0.30
BackFull=-0.50
BackEmergency=-0.70


The new val files are for reworked bow and stern wave and foam effect work and also all duel prop subs now have duel prop water foam kick up. Work being done on conning towers now will be ready soon. Matched up the 3 wave effects for the subs to look and act much better in game with calm waters and ruff sea's with more water kick up from the bow and props.

In the object and search light work all problems solved and new work done to lights to create a more realistic effect with better lighting work as well.

All DC drop problems solved as I left the ship to ship lights alone and did not include these files so there would be no compatability issues. New vegitation files so I could extend the min visability of all land based objects to work with new game capabilities. The original values were set at 1 - 10 I have uped them all and tested them at 500 now so they become visable a lot sooner than in the past to match the land view better.

Alex 12-19-07 06:54 PM

Quote:

Originally Posted by leovampire
I was much calmer and quieter and a more pleasent person to deal with! :rotfl: :rotfl:

:rotfl: :arrgh!: !

Good news are always welcome, Leo, we all are glad to know that you had the possibility to work on this great game, and not to get bored ! :up:
Keep us updated on what you are doing ! :know: :sunny:


:D

[Edit]

:huh: !!

:rock: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

leovampire 12-19-07 06:58 PM

#6. ROW Zone's and Special effect's: If the textures are the Heart of the mod then which ever one of these you use is the fun part of the ROW Mod. Only 1 can be used in your game at a time. Only the Sea Folder from NSM is needed to make it work correctly. YOU Should be in port to add one of these.




#6a ROW_Special_Effects_with_Stock_Zones_file_vs_5 Nothing other than ROW textures is needed with this due to fire, smoke and oil slik texture dependancy.
This has been made 1.4 compatable due to changes in the zone's file with patch 1.4 changes. New Smoke effects also included. You can not use the NSM ship's with this! NSM changes the internal compartments of the ships and change the zone's file! 1.4 Compatable Posted on 12/19/07


Okay for now all I did was work with a stock game zones file for this part of the mod till I can see who else has a zones file that I need to make changes to.

There was a new game zones file in the 1.4 patch so I had to redo the work for this from scratch.

Also the particles and materials files are now totaly 1.4 compatable with new smoke fire and lighting and reflection work.

Again this is for stock game ships and any mod that used original zon files for any new ships.

leovampire 12-19-07 07:03 PM

#7. ROW Sky and Water Controls: This contains all my Living Breathing ocean work and all of the work on the water reflections and sky controls and how the sun works in game. Due to popular demand star's sun and moon have been resized. I have incorporated as much work from other modders as possable in the scene file. Not all of the weather change's I made to the scene file work right until you get to port and start a new patrol also if you have your Time Compression higher than 256 then weather wind and wave state's take longer to change. I made changes for the weather to change in game more often but do not take effect until you are in port.


#7a ROW_SKY_and_Water_Controls_vs_5 This include's My work with reflections and sun halo and Living Breathing Ocean and the rain mod and the visability mod and the under water visability mod also reworked fog effects to work with new game engine and distance visability. This is brand new work and. posted on 12/19/07
1.4 Compatable


Totaly reworked 1.4 compatable scene file and environment files.

All ocean and reflection work is revamped to work with the new game engine and to give more storm effects for the 15 mps wind states hence the rework of the subs part of the mod.

The game now uses fog totaly differntly in game. So I reworked the fog effects distance viewing in a way where it actualy creates a fog bank when looking at ships and land mases during in game fog use and appearance. Fog effects are now a true effect not just a way to keep us from seeing further than the game could handle.

I am still working on this though due to new issues with horizonal distance fine tunning.

Now ships become visable when the smoke from the funnels become visable with new work done there. You will see the ships on the horizon just before your crew can. But I made it so the crew can spot ships before they can see you so you can make convoy and task force contact radio reports to enhance game play. BTW the crew uses this ability when on deck if using scopes at radar or pariscope depth the limits of the crew are the limits of the scope view settings. Crew on deck will see further. But you can still see the ships before the crew does.

