We touch the perfection with this mod !
Thanks ! :up:
ericlea
01-12-16 09:30 AM
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)
Opitz
01-12-16 11:27 AM
Can anyone explain how Range and AOB finder disk is used on periscope in this GUI? I do not see there any horizontal and vertical marks on cross, so how I can use it?
ericlea
01-14-16 05:38 PM
Quote:
Originally Posted by ericlea
(Post 2372676)
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)
you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.
Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.
Good luck.
ericlea
01-15-16 05:16 AM
Thank You Leitender !
It works ! I deleted "LineExt.tga" and "ProtractorExt.tga" from ...Ahnenerbe.../data/menu/mousecurs/
:sunny:
What an excellent mod !
siege00
02-01-16 06:57 PM
I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.
Any advice on the question would be greatly appreciated.
Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)
Vielen Dank!
Siege
siege00
02-02-16 12:34 AM
Realized after messing around with it some more that the Angriffscheibe is dependent upon the weapons officer being selected. That problem is solved. Was just going to edit the post and remove the section, but maybe it'll help someone else out.
I did notice however, as someone else pointed out, that the marks on the RAOBF, if I'm understanding the nicely done marks correctly, that the RED, speed mark is not aligned / calibrated with the OLC scratch (usually between 55 and 60 degrees on the AOB (most inner) ring. However that position does accurately represent the speed.
Quote:
Originally Posted by siege00
(Post 2378707)
I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.
Any advice on the question would be greatly appreciated.
Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)
Vielen Dank!
Siege
ericlea
02-02-16 05:48 AM
Quote:
Originally Posted by siege00
(Post 2378707)
it runs perfectly over LSH15
Siege
and it runs perfectly over CCoM.11 too :up:
torpille
02-02-16 08:13 AM
and wac 4.1 too :up:
siege00
02-05-16 02:31 AM
Fellow Kaleuns... hopefully someone can help me.
I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).
I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?
This mod is awesome, I'm just trying to eek a little more functionality out of it. :D
siege00
02-05-16 01:45 PM
Quote:
Originally Posted by siege00
(Post 2379500)
Fellow Kaleuns... hopefully someone can help me.
I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).
I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?
This mod is awesome, I'm just trying to eek a little more functionality out of it. :D
Figured it out after some experimentation and wracking my memory and each control on the Attack Disc (front and back) is now independent. If anyone is interested or if Ahnenerbe wants to incorporate it at some point, I've including the modified Dials.cfg file in the spoiler tag below. Please make sure you back up your original before making any changes, as always. If you want to know exactly what changed, just do a find on ;CDEdit; - 2 changes were made to dial controls (originals commented out, not removed). Now I just need to figure out how to get a TDC Autoupdate button on the Attack Scope. :up:
*** Remember to backup your original, I'm not responsible for breakage:huh: ***
I am really excited to use this mod, but I cannot seem to make it work. I am running NYGM, and no matter what I do, the resolution does not change. Does this mod have a problem with 2-monitor systems? I disabled the second, but that did not seem to help.
Mod list:
nygm_tonnage_war_v2.15_full_version
NYGM3_new
NYGM3_6F
IABLShipsforNYGM
3rd_Flotilla_mod
nygm_hires_submarines
supplement to V16B1 (JSGME)
Stiebler4C_addon_for_v16B1
Ahnenerbe WideGui 1920x1080 Final
Ahnenerbe WideGui 1920x1080 Final - FILES for NYGM v3.6D
I'm also starting the game with the main .exe in the silent hunter directory.
Thank you!
siege00
02-11-16 12:53 AM
I can only answer part of your question since I'm not running NYGM. I have 2 monitors though and no problems with the mod rendering (of course SH3 only runs on the main monitor).
I've also run it from the main SH3.exe and from SH3C. No problems with it.
I'm using it on top of LSH2015 right now. Sorry I couldn't be of more help.
jonmar
02-28-16 11:17 PM
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.
All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?
When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.
Can anyone help?
Oh and the flag reference isn't showing up for me either.
siege00
02-29-16 02:14 AM
Quote:
Originally Posted by jonmar
(Post 2385332)
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.
All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?
When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.
Can anyone help?
For the range readings, you must multiply the mast height x2 when using the AOB rings. This is how it was in the beginning until some mods started doing the multiplication within the recognition manual itself. This is not the case here. So Mast Height *2, then read the range from the middle disk, and 'yes', measurements are at max zoom.
For speed, I believe the mark is in the wrong spot. Try reading the speed at about 57° on the inner ring. I believe that the lines are not calibrated correctly. - I noted this a couple posts earlier.
Quote:
Oh and the flag reference isn't showing up for me either.
Flag reference is drag not hover IIRC. Did you try dragging it onto the screen from the Flaggen tab? It's possible I'm mistaken since I can't check the UI right now. <- confirmed, didn't want to fire it up since now I won't be sleeping for the next few hours. lol.
jonmar
02-29-16 12:19 PM
Thanks for the tips!
I feel like a retard not attempting to drag the flag reference :/.
When calculating speed, do I double the ship's length also? And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
siege00
02-29-16 04:22 PM
Quote:
Originally Posted by jonmar
(Post 2385446)
Thanks for the tips!
I feel like a retard not attempting to drag the flag reference :/.
When calculating speed, do I double the ship's length also?
Oh don't feel bad, we've all done something like that. :) Do not double ship's length when calculating speed. Just use the 57 degree mark to read it and you should be good.
Quote:
And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.
IIRC, you have to use the whole ships length, so all tick marks. It does vary by mod (well how they have the degree scale set up). This one is 1:1 (height and width) so use the full length of the ship when counting tick marks.