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-   -   [REL] IO_StrategicMap - mod for navigation map (https://www.subsim.com/radioroom/showthread.php?t=174841)

SteelViking 04-25-11 06:56 AM

First time using this mod, must say it is a really nice addition to the realism. Excellent work.:yeah:

Magic1111 04-25-11 01:28 PM

Quote:

Originally Posted by Obelix (Post 1650230)
As promised...
Patch for IO_StrategicMap_4_2_for_TDWv640&MO for using with NewUIs_TDC_6_5_0_TheDarkWraith

Download link
http://www.subsim.com/radioroom/down...o=file&id=3195

Hi Obelix !

Many thanks for patch !!!!!!!!! :up:

Best regards,
Magic:salute:

Obelix 05-11-11 11:59 PM

IO_StrategicMap_4_3_for_TDWv651&MO for NewUIs_TDC_6_5_1_TheDarkWraith released! See post #1 for details.

Magic1111 05-12-11 04:12 PM

Quote:

Originally Posted by Obelix (Post 1662248)
IO_StrategicMap_4_3_for_TDWv651&MO for NewUIs_TDC_6_5_1_TheDarkWraith released! See post #1 for details.

Hi Obelix !

Wonderful and prompt support as ever, many thanks !!! :yeah:

Best regards,
Magic:salute:

Kumando 06-24-11 08:28 PM

When i open the nav map the TAI tools dissapear, how can i fix this?

TheDarkWraith 06-24-11 10:19 PM

Quote:

Originally Posted by Kumando (Post 1690353)
When i open the nav map the TAI tools dissapear, how can i fix this?

First we need to know if you are using stock or a UI mod (and if so which one) :06:

Kumando 06-25-11 04:00 AM

Quote:

Originally Posted by TheDarkWraith (Post 1690391)
First we need to know if you are using stock or a UI mod (and if so which one) :06:

Im using your UI and mods of course :O:

tonschk 06-25-11 08:22 AM

:up: Thank you :DL Obelix :yeah: I enabled the IO_StrategicMap_4_2_for_stock - version , thank you very much for this Mod :rock:

Obelix 06-27-11 06:17 PM

Quote:

Originally Posted by Kumando (Post 1690353)
When i open the nav map the TAI tools dissapear, how can i fix this?

Sorry for the long silence, there were many pressing matters.
Instead, these instruments should appear big navigation tools. When using New_Ui_by_TDW big tools are disabled by default, so the TAI tools when switching to a navigation map should not be turned off.
In MODS\NewUIs_TDC_6_5_1_ByTheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py check line MapToolsAsObjects =
If set to False then the large instruments will be turned off.

Kumando 06-29-11 02:33 PM

Quote:

Originally Posted by Obelix (Post 1692759)
Sorry for the long silence, there were many pressing matters.
Instead, these instruments should appear big navigation tools. When using New_Ui_by_TDW big tools are disabled by default, so the TAI tools when switching to a navigation map should not be turned off.
In MODS\NewUIs_TDC_6_5_1_ByTheDarkWraith\data\Scripts \Menu\TheDarkWraithUserOptions.py check line MapToolsAsObjects =
If set to False then the large instruments will be turned off.

Tks :DL

gger 06-30-11 08:18 AM

thanks mister !

Obelix 07-03-11 08:51 PM

IO_StrategicMap_4_4_for_TDWv660&MO for NewUIs_TDC_6_6_0_TheDarkWraith released! See post #1 for details. :know:

Magic1111 07-06-11 02:14 PM

Quote:

Originally Posted by Obelix (Post 1697288)
IO_StrategicMap_4_4_for_TDWv660&MO for NewUIs_TDC_6_6_0_TheDarkWraith released! See post #1 for details. :know:

Thx Obelix, best support as ever mate ! :up:

Obelix 07-11-11 08:53 PM

File IO_StrategicMap_4_3_for_Ui-Boat V4.14 has been updated. now sufficient to install only the mod, the patch is not needed and deleted as unnecessary.

Sepp von Ch. 07-18-11 01:21 AM

Quote:

Originally Posted by Obelix (Post 1702527)
File IO_StrategicMap_4_3_for_Ui-Boat V4.14 has been updated. now sufficient to install only the mod, the patch is not needed and deleted as unnecessary.

Hi Obelix, I have this problem with IO strategic map in 1944 (old Open Horizons mod) - transparent text:


http://s3.postimage.org/6q1f6qkk/SH5...7_22_00_59.jpg

spearchucker 07-18-11 01:38 AM

does this mod get rid of the sensor graphics from the DDs ect ect ?

if not how can I get rid of them

thanks in advance

Illyustrator 07-18-11 05:55 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1707126)
Hi Obelix, I have this problem with IO strategic map in 1944 (old Open Horizons mod) - transparent text:


http://s3.postimage.org/6q1f6qkk/SH5...7_22_00_59.jpg

Hi Josef von Posorschitz.
Colour of a font is picked up for original (IO) - StrategicMapNew.dds
You have changed - StrategicMapNew.dds?:06:
If you change files to the taste we cannot bear responsibility for errors.:DL

Obelix 07-18-11 07:32 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1707126)
Hi Obelix, I have this problem with IO strategic map in 1944 (old Open Horizons mod) - transparent text:

At this point please detail:
-what mods installed?
-from 1939 to 1943, there was no such problem?
-font's color change occurred during one continuous campaign (font changed after the transition from 1943 to 1944)?

If the last two questions are confirmed, it will be an occasion to global re-test of our mod.
Quote:

Originally Posted by Illyustrator (Post 1707242)
You have changed - StrategicMapNew.dds?:06:

I also asked this question

Obelix 07-18-11 07:45 AM

Quote:

Originally Posted by spearchucker (Post 1707135)
does this mod get rid of the sensor graphics from the DDs ect ect ?

Sorry! I don't understanding.

spearchucker 07-18-11 01:28 PM

O.k. sorry

the cones and circles on the map from ships showing how far away they can detect you

http://img42.imageshack.us/img42/530...er5example.jpg

hope that helps :salute:

arcade map style I guess is what one could call it


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