Gave the ocean the ability to show in game reflections of objects and ships an enhancment adjustment.

leovampire 12-19-07 07:06 PM

#5. ROW Textures: This is the Heart of the ROW Mod. Can be added to game any time without problems. You have a choice one with the sun halo having a camera flair and one without the camera flair. Can only use one texture pack at a time.
New fire, oil slik, Sky, Ocean, lightning, Color's, Land, Sun halo, moon halo and a lot more.


#5a ROW_Textures_With_Sun_Camera_Flair_vs_5 This is the newest work for the mod. New smoke textures are in the download. Also to advoid past problems with fire and oil sliks not working right for some all textures are now in both TLowRes and TNormal files. Also has a new moon halo I did not get a chance to add before. Posted on 11/08/07 1.4 compatable


#5b ROW_Textures_without_Sun_Camera_flair_vs_5 This is the newest work for the mod. NEW smoke textures are in the download. Also to advoid past problems for some all textures are in both TLowRes and TNormal files. Also contains a new moon halo I did not get a chance to add before. Posted on 11/08/07 1.4 compatable


You will find some new textures in here for the Moon halo and smoke effects and fire effects.

All textures now in all parts of texture files to stop all problems with people running lower end textures in game to advoid the pixel fire and oil slik problems.

Contains Jaketoox repair file for the object on the water screwed up effect. I saw his post on it and added it to the files before uploading them so his repair is in this part of the mod. I hope you don;t mind jake!?

letterboy1 12-19-07 07:11 PM

WOW!!! Thanks!!!:D

SemperFi 12-19-07 07:21 PM

Well done Dave, you are one diligent man. Thanks for eveything and glad to see you back.

Fish40 12-19-07 07:33 PM

Quote:

Originally Posted by leovampire
Quote:

Originally Posted by AVGWarhawk
Damn it Dave! I was reading your post just fine unit this part:

Quote:

in the crotch area and thread a wire up
I told you what they did to me and well......that ruined that post thinking back to that day with the good old doctor....:nope:

Anyway, glad you are back and you sound like you are in good spirits!!! That is all that matters:up: Looking forward to the drug induced mods you created in the hospital:rotfl: pyscodelic skys or is that marmalade skys?:hmm:

Actualy I am not fond of pain killers at all so it was not fun. When they do this proceedier you have to stay absolutly still in the bed with a clamp and a 15 pound weight placed over the area where they go in and because of the blood thinners I could not move in the bed for almost 5 days :down: :doh:

SUCKS BIG TIME!!!

But I am here now at least.





My dad had this procedure done, several times(he has 7 stents in his coronary arteries:huh:). I remember one time his bleeding from the Femoral Artery would not stop! A team of doctors had to go in and fix things up. I remember that clamp on my dad's leg, and the great discomfort he was in!


Anyway, I just saw the new downloads! :rock: Have a very MERRY CHRISTMAS Dave! God bless you and your family this season, and always! All the BEST!!

jaketoox 12-19-07 07:36 PM

Quote:

Originally Posted by leovampire

Contains Jaketoox repair file for the object on the water screwed up effect. I saw his post on it and added it to the files before uploading them so his repair is in this part of the mod. I hope you don;t mind jake!?

No, i don't mind...glad you liked it:rotfl:

Welcome back....nice to see you are back in business...just don't go on flank speed before you can.....health first, modding comes after that..:rotfl:


Jake

kriller2 12-19-07 07:40 PM

bug reporting
 
Thanks I have tried the new work and I haven't had any strange effects of the ocean standing still and so on, thats good. :up:

but I noticed that the trees are gone? - so I tried to move the camera over the landscape and suddenly trees where appearing when I got close to them.

Allso i had some strange lights going up and down when near a harbour, see screenshot:
http://img512.imageshack.us/img512/2...wdecpw5.th.jpg


